
The disc golf game built for people who actually play disc golf. Throw real licensed discs, pick your angles, play online, and chase the leaderboards. Made by disc golfers. Updated constantly.
Modeled estimate, not a reported figure. How we estimate →
About
Disc Golf Masters is a disc golf game made by disc golfers, for disc golfers. The studio builds it in the same factory where Latitude 64 presses its discs. If you play the sport, this is the game you have been waiting for.
Throw officially licensed discs from the brands already in your bag. Latitude 64, Discmania, Westside Discs, and Kastaplast. More brands are on the way. The same disc you bag in real life flies on your screen.
Every disc flies on its own flight characteristics. Hyzer, anhyzer, turnover, fade. Pick your angle, read the wind, and watch the disc curve the way you threw it. Miss it and you are throwing out from behind a tree, just like real life.
Take it online against players around the world, or grab friends for multiplayer up to four players. Chase the leaderboards and prove your game.
Build your player with discs, apparel, and accessories. Your bag, your look, your style on the course.
Early Access is the starting line, not the finish. We update Disc Golf Masters constantly. Check the roadmap on this page to see what is coming next. More courses, more discs, new skills, and real-life pro players joining as playable characters. We built the demo with the community all year, listened to real players, and everything we learned is in this version.
Disc Golf Masters comes from Spin Off Games, the studio behind the mobile hit Disc Golf Valley with over a million players. They are part of the House of Discs family. They play the sport. It shows.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is buggy and not quite there yet. It is fun but I've had the game freeze mid-round twice now where I have to force close/end task from task manager. The physics are ok, not great. The trees grab almost everything. This game runs my processor ragged and my PC fans are constantly on high, even with the graphics settings on low. On an ultrawide some of the text/graphics are off. With some bug fixing and optimization this could be a really good game. Currently at this price it needs to be better, so hopefully it'll get there sooner than later.
Lots of potential in a sorely missing genre! Please keep developing this!
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Languages: English
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went in with low expectations but was pleasantly surprised. The game play and graphics are very solid. They nailed the disc physics. Looking forward to future updates with career mode and more courses. Right now you teleport to your disc after throwing, but I think it would be cool if they added the ability to walk to your disc. Also, I've recently played some MP games with proximity chat, and I can't help but think that free walking + proximity voice chat would take multi player to the next level.
I can't hit my lines, the trees attract plastic, I three putt everything, and none of this is my fault. Now I can be an MA3 ♥♥♥♥♥♥♥ without leaving the house. 10/10 game is really well done.
Thought this would have been improved since the the demo version, but this game is still too buggy and inconsistent: - The game recommends using a controller, yet the game does not read inputs correctly. I've found in my testing that if you move the stick from bottom left to right, the game has a chance of reading it as bottom right to left. This was tested on two controllers. Not sure how that gets messed up, but playing with mouse and keyboard is vastly better than controller. You get more accurate readings and can throw the disc better. - Where you aim your disc and where it actually releases at are completely different. - Tall grass does not affect disc flight on the courses that were in the demo, but tall grass does affect disc flight on the new courses. - Trees can affect disc flight even if the disc does not hit a branch, leaf, etc. - Disc power is not universal. Sometimes 50% power will send a disc 20-50ft farther or shorter. This is true when wind is turned off and it is thrown on a flat surface. - The game's disc flight path that is presented in the UI is not accurate. Over-stable discs will fly flat and straight for most of their flight path. - Discs still slide across the grass, mud, etc. as if it is sliding on ice. Sometimes, though, if you're playing for a skip the disc will get literally stuck into the ground almost like it clipped through the ground. - Not necessarily a bug, but I find it odd that you can be off by 1% yet the game will think that you shanked a disc. Again, not a bug, but just really weird to think that 1%=completely shanked. Either the numbers need to be reflected better or things need tightening up. I play disc golf and love the amount of attention this is bringing to the game, but this just seems like a really cheap mobile version of a disc golf game. It's inconsistent and just... **bad**. I hope they fix all of this, especially now that they are charging money and getting brands into the game. $25 seems too steep for where the game is at right now. At most I'd pay $5 for the game in its current state.
A little light on content for 25$ but a lot of fun
Game has been a lot of fun, and has a lot of promise if it receives ongoing support Critical feedback: Multiplayer - Play order is a must. Presently multiplayer feels like a bunch of people playing solitair in the same room because everybody throws out of order, playing as quickly or slowly as they like. Players should have teeing order, and spectating (with an option for timers). Watching other people's shots is part of disc golf, and this game is worse in its absence - The multiplayer feels held together with duct tape at the moment. Lobbies are unstable and often break after a single game or if you change the course, requiring you to remake them. You can't access customizations to your bag or discs while sitting in a lobby. Mechanics: - Wind: wind is weird in this game. Sometimes a headwind makes a disc more overstable because it slows it down, sometimes it turns it over. Cross winds don't feel very impactful overall. I suspect some of this is because winds are a range from X to Y mph. Realistic, but unpleasant gameplay. Wind should be more consistent, or more readable. -Ground action: 10% of throws exhibit ground play like I'd expect them to IRL. Most often, the discs just king of velcro to the ground without any clear reason why. Occasionally you get huge hover skips in those same spots. It feels a bit arbitrary and inconsistent. - fly over camera: A servicable implementation currently, but OB and mandos should be more visible, and a more free-camera mode should be available. This should serve the role of a tee-sign, but often the overhead camera obscures lines and OB features because of tree foliage Content: - More courses: I love how there's variation within maps for different layouts. Eventually though, I think it'd be a huge selling point to include pro-level courses for fans to play the courses they see on the pro tour. Also fall versions of courses without foliage would be cool. - Achievements or objectives: Currently the only objectives are getting -9 on each course layout. Having more specific and interesting objectives like get an X distance drive, get an under par score on Y course without a single par, stuff like that would breath real life into the game - Skins and effects: People will pay for goofy skins and disc effects they can show off to their friends; especially so if you have to spectate them while they throw. A chicken suit. A rainbow follow-flight tracker. Sell these at reasonable prices to fund the development of courses, discs, challenges, and other fun content that keeps the game alive. - Advancement: currently you get better in the game by mastering the throwing mechanics, and understanding your bag. I think the game would be elevated with a system where your character has stats, which make the mechanics of the game more or less forgiving based on the "XP" you rack up while playing. Throw 30 forehands and 10 backhands? Your Forehand stat goes up, and your backhand stat goes down a bit, making backhands something you need to be more precise with to "train" back up, and allows your forehand to fly a little further than another player who is backhand dominant. This would create a sense of ownership and advancement over your character. Currently it feels a little weird that every player has identically perfect mechanics in every type of throw they perform, and that homogeneity kind of makes the game feel a bit blander as a result
Brilliant game, the disc actually as they do in real life. The different challang course every day keeps it fun and entertaining. It would be nice to have an option to watch each other shots and alternate shots in private online matches. But a brilliant game all round. Can't wait for more content to be released
If you like playing disc golf at all this game is a blast! It is, of course, still a work in progress, but I'm very much looking forward to what it becomes.
so so so so so so so fun please make more courses and more stable online. Also why does the ballistanot go the furthest if its the only 14? Also, please give me the option to save a replay so I can share really hype moments like when I finally get my first ace. I nailed a 200ft eagle on a par 4 I wish I still had. LOVE THIS GAME SEIZE THE MOMENT PLEASE WE BEG YOU
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