
A single-player game set in a archipelago full of puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Full disclosure: I've received free copy of this game prior to release as a playtester. If you like puzzle games, don't give this one a pass. Puzzle mechanic looks simple enough. Build "bridges" between islands to explore them. In fact, each "bridge" is a puzzle level. Mechanics get introduced quite early, so you're playing most of the game with full knowledge of how it works. But, individual levels is where it shines. In my experience, each level requires multiple stages of insight before it can be solved. With time, you'll develop techniques for solving certain kinds of situations, but overall solution will still require some planning for each new level. To be honest, almost every 3rd level I would feel at some point that it must be impossible, before it clicks (sometimes after a few days). On spectrum of purely logical/thinky games like Sokobond and puzzle games that develop intuition like Tetris, Dis Pontibus is somewhere between. Procedural generation plays well into that. Except for lacking aesthetic appeal of levels, you won't really feel like they aren't hand-made. Granted, art style looks unpolished and often quite silly. But that might be part of the appeal - Dis Pontibus is a good puzzle game and doesn't pretend to be much more than that.
难度适中,循序渐进,整体不大,通关大约两小时🤓
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 30 reviews with recorded playtime.
great
I'm still working through this. It was tagged as difficult, so I'm not surprised. I have struggled with some levels. The only problem I have with the game is that if I play it before I go to bed, I find myself dragging shapes through water in my dreams. ;-)
For the puzzle fans, very impressive procedural generated puzzles.
👍
Fundamentally, I found the main puzzle mechanic annoying, and once I got stuck I just couldn't be bothered to stick with it.
好不容易全破(無參考攻略),來評論一下。 喜歡這種簡單規則,關卡卻有挑戰性的遊戲的人, 不要錯過這一款,值得一玩。
7/10, I can't in good faith thumb this game down but it can get really annoying It's the kind of game that's great to play while watching tv, in the vein of 2048, but can get really frustrating at times. Since it's all randomly generated, it's impossible for anyone to create a hint guide-- with other hard puzzle games, like Stephen's Sausage Roll or Baba Is You or Snakebird, I usually google the level number and peek at someone else's solution if a level has me completely stumped, but that's just completely impossible here. (I know that some people consider walkthroughs cheating, and that's fair, but when I'm playing hard puzzles I tend to get fixated on an incorrect solution for hours and looking up a hint is the only way out). This is especially frustrating considering the fact that, unlike those games, this game only has ONE critical path through the world, no alternate routes, so I'll end up bottlenecked on a puzzle, which makes me pray to god for a walkthrough, whereas in the games where walkthroughs ARE available the maps are non-linear so I can put off the hard levels If steam had a sideways thumb option, I would give it to this game, but I've played it too much to give it the thumbs down in good faith
Dis Pontibus is a fantastic and very difficult puzzle game! Exactly my kind of thing - nothing hidden, just "here's the mechanics, here's a puzzle, go solve it!" And with very few mechanics, Marcos has discovered a puzzle space that is wonderfully complex and full of interesting ideas. Patience and persistence are 100% required for some of the more difficult puzzles (one in particular took me about 4-5 hours - 2 hours in-game and the rest with pen and paper)! I'm incredibly impressed that it's entirely procedurally generated, as it felt like it had some of the great qualities I would only expect from a hand designed puzzle game - like a smooth difficulty curve, a progression of ideas from one puzzle to the next, and feeling like you're gaining skills and knowledge as you go. The graphics and audio are sufficiently minimal and don't distract from solving the puzzles. The rewards in the huts are a fun bit of flavour that fits with the theme of the game. And the stars add an extra challenge to every puzzle for the most dedicated players. And the best thing yet - even once you're done (if you make it that far!), just start a new game and you'll have a whole new set of puzzles awaiting you! Highly recommend to anyone who enjoys difficult Sokoban-like puzzle games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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