
Spoopy !- DiS and Vigil are two friends who visit the haunted residence the newspapers have been covering recently. Unbeknownst to them, however, the place is not as abandoned as the press makes out... - Be drawn into exploring the mysterious past of the psychotic murderer who once called the place home?
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About
Summary : First person horror story, manga character art, 3D visuals and multiplayer.
• Explore in first person to proceed in the horror story.
• Featuring 2D anime manga style character art and 3D environments.
• Control two characters, DiS and Sui, see how their story connects.
• Dark, gritty surroundings and eerie audio effects for atmospheric gameplay.
• Retro indie horror, with a story to kill for.
• Sandbox multiplayer, place traps, chat and scare other players! **
• Exploring, trap and chat in all 4 chapters with the multiplayer! **
DiS and Vigil are two friends who visit the haunted residence the newspapers have been covering recently. Unbeknownst to them, however, the place is not as abandoned as the press makes out...
Be drawn into exploring the mysterious past of the psychotic murderer who once called the place home?
Visit the original crime scene with Police girl Sui, solve and see how she is involved with the story! Has she been hiding something, are DiS, Sui and Vigil connected somehow?
* DK2 Oculus rift tested and working for mac/windows. With pre-0.6.0 SDK (Consumer version does not work).
** Currently Chapter 4 is not playable with Oculus VR, occasionally some multiplayer chapters may be unavailable.
- Made by one guy in an Attic and his girlfriend, in their spare time.
- This game was made for iPod touch many years ago, and brough to PC/Steam by popular demand, expect the game to be of mobile quality.
Thank you for taking interest, please remember to rate and review, and record yourselves if you can! ^_^
- - - Change Log - - -
19 June 2026 :
General controller support improved (including Steam Deck)
Very very minor tweaks and fixes to font and ui.
12 Feb 2015 :
Various Map and GUI adjustments
Player max now 64 (lobby)
Top 50 scores show instead of 100, to load faster
Thinner player collider on multiplayer
Events do not delete themselves after set time if triggered
Added backup quitting incase no network to disconnect from
Fixed buttons and added Low quality setting to multiplayer maps
Floor falling fixes in multiplayer
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥ ass game boiiii
best game ever
got this for the blood heart in the point shop probably never gonna play it
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
this game is ahh
since nobody will read the reviews, i’ll say in this review i’m gay and i love crossdressing as a femboy
i'm so scard
Disillusions Manga Horror XX is an experimental indie horror game developed and published by StephenAllen that blends manga-inspired aesthetics with first-person exploration and psychological suspense. It is a curious hybrid of visual novel presentation and traditional 3D horror design, born from the efforts of a small, independent creator who originally designed the project for mobile devices before bringing it to PC. The game tells the story of two friends, DiS and Vigil, who decide to explore a house notorious for a grisly murder, only to uncover a sinister presence that turns their curiosity into a nightmare. Parallel to their story is that of Sui, a police investigator drawn into the case’s lingering mysteries. Across its short set of chapters, the game weaves together mystery, ghostly phenomena, and interactive horror through simple mechanics and a mix of eerie imagery and minimalist storytelling. The first thing that sets Disillusions apart from typical indie horror titles is its visual style. The game fuses 2D anime-styled character art with 3D environments rendered in a deliberately rough, lo-fi style. This combination is striking at first, contrasting the bright, expressive manga portraits with the murky, dimly lit corridors of the haunted setting. The art direction creates an interesting clash between the aesthetic beauty of drawn characters and the unsettling emptiness of the digital spaces they inhabit. The environments—mostly consisting of narrow hallways, decrepit rooms, and flickering lights—are designed to keep the player uneasy. Despite its simple graphics and limited textures, the game manages to capture a sense of claustrophobia and dread. Its audio design reinforces that mood, with creaking floorboards, distorted ambient sounds, and abrupt stingers that punctuate moments of tension. While not technically impressive, these elements work together to deliver a sense of isolation and suspense that fits the tone of the story. Gameplay in Disillusions Manga Horror XX is straightforward, leaning more toward an interactive story than a traditional survival horror experience. The player navigates the environment in first-person view, exploring rooms, finding clues, and triggering scripted events that advance the story. There are no combat systems or complex puzzle-solving sequences; instead, the focus lies on atmosphere and gradual discovery. At times, the game introduces time-based challenges and exploration goals that provide a small degree of replayability, though these moments are brief and not particularly demanding. One of its more unusual features is a multiplayer mode that allows players to explore maps and set traps for each other in an attempt to create scares. It is an intriguing concept that demonstrates the developer’s experimental ambition, though in practice the mode suffers from an inactive player base and limited online infrastructure. For most players, Disillusions functions as a single-player horror vignette rather than a full-fledged multiplayer experience. The narrative itself unfolds in short bursts, using fragments of dialogue, flashes of imagery, and environmental hints rather than lengthy exposition. DiS and Vigil’s friendship and curiosity form the emotional core of the story, as their lighthearted exploration quickly gives way to terror and confusion. The introduction of Sui, the investigator, adds another layer to the mystery, offering glimpses of a broader context beyond the haunted house. However, the storytelling is minimalist and at times disjointed, leaving much of the interpretation up to the player. The game’s short runtime—often under an hour—means that it never has the chance to develop its characters or world in depth. What emerges instead is a fleeting experience that relies on atmosphere rather than narrative complexity. While some may find the lack of exposition frustrating, others may appreciate the open-ended, dreamlike quality of its storytelling, which resembles a horror manga stripped down to its raw emotional beats. From a technical standpoint, Disillusions Manga Horror XX reflects its independent origins. The controls are basic but functional, and the system requirements are minimal, allowing it to run smoothly on virtually any machine. The small scale of the development is evident in its rough edges: occasional clipping, repetitive textures, and limited animation. Yet these imperfections also lend it a certain charm, reminiscent of early 2010s indie horror titles like Slender or The House. The simplicity of its design makes it accessible, and while the overall presentation lacks polish, it succeeds in evoking a nostalgic sense of old-school experimentation. It is the kind of game that values creativity and atmosphere over technical sophistication, and that ethos permeates every part of the experience. Ultimately, Disillusions Manga Horror XX is best understood as an artistic curiosity rather than a traditional horror game. It delivers a short, strange, and at times haunting journey that captures the essence of a one-person passion project. The combination of manga art and first-person horror is unusual and helps it stand out from the countless indie horror titles that rely solely on jump scares or photorealism. Its shortcomings—limited interactivity, short length, and uneven pacing—are balanced by a genuine attempt to create something personal and different. For players who enjoy indie horror experiments, obscure storytelling, and surreal mood pieces, this game offers an intriguing, if brief, experience. For others expecting a longer or more polished production, it may feel incomplete. Yet there is a sincerity in its simplicity, a raw creative energy that makes Disillusions Manga Horror XX memorable as an odd, atmospheric glimpse into one developer’s vision of fear and imagination. Rating: 6/10
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Juego de terror en 3D estilo aventura grafica manga en algunos tramos dividido en 3 capitulos. Es algo dificil de entender el Lore pero resumido, un chico va a una casa a buscar a su amigo y supuestamente esta muerto y encuentra notas raras, una policia va a investigar el area y al final resulta que ella lo poseyo para que el mate gente y a su amigo y termine. Muy generico pero lindos graficos, buena ambientacion (estilo Slender), buenos sonidos y musica muy linda, para pasar un buen rato y el Plot Twist al final, joya!! (ademas de los cromos) 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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