
Start digging with your grandpa’s map! In this stylized co-op digging game (up to 4 players), dig, upgrade, and reach the treasure together. Work as a team or compete! Fun, chaos, and rivalry await deep underground.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Digging Together – Co-op Dig, Grow, Have Fun!
Dig with friendship, fight like a rival! In co-op mode, grow together; in Treasure Hunt mode, outsmart your opponents and claim the treasure! 
Dig together, grow together, and reach the treasure.
A dynamic world full of falls, exploding dynamite, and unexpected events.
Digger, Scanner, Carrier, or Energy Master – the choice is yours!
Friendship ends here!
In this competitive mode, the first to reach the treasure wins!
Start digging on the same map, push your rivals, block their paths with dynamite, and be the first to reach the treasure!
Separate wallets, separate plans.
For the price of a coffee, with its modern, stylized visuals, witty tone, and dynamic gameplay, Digging Together shows how chaotic, fun, and competitive playing together can be.
Let the Digging Begin!
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super chill, fun digging, friendship, puzzles, good times. We love to support indie devs! Great game!
Digging Together, developed by Suber Game Studio and Cem Bal and published by PlayWay S.A., is a cooperative mining-and-building game that embraces the quiet satisfaction of shared labor underground. Instead of delivering a high-stakes survival loop or combat-heavy adventure, it invites players into a rhythm defined by planning, excavation, resource hauling, and collaborative problem-solving. The premise sounds simple—start with basic gear, dig into the earth, gather materials, and expand your subterranean workshop—but the experience gradually reveals layers of strategy, engineering, and teamwork. It’s less about racing toward an end goal and more about shaping a space together, turning rough stone into a functional and increasingly efficient industrial network. The moment-to-moment gameplay revolves around physically carving tunnels and manually transporting what you extract. Unlike many resource games where mined materials instantly teleport into an inventory, Digging Together emphasizes weight, distance, and movement. Ore must be carried, sorted, processed, and stored, which immediately makes logistics a central mechanic rather than a background chore. The underground system becomes not just a mine but a puzzle—deciding where to place ramps, how wide to carve corridors, where to install lifts or conveyor belts, and how to prevent bottlenecks. As tools, machines, and crafting options expand, the base begins to resemble a layered anthill of production routes, workstations, transportation paths, and ventilation spaces. Co-op play is where the game fully comes alive. Every action gains meaning when divided among multiple players: one digs ahead, another organizes storage, someone else crafts upgrades, and another scouts future expansion sites. Progress isn’t just measured in materials collected but in how smoothly everyone performs their roles. Communication—whether spoken or implied through action—becomes a mechanic of its own. Tasks naturally emerge, priorities shift mid-session, and improvisation is constant. Digging Together succeeds at capturing the feeling of communal project-building, where small victories—a newly automated smelter, a widened corridor, a more efficient cart route—spark shared celebration. The game respects players who prefer methodical teamwork rather than competitive dominance. Structurally, Digging Together avoids rushing players. There are no imposed time limits, scripted threats, or narrative pressures, which gives sessions a leisurely and meditative quality. The environment offers resistance only in the form of terrain density and physical constraints, not hostile enemies or catastrophic events. This design choice encourages creative engineering—players can redesign spaces freely, experiment with layout ideas, or rebuild inefficient systems without fear of punishment. The absence of combat may disappoint those who crave tension and danger, but it reinforces the game’s main identity as a collaborative construction experience rather than a survival gauntlet. Aesthetically, the game leans into clarity and function. The visual style is clean, readable, and intentionally understated, allowing players to focus on materials, machines, and tunnel structure rather than excessive environmental decoration. Lighting becomes particularly satisfying—newly dug areas begin in darkness and gradually flood with illumination as players install lamps and generators, making progress feel tangible. The soundscape supports the immersion with hammer strikes, scraping stone, clanking machinery, and the echoing ambience of subterranean space. Nothing feels flashy or distracting—the audiovisual direction matches the gameplay’s grounded, workmanlike personality. That said, Digging Together’s strengths also define its limitations. The gameplay loop is intentionally repetitive, and enjoyment depends heavily on the player's mindset. Those who love refining systems, optimizing logistics, and tweaking workspaces will find depth and longevity; players who need constant novelty or narrative motivation may disengage after the initial charm fades. As a co-op-first experience, it also relies on an active and compatible player group—solo play remains possible but lacks the momentum, efficiency, and social reward that elevate the game. Like many early-stage simulation titles, it also contains occasional rough edges, from UI quirks to minor physics oddities, though these rarely undermine the core loop. What ultimately distinguishes Digging Together is its sincerity. It doesn’t chase spectacle, chaos, or genre mashups. It focuses on the simple pleasure of shaping an environment through shared effort, of watching a rough cave transform into a structured workplace through planning and cooperation. It appeals to players who enjoy incremental improvement, hands-on resource handling, and the sense of belonging that comes from building something side-by-side with others. It captures a rare feeling in gaming—that companionable silence where everyone knows what needs doing, spreads out, and works toward a common goal with quiet satisfaction. For groups of friends who love cooperative sandbox experiences, engineering challenges, or logistics-driven creativity, Digging Together can become unexpectedly absorbing. It rewards patience, curiosity, and teamwork rather than reflexes or aggression. Some games are about conquering worlds—this one is about carving one out from the darkness together. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish, Swedish +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a whole in the ground...a whole lotta fun! -We need worknig mics in the game. -We also need higher jumping power to reach difficult locations (upgrade?) -Would be nice if we can pick up the small teleporter statue and replace it anywhere on the ground (not just specific locations) -I hated the ending! It was too abrupt and too short. The ending is very underwhelming. The game doesn't let you continue to dig without the menu in your face. -Please add a story, add unlockable farm or area zones, add more puzzle rooms as new dlc more levels and dangerous enemy the deeper we dig! Looking forward to seeing much more in the game's roadmap in the future! I really enjoyed it so far. My mp/sp video: https://www.youtube.com/watch?v=DwBfxlMBBlA
man kan ikke lukke ud af spilet
Juego Cooperativo / Competitivo -aunque este modo competitivo lo pondrán más adelante-. Somos personajes contratados para cavar un terreno rico de ciertos minerales y piedras preciosas. Podemos intentar excavarlo nosotros solos o con ayuda de otros excavadores, incluso los que nos han contratado también han comprado una súper excavadora gigante, la cuál nos ayudará a alcanzar zonas más profundas y más llena de botines futuros. - Tenemos que excavar con nuestra herramienta, que podemos mejorarla o cambiarla por otra herramienta aún mejor. - Nos podemos ayudar con dinamita o de luces extra para iluminar ciertas partes del camino. - Tenemos disponible un servicio -qué gran servicio- de teletransportación, aunque.. Primero hay que llevarlo al lugar para instalarlo y después ya lo podrás usar, entre el inicio y ese punto. - Cada recogida de botín, la puedes llevar al portátil en la superficie para venderla por Oro, o llevarla a la Excavadora gigante para que esta más adelante comience a excavar, y se pueda desbloquear un nuevo nivel aún más profundo y con mejor botín. Entre medias de lo que vas haciendo, te encontrarás con alguna -no hay muchas, lamentablemente- Mazmorra, y/o con alguna cueva que será una prueba a modo de puzzle, o de habilidad. No hay muchas, no sé si tendría sentido poner más.. Pero mi sensación es de que el tema mazmorras y cuevas con pruebas se queda corto en variedad/cantidad. Como el objetivo es llegar a un punto lejano hacia abajo.. En algún momento llegarás a ese lugar, y se podría dar por terminada la partida y la aventura. (Cuando estás en las partes finales del juego.. Los últimos minerales dan muchísimo beneficio, y no estoy seguro de si está bien equilibrado este punto del juego, ya que posiblemente esté también todo o casi todo desbloqueado). Dependiendo del objetivo de tu partida, el juego será entretenido, o no tanto.. Es decir, una carrera para ver quién baja antes, en huecos distintos.. y a ver quién llega antes a las mazmorras o cuevas, parece divertido para mi. El puro cooperativo para bajar entre todos, y descubrir todo lo que el juego ofrece, no me ha parecido tan interesante. Si hay interés de ver en vídeo la jugabilidad de lo que ofrece Digging Together, dejo aquí este enlace para despejar alguna duda sobre algún aspecto del juego: https://www.twitch.tv/videos/2626768084?t=00h12m51s
I’ve played for 1.5 hours so far and honestly didn’t get bored at all. It really hooked us when I played with my friend. It’s a nice little game to just relax and clear your head. It looks simple at first but the more you play the more it pulls you in. It’s especially more fun in co-op, time just flies when you’re talking and playing together. Definitely a good choice if you’re looking for something chill
below mid
This game is so janky & not in an enjoyable way. Seems like the devs put all their effort into putting videos that look nice on their steam listing and not into finishing the game. The game doesn't make sense and you kind of just have to figure it out as you play. I don't recommend spending any money on this game unless the devs fix the many existing problems.
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