
In a city driven by corruption, three hardened citizens rise to uncover a conspiracy threatening its fate. Define your playstyle and engage in lethal high-octane combat, or keep out of sight in gripping stealth action.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disjunction salió en 2021, pero se siente varias décadas más viejo. Y no precisamente por los gráficos. El pixel art es correcto. No le ayuda tener unos diseños de personajes y de escenarios tan sumamente manidos, aburridos y olvidables, pero no está mal. No es eso lo que lo envejece. El problema de Disjunction es que el gameplay loop es tremendamente aburrido. Las cuatro primeras misiones se llevan a cabo con dos personajes distintos, en dos localizaciones diferentes. Sin embargo, las cuatro son iguales. Los dos personajes hacen lo mismo y los dos escenarios, aunque uno es una clínica y otro un almacén, se sienten igual de muertos. Para colmo, el objetivo en las cuatro misiones también es prácticamente idéntico. Probablemente haya algo más que rascar, pero sinceramente el argumento tampoco ofrece ningún incentivo para perseverar.
Disjunction, developed by Ape Tribe Games and published by Fireshine Games, is a cyberpunk-themed stealth action RPG set in a dystopian vision of New York City in 2048. Built around a pixel-art aesthetic and top-down gameplay, it presents an intricate world of corruption, corporate power, and personal morality. The narrative unfolds through three protagonists—Frank, a private investigator seeking truth; Joe, an ex-soldier fighting for family honor; and Spider, a skilled hacker navigating the underworld of the city. Each character’s story connects to a broader conspiracy involving a powerful drug known as Shard, forming a narrative web that explores themes of addiction, power, and resistance in a collapsing society. The most striking element of Disjunction is its atmosphere. The developers successfully capture the oppressive beauty of cyberpunk dystopia through richly detailed pixel environments illuminated by neon and shadow. Every district of the city—from decaying industrial zones to high-security corporate compounds—feels alive with texture and unease. The art direction mirrors the best traditions of retro-futuristic design, blending the grit of old-school 16-bit visuals with modern polish. The synth-heavy soundtrack reinforces this ambiance perfectly, maintaining a sense of urgency and melancholy that keeps the tension constant. It’s a world that feels cohesive and deliberate, where the player is always aware of the social decay beneath the flashing lights. Gameplay is where Disjunction finds both its strength and its limitations. The game’s core mechanics focus on stealth and tactical movement, requiring the player to navigate hostile environments without detection. Each level is carefully designed around patterns of guards, surveillance drones, and traps, demanding patience and planning. Players can choose between silent infiltration and direct confrontation, but the balance leans heavily toward stealth. Combat is punishing, and an aggressive approach often results in quick failure, pushing players to rely on gadgets, distractions, and timing. The tension of sneaking through corridors while monitoring enemy vision cones evokes a sense of strategy reminiscent of the classic Metal Gear titles, though with a more minimalist approach. When the systems align, the satisfaction of executing a flawless infiltration is undeniable. Each of the three protagonists introduces unique abilities that give the gameplay a layer of variety. Frank’s investigative tools allow him to disable technology and manipulate his surroundings, Joe relies on brute strength and close combat enhancements, and Spider excels at hacking and mobility. These differences encourage experimentation and create a rhythm of alternating playstyles as the story shifts between characters. Progression is handled through an upgrade system where you can enhance skills, improve gadgets, and adapt abilities to your preferred approach. While these RPG elements add depth, they are limited in scope; the customization options provide incremental improvements rather than fundamentally altering playstyles. This simplicity makes the game accessible but may disappoint those expecting a more expansive progression system. The story of Disjunction is one of its most ambitious features. Its branching narrative is shaped by player decisions that carry real consequences for each character and the overarching plot. Choices about morality, loyalty, and violence determine not only how scenes unfold but also which allies or outcomes remain available later on. This choice-driven storytelling adds replay value and reinforces the moral ambiguity at the heart of the cyberpunk genre. The writing is functional and thematically consistent, though not always emotionally gripping. Some dialogue sequences can feel dense or procedural, reflecting the game’s noir inspiration but occasionally breaking pacing. Still, the intertwining arcs of the three leads give the story a sense of scope uncommon in indie stealth games, and when their paths converge, the payoff feels earned. In terms of performance and design, Disjunction is technically sound, though not without flaws. The fixed top-down camera, while consistent with its retro aesthetic, limits the player’s field of vision and can lead to frustration when planning stealth routes. The AI can be unforgiving, instantly reacting to small mistakes, which enhances tension but also highlights the game’s narrow margin for error. Some players may find this punishing design invigorating, while others may feel it clashes with the otherwise methodical pacing. Despite these rough edges, the game’s polish in presentation and control responsiveness demonstrates a clear commitment to craftsmanship by its small development team. What stands out most about Disjunction is its sense of identity. It knows exactly what it wants to be: a tightly focused, atmospheric stealth game that draws inspiration from cyberpunk classics while delivering a personal, morally complex story. It is not an open-world RPG or a fast-paced action experience, and it doesn’t pretend to be. Its compact scope works to its advantage, allowing the player to immerse themselves in a carefully constructed world of shadows and decisions without unnecessary padding. The relatively short campaign—lasting roughly eight to ten hours—ensures the pacing remains tight, though it also means the experience ends just as its systems feel fully mastered. Disjunction is an example of how ambition and restraint can coexist in indie game design. It captures the essence of cyberpunk through art, sound, and tone, while grounding its gameplay in precise, challenging stealth mechanics. Its narrative, though familiar in theme, is told with enough conviction to remain engaging, and its characters are distinct enough to carry the weight of its intersecting storylines. It is a flawed but admirable piece of work—sometimes uneven, occasionally frustrating, but consistently compelling in its mood and vision. For players drawn to deliberate stealth gameplay and the atmosphere of neon-lit decay, Disjunction offers a tightly woven, thoughtful experience that lingers long after the final mission ends. Rating: 7/10
A clunky, cheap-looking game that doesn't even feel good to play. I commend the developers for making a game, it must have been a lot of hard work; I wish them good fortune on their next game/
no
Its an okay game for a retro style. Gets a bit too tricky in places although still seems possible with a little luck. Anyway, for a small price, keeps players entertained for 10hrs+
[h3] detailed and positive analysis of the game Disjunction [/h3] [code] [quote=Wendrex] 🎮 Gameplay: Strategy and Freedom of Choice In Disjunction, you control three distinct characters, each with unique abilities and interconnected stories. The gameplay blends stealth, action, and RPG elements, allowing players to choose between stealthy or aggressive approaches. Limited energy adds a strategic layer, encouraging careful use of special abilities like invisibility, smoke grenades, and health regeneration. Each mission offers freedom to explore different playstyles, with upgrades acquired during levels, allowing players to customize their characters’ abilities to suit their preferences (GameByte, Forbes). 🖼️ Visual Style and Atmosphere The game features detailed pixel art graphics that capture the essence of a futuristic and decaying New York City. Dynamic lighting and visual effects enhance the immersive atmosphere, while level design is meticulously crafted to provide challenges and reward exploration. The cyberpunk aesthetic is complemented by a synthwave soundtrack that heightens tension and mystery, drawing comparisons to classics like Blade Runner (MonsterVine, Nintendo Life). 📖 Narrative and Impactful Decisions Disjunction’s story unfolds through dialogues and meaningful choices, where your actions influence the events and characters' fates. The plot tackles themes such as surveillance, corporate control, and resistance, offering a deep and engaging narrative experience. Multiple endings encourage replayability, allowing players to explore various paths and consequences of their decisions (PSU, Forbes). ⚠️ Challenges and Considerations While Disjunction offers a rich and rewarding experience, some players may find its high difficulty level and sparse save points challenging. These aspects may require patience and persistence but also add a layer of difficulty that can be gratifying for fans of demanding games (Forbes, TechRaptor). 🏁 Conclusion Disjunction is an impressive creation by Ape Tribe Games, blending strategic gameplay, engaging storytelling, and a striking cyberpunk aesthetic. Despite some challenges, the game stands out as a unique and memorable experience for stealth and RPG enthusiasts. If you enjoy games that offer freedom of choice, narrative depth, and an immersive world, Disjunction is highly recommended. [/quote] [/code]
Disjunction was a hell of a ride. I wasn't expecting this game to be as good or fun as it was. It hold the record for longest stream on my channel now lol. I love that you can be aggressive with the stealth. It was fast paced not slow like some similar games out there. The story and characters were solid and fun to explore and learn. The abilities where good i just didn't use them as much as i probably should have. Overall I have no complaints about this game and think you all should try it and enjoy it like I did.
前期新鲜感还可以,后期难度上来后就是坐牢,存档点少得可怜而且只有一次,我玩游戏是为了放松不是找虐。。。玩法重复也是其他评测所写的。如果你有逍遥散人的韧性那么这款游戏适合你。
The game play, world, story, and pretty much everything feel so unpolished. Nothing is outright terrible per but nothing is good either. Everything feels so barebones. The bones that are here are decent and should've been polished more. I really wanted to enjoy this game but i wasn't.
Highly underratted game! Easy mechanics, really good sci-fi scenario and great music makes this game a jewel!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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