
Dispell is a third-person action experience shaped by the cultural fault lines of Taiwan and Malaysia—where rapid urbanization collides with deeply rooted spiritual worldviews.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 44 | 59% | Free | |
| approximately $28.3K | 53 | 87% | $24.99 | |
| approximately $23K | 104 | 87% | $9.99 | |
| approximately $167 | 12 | 25% | $0.99 | |
| — | 0 | — | — | |
| approximately $0 | 34 | 47% | Free |