
A 1-8 player fantasy RPG set in a handcrafted pixel world. Build your hero across 8 races and 6 classes. Explore ancient lands, master elemental combat, forge relationships, and shape a stronghold to call home. Fight for the fate of Dimraeth either together or alone.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #10, worst PL #82 · 14 markets collected
US · last 30 days
About
Dimraeth is a hybrid action RPG blending deliberate Souls-lite combat and deep character progression with crafting and base-building. Explore a handcrafted pixel-art fantasy world alone or with up to seven other players in seamless drop-in/drop-out co-op.
Corruption spreads across Mirkea. Sylbos, Last of the Ogre Magi, seeks to claim Dimraeth and the power upon which it stands. By a twist of fate, you are granted an ancient power you do not understand. The venerable wizard Faustas recruits you to stand with Mirkea’s free peoples against Sylbos and the dark gods.

Combine any of eight races with any of six classes to create 48 distinct Archetypes. Each pairing has its own skill tree and playstyle.

Manage your stamina, read enemy telegraphs, and position yourself before choosing to strike, dodge, block, or parry.
Equip five spells at a time and build tactical rotations and combinations around your loadout. Your race and class offer their own spells, while crafted spellbooks grant access to universal magic, provided you meet each spell’s attribute requirements. More than 300 spells are available in total. Test your build against demanding enemies and bosses.

Explore Mirkea, completing quests and recruiting allies as you fight, claim loot, and gather resources. Return home to craft equipment, brew potions, and cook hearty meals that increase your vitality. Build farms, quarries, and other structures for a steady supply of crops and raw materials.
Deeper relationships unlock new conversations, personal quests, and potential romances. Invest materials in your allies’ facilities to expand shop inventories, add new crafting services, and open more farming plots. Every journey leaves your hero stronger and your home more complete.

Play alone or in seamless drop-in/drop-out co-op for up to eight players. Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.


Dimraeth is in active development toward Early Access Release on September 15th 2026. Wishlist and follow us to get updates, early access to content, and help shape the future of Dimraeth with our community.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не успев зайти все понравилось
Has great potential, hoping that the devs listen to feedback and update this gem regularly!
decente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, German, Russian, Spanish - Latin America, Korean, Japanese
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é muito bom e apresenta uma excelente variedade de inimigos. Ele conta com uma árvore de habilidades robusta, o que permite a criação de builds extremamente apelonas. Além disso, a ambientação e a trilha sonora são muito imersivas, e o visual artístico do jogo é charmoso.
I think this is the game I've been looking for, Great for casual players!
Dimraeth me surpreendeu muito, mas tem muita coisa pra melhorar. Algumas mecânicas básicas como a de reabastecer poções somente em fogueiras acabam deixando o jogo um pouco chato pelo tanto de vezes que vc precisa dar tp numa fogueira só para recuperar a pot. O jogo não recupera automático quando você morre, então tem que ressurgir, dar tp na fogueira, descansar e dar tp no ponto mais próximo da missão pra continuar. A árvore de habilidades podia ser muito mais simplificada, já que a maior parte dos upgrades é somente de status e não uma habilidade nova em si e o sistema do ferreiro é algo completamente inútil no começo do jogo, já que em 5h de jogo eu não encontrei nenhum lugar para forjar equipamentos, somente melhora e desmanche de itens. Não há possibilidade de usar mais de um tipo de arma para o seu personagem, já que não há espaço no inventario para tal, somente há espaços para acessórios, armadura e ferramentas. O sistema de construir sua vila me parece algo que não se encaixa na dinâmica do jogo e está "sobrando". Apesar de todos esse problemas de dinâmica e mecânica do jogo (que espero que sejam alterados no futuro), a arte e trilha sonora são maravilhosas e o combate é legalzinho. Por agora eu avalio num 6/10 mas com possibilidade de melhorar MUITO, então to ansioso pra ver como ficará a versão 1.0 do jogo no futuro.
Vast, has depth combat is nice, highly recommended on highest difficulty, overall recommended for its price (I bought it at 20 euros), more than this idk cuz its just early access and u only have 3 classes and 3 races
ta´ chido y bonito
Dimraeth is a really cool game. Its a Diablo/PoE-like, mixed with a Souls-like, set in an open world sandbox where there are open world events, or you can go to the hub area's guild board to accept quests or bounties. There is also a homebase for players to build a camp and plant crops that will help grow food and crafting materials. There are currently only 3 races and classes: Brawler which is basically just a melee warrior, Magician which is just a mage spell caster, and Shadow which is a fast paced melee assassin. So one unique choice the devs made, is that all races not only have different stats and racial passives and skills, but each race is locked to their own weapon type. Humans have a sword and crossbow, Minotaur has their two handed battle axe, and Elf have dual daggers. This means that a Human Brawler, Minotaur Brawler, and Elf Brawler will all have different play styles not only due to their stats and thei racials, but also with their weapons. Human's sword is fast but does not have as much cleave (AoE) as the Minotaur's battle axe, and the Elf's daggers do a lot of dashing attacks and are the quickest. My only issue with the game so far is that some encounters are absolute bull crap. In one of the main quests, you have to go to the mill to get a quest item, but there is a boss that you have to fight. Thats all well and good, but after you beat the boss and use up all your healing and other supplies to fight the boss, there is an entire gank squad of enemies that will gank you before you can get the quest item. So yea, I'm all for having challenging bosses, but maybe don't make me fight a gank squad right after when I have no more healing potions (this game's verison of Estus Flasks in Dark Souls) and have to run back to a camp fire to restock but then it respawns all the enemies.
現段階でのラスボスまでをノーマルで進めた印象としては、 戦闘バランスは少し難しめといった感じ。敵が全体的に硬くゴリ押しは厳しい印象 キャラクターの操作レスポンスがよくてアクションゲーとして普通に遊べます おすすめできない点も多少ありますが、それを差し引いてもこういった雰囲気が好みであればおすすめしていいかなと 買う前に知っておいたほうが良い点として、 現状のアーリー版だとラスボスまでおおよそ15~20時間程度でクリア可能です また、レベルは25でカンストしてしまい、寄り道をしてレベリングをした場合はラスボス前の段階でカンストします ビルドに関しても、こういったビルドを組みたいなと思ってもその土台部分を作れるかどうかで止まってしまいます ハクスラ要素があるにはあるけど、それをするほどのコンテンツがないしやろうとすると苦行です 何がいいたいかというとゲーム自体の出来は素晴らしいですが、圧倒的にボリューム不足だということです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $30.2K | 63 | 75% | $19.99 | |
| $385 | 2 | 0% | $6.99 | |
| $91 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938K | 2.6K | 69% | $14.99 | |
| $937.6K | 850 | 93% | $37.99 | |
| $938.8K | 4.3K | 94% | $16.99 | |
| $936.8K | 3.3K | 75% | $11.99 | |
| $936.2K | 1.7K | 92% | $24.99 | |
| $935.7K | 6.1K | 97% | $7.99 |