
This virtual table top (VTT) is designed specifically for in-person play on a TV or monitor. Easily import maps into your library, format them, and add them to your campaign. Maps are then displayed along with fog of war, digital tokens, grid overlay, and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This virtual table top (VTT) is designed specifically for in-person play on a TV or monitor. Built from the ground up for use on a touchscreen. You will not find a VTT that is easier to use or your money back!
That's a joke, it's completely free. There is no logging in, signing up, or any other strings attached. I make money selling hardware. If you would like to support this project, please consider buying a touchscreen or TV frame from me on my website (digitaltabletops - Steam won't let me link directly).
It is meant to replace dry erase or paper maps, but not replace any of the other aspects to playing in person. For example, there are no character sheets or dice rolls. Whatever tools you use, including pencil and paper, you should continue to use.
Keeping only essential features makes this VTT the easiest to use. You place physical minis directly on the screen and digital tokens automatically keep track of their movement and lighting.
Players who can't be there in person can join via their web browser to move their tokens. No fiddling around with network settings, just enter the 4-digit code and you are good to go.
Import any image, video (for animated maps), or uvtt (aka dd2vtt) file with built-in line of sight data
Dynamic lighting with fog of war, shadows, and time of day
Over 460 free maps are included
Built-in library of over 500 tokens or import your own custom tokens
One-of-a-kind touchscreen support (communicates directly with the hardware)
Remote control tokens via any browser
Add/remove walls, doors, and windows to any map
Easy map scaling and grid overlay
Collision detection to prevent movement into unexplored areas
Measuring tools for movement, distance, and spell effects
Blazingly fast on any hardware thanks to the Godot engine. No dedicated graphics required
Runs locally offline
Easily import maps from Foundry modules
Initiative tracker
Import external lighting
Weather effects
If you are looking for a VTT exclusively for online play, this is not it. Hybrid play does work well, but it is required that the main program be running on a dedicated (low-end) device. If you are already using Foundry, Arkenforge, or Owlbear Rodeo and get along just fine, probably not a great idea to switch. But if you are just getting started out with VTT's and play in person, I honestly do believe this is an excellent choice.
Please bring up any questions, problems, or feature requests in the community links so that all may benefit.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Truly Recomendaition for this Programm. It is simple to use, simple to understand and it works perfectly by now. No lags, no crashes or something else. You can use your own maps and the integrated free maps are really amazing too :). And for that , that this is complete free to use, it is as good as paid VTT players. I love it , my group loves it.... and my Laptop istn´t really good in specifications, but this programm runs smoothly and quiet, no matter how detailed the maps are ...
Simple to use and fast and runs very well on old hardware
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
realy loving this pogram, simple to use and has al the features I'm looking for, also not only is it constantly geting updates the dev also answers questions quite frequently
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.