
The disc golf game built for people who actually play disc golf. Throw real licensed discs, pick your angles, play online, and chase the leaderboards. Made by disc golfers. Updated constantly.
Modeled estimate, not a reported figure. How we estimate →
About
Disc Golf Masters is a disc golf game made by disc golfers, for disc golfers. The studio builds it in the same factory where Latitude 64 presses its discs. If you play the sport, this is the game you have been waiting for.
Throw officially licensed discs from the brands already in your bag. Latitude 64, Discmania, Westside Discs, and Kastaplast. More brands are on the way. The same disc you bag in real life flies on your screen.
Every disc flies on its own flight characteristics. Hyzer, anhyzer, turnover, fade. Pick your angle, read the wind, and watch the disc curve the way you threw it. Miss it and you are throwing out from behind a tree, just like real life.
Take it online against players around the world, or grab friends for multiplayer up to four players. Chase the leaderboards and prove your game.
Build your player with discs, apparel, and accessories. Your bag, your look, your style on the course.
Early Access is the starting line, not the finish. We update Disc Golf Masters constantly. Check the roadmap on this page to see what is coming next. More courses, more discs, new skills, and real-life pro players joining as playable characters. We built the demo with the community all year, listened to real players, and everything we learned is in this version.
Disc Golf Masters comes from Spin Off Games, the studio behind the mobile hit Disc Golf Valley with over a million players. They are part of the House of Discs family. They play the sport. It shows.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has been a lot of fun, and has a lot of promise if it receives ongoing support Critical feedback: Multiplayer - Play order is a must. Presently multiplayer feels like a bunch of people playing solitair in the same room because everybody throws out of order, playing as quickly or slowly as they like. Players should have teeing order, and spectating (with an option for timers). Watching other people's shots is part of disc golf, and this game is worse in its absence - The multiplayer feels held together with duct tape at the moment. Lobbies are unstable and often break after a single game or if you change the course, requiring you to remake them. You can't access customizations to your bag or discs while sitting in a lobby. Mechanics: - Wind: wind is weird in this game. Sometimes a headwind makes a disc more overstable because it slows it down, sometimes it turns it over. Cross winds don't feel very impactful overall. I suspect some of this is because winds are a range from X to Y mph. Realistic, but unpleasant gameplay. Wind should be more consistent, or more readable. -Ground action: 10% of throws exhibit ground play like I'd expect them to IRL. Most often, the discs just king of velcro to the ground without any clear reason why. Occasionally you get huge hover skips in those same spots. It feels a bit arbitrary and inconsistent. - fly over camera: A servicable implementation currently, but OB and mandos should be more visible, and a more free-camera mode should be available. This should serve the role of a tee-sign, but often the overhead camera obscures lines and OB features because of tree foliage Content: - More courses: I love how there's variation within maps for different layouts. Eventually though, I think it'd be a huge selling point to include pro-level courses for fans to play the courses they see on the pro tour. Also fall versions of courses without foliage would be cool. - Achievements or objectives: Currently the only objectives are getting -9 on each course layout. Having more specific and interesting objectives like get an X distance drive, get an under par score on Y course without a single par, stuff like that would breath real life into the game - Skins and effects: People will pay for goofy skins and disc effects they can show off to their friends; especially so if you have to spectate them while they throw. A chicken suit. A rainbow follow-flight tracker. Sell these at reasonable prices to fund the development of courses, discs, challenges, and other fun content that keeps the game alive. - Advancement: currently you get better in the game by mastering the throwing mechanics, and understanding your bag. I think the game would be elevated with a system where your character has stats, which make the mechanics of the game more or less forgiving based on the "XP" you rack up while playing. Throw 30 forehands and 10 backhands? Your Forehand stat goes up, and your backhand stat goes down a bit, making backhands something you need to be more precise with to "train" back up, and allows your forehand to fly a little further than another player who is backhand dominant. This would create a sense of ownership and advancement over your character. Currently it feels a little weird that every player has identically perfect mechanics in every type of throw they perform, and that homogeneity kind of makes the game feel a bit blander as a result
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Languages: English
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
killed the game for me with the sway mechanics. after 140 hrs into the demo and top 2 of the leaderboard every day you can't stop it making every shot feeling like they are during a fukn earthquake and unrepeatable
IIs a really fun game! Already awesome, looking forward to what this game can bring in the future!
This will be one of my GOAT games if it is never ruined with pay-to-win features. It's as realistic as it needs to be, charming, and difficult. The spin putt and flex shots, especially, have been so satisfying to learn. please don't nerf the spin putt. Disc Golf Valley has for a decade been one of my favorite mobile games and I hope all that Spinoff has learned from taking that over will help them bang this one out of the park too. Can't wait to see more courses, discs and gear. Bless!
Love it. Can't wait for the full game to come out!
the game is good. it captures a lot of the feeling of playing disc golf. that said, $25 is a pretty steep price for the current amount of content - only 3 courses (with plenty of layouts) and a very very janky multiplayer that works maybe 50% of the time (works well once you're in game, but lobby creation and joining is a total crapshoot). Still having a blast with it, just some disclaimers
very funny game big W
Superb disc golf game. Fun. Maybe could be a bit harder. Also I wish there were more players online because hard to find randoms with quickplay.
good game. very realistic and thats what i love about it. challenges are too hard especially the dailys. we need more courses but that should come in time. worth the price.
If you like disc golf, this game is a must! it is a blast and I can't wait to see where it goes.
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