
Explore dungeons and dig up cells that hide not only fabulous treasures.
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Languages: English, German, Simplified Chinese, Russian
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Looked cute and was cheap. You get what you pay for as far as content such as: -Each screen looks about the same -There's no equipment -There's only a couple of basic items -Sprites and attacks only animate left an right despite you being able to move in all directions -Movement feels like you are on ice, it's hard to get going and you slide to a stop -Collision is wonky -Multiple "exits" you can't use, each room has one door out -My game time was capped off by porting back to build the first floor of my tower only to find my dragon could no longer move It's feels like an early alpha demo, not a full release. Pass.
unplayable. After a few minutes of gameplay the char stucks on a position and cannot move anymore. No restart helps, no hardreset ingame possible and yet, more then 14 hours after restart and writing an mail and forum message no answer of the devs. I am not the only one with this problem, this happens everyone after some time . Do not buy until the dev fixed this problem, then i write a new review
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Неиграбельно 1) Геймплей: максимально однообразный и скучный, просто ходишь по подземельям и бьешь врагов, даже когда набил нужное количество ресурсов -- тебя не выкидывает на поверхность, ходи хоть до посинения. Причем главная цель -- сбор ресурсов для башни -- абсолютно никак не выражена. Меняется только картинка башни, зайти туда ты не можешь, объяснения для необходимости ее постройки тоже нет 2) Звук: одна зацикленная музыка, никаких особо звуков, никакого адекватного аудиосопровождения 3) Баги: ну тут вообще жесть. Ключи то открывают ресурсы другого цвета, то ничего не открывают, а через пару минут когда я вышел на поверхность, меня вообще застопорило и дракон теперь двигаться не может Если бы это был ранний доступ -- еще можно было бы что-то думать, а так -- крайне не рекомендую
Dumbass Dragon The hell is up with the price for this game?? Thank goodness I got it in a bundle. Don't even get it for free! For a dragon, you slow-as$-crawl around like the entire world is made of duct tape. Then spit out the slowest cinnamon roll projectiles known to man. Same 3 rooms on repeat. Amazing enemy variety consisting of 2 skeletons and a rat. That drag their as$ even slower than you do, like they have invisible gravity boots. Why is everything so damn slow in this game?? Control is crap, enemy AI is crap. Game 'digging' mechanic is crap and makes no sense. 'Building' mechanic is crap and boring. Stay away from this game. Unfinished, boring and plays like as$
[i]I was expecting something like Isaac but with cuddly medieval dragon graphics.[/i] [b]This is not it.[/b] [i]It is a ridiculously easy game that it will take about 1h to complete it. Go to the dungeon, collect materials and upgrade the tower just for the sake of it, nothing changes. Also no gear at all. And it is quite impossible to die lol.[/i] [b]Buy it only if you have a little kid. For a little kid it will be a nice cute adventure![/b]
Pointlessly easy and tedious game, all of the screencaps other than the first will never occur during actual gameplay. You can easily complete almost every room layout - and there aren't all that many - without ever getting hit. Not that getting hit hurts enough that you care, since you'll be teleporting back to town every so often to keep building the tower, and you get a free heal every time. The movement controls are also awkward, but it's not as though that ends up mattering much. Nothing threatens you from the start and the game never gets harder, so it's probably fine that you don't improve until the end of the game, but... well, my point is it's trash and there's nothing to this game. Not recommended for anyone, not even if you already own it for some reason.
Digging Dragon was a disappointment. It was the reason I bought a bundle with more obviously bad games - that is more games that were more obviously being bad, although rather not more bad. The descriptions of Digging Dragon are pretty close to false advertisement, talking of knights (of which the game has none) and promising traps (of which the game has none). Movement is acceptable but a bit floaty. Breathing fire should be awesome but is pretty unsatisfactory and the dragon can sort of "choke" (see "stops at everything"). + Cute graphics - Boring levels. There are 10 level designs (6x11 tiles) which you pass 8 times each - 4 themes times 2 directions (standard & mirrored). - Digging is not a part of the main game loop. While you can do it in 9 of 10 level designs it is effectively discouraged as it gives only resources which chests provide in unlimited quantity in 7 of 10 level designs. - Chests are indefinitely usable. - Controls are a bit floaty, not as bad as Megaman ice but releasing movement keys doesn't make you stop right away unless you run into something. - Fire stops at everything - including keys, grates/dig spots, chests and the dragon itself if you happen to walk in the same direction. - Any key, although colour-coded, unlocks everything in a level. - Game help describes some game that is not this one: [list] [*] Keys are supposed to to unlock areas with treasure and puzzles, instead they unlock grates (which you walk over otherwise) allowing you to dig the ground below them - no puzzles and, afaict, no treasure, only resources. [*] "If you blow a barrel, you can get a reward." The reward is always and only that now you can walk where before there was a barrel - they can also be shoved given enough space. [*] Barrels are supposed to shield you from enemies and traps yet enemies just walk through them and there are no traps. [*] Potions are supposed to increase damage, restore health, make the dragon invulnerable, reduce restore ability. I only ever had invulnerability, and there is no ability. [*] "danger of skeletons is that they most often appear in pairs". The set of 10 level designs has 9 with the basic skeleton and twice they come as a pair. [/list] - Game goals are only explained on the steam page. I think the tower you build is never mentioned in-game. [list] [*] After finishing the tower you can restart the game, or buy anything unbought from the shop - these are the only options. [*] After going through all levels, you just start at the first level again. [/list] - You can miss "the final boss". And then re-"play" 65 levels. Hints: [list] [*] All that is needed to go through a level's exit is collecting any key. [*] A chest doesn't need a key. [*] Chest are re-usable. Just press Return repeatedly. Chests are in 7 of the 10 level designs. [*] The "boss" is the third of the special enemies - in the 6th and 16th level of the fourth (grey) tile set. [/list] Digging Dragon is badly named, promised more than it delivered, has a broken in-game "economy", and repeated level designs too soon making the whole game boring.
好无聊的游戏 特别无聊 只能攻击左右方向 怪物也只会左右移动 有刷资源的BUG 进图后吃掉宝箱后开锁 然后按enter就行了
I want to give this game a rating between yes and no because I both like it and dislike it spontaneously. The good: + Great graphics + Simple controls and gameplay + Great Music + You play as a dragon The Bad: - Can't aim up or down - Barely any sound effects - Only one music track (at least it's good, but variety is key) - There is a glitch that gives you way more gold than needed, which doesn't do the game many favors - Your dragon slides a bit on the floor after you move - The dungeon rooms seem incomplete with a lack of walls here and there I would say get it if it's on sale and just try it for yourself.
Это не та игра про драконов, на которую я надеялся. Печа-а-аль. Спрайты симпатичные, и это единственный плюс. Монстры бегают по своему заскриптованному маршруту и бьют вас, когда видят и подходят. Управление не особо удобное. Геймпад по умолчанию работает криво, но это не проблема, можно всегда перебиндить его на клавиатуру. Но атаковать дракон может только влево или вправо. Вверх-вниз - не. Но зато если дракон коварен и подкрался к монстру сзади - задница скелета вполне себе кусается, пускай без анимации. Из сокровищ - монеты, доски и камни. Все. Тут даже достижения странные: я провел в игре 5 минут и прошел несколько комнат по два монстра в каждой, но достижение уверяет, что убил уже добрую сотню монстров...
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.