
A dark comedy RPG set in streets and psyches.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a world plagued by Schizosoma—a flesh-splitting disease that turns people into ghosts—it's become normal for society to leave the cleanup to professional ghost sweepers.

Ricardo, a washed-up temp cleaner, takes a job scraping ghost flesh off the streets. It’s grim work... but it pays.

Dig Night is an RPG made in RPG Maker VX Ace, blending dark comedy and surreal exploration with retro flavor.
A Strange World:
Welcome to a city where ghostification is just another part of daily life. The atmosphere is both bleak and absurd.
Puzzle-Solving & Mental Realms:
Ghosts linger not just in flesh—but in mind. Solve puzzles and dive into their inner worlds to uncover their pasts.
Narrative-Driven:
The story unfolds through exploration, letting you piece together each ghost’s life—and what remains of it.
Retro Vibes:
Pixel art and classic BGM give it the charm of old-school RPGs, with a gritty twist.
Unique Systems:
Save by smoking cigarettes. Restore health by sleeping. Nothing here works quite like you'd expect.

Z key: Confirm
X key: Menu / Cancel
Arrow keys: Move
Shift key: Dash
Save : Use Tobacco or Dead Cig
Act → Sleep : Restores Energy if low
F5 : Toggle Fullscreen / Windowed Mode
F12 :Return Title (no save)

Love retro-style games
Enjoy puzzle-solving and exploration
Are drawn to story-rich RPGs
Appreciate dark humor with a lo-fi edge


Tips for the walkthrough can be found in the manual link.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dig Night is masterful about its particular mood. The intentionally awkward dialogue paces itself with lots of ellipses and silence and subtle facial expressions. The game takes place entirely during nights. Your apartment is a mess, the streets are filthy, you rummage through trash to find better equipment. You're tired and your job sucks, and you save by smoking a cigarette. You should play this game at night to really feel it. Combat isn't random, but you can see the enemies coming and battles start when you make contact with them. Basically all fights other than bosses are 1v1. There is a weapon triangle sort of system with Rage > Bloodlust > Fear > Rage, and your weapons all have one of those three types and you can change mid-battle. But more importantthan the type is what kind of prompt it has. To do damage you might have to time a button press to a visual cue or press a sequence of buttons before time's up, otherwise you just miss. And there's one prompt of repeat timing that just wouldn't work for me, but it was rarely a problem. Exp is plentiful and enemies go down in 2-3 hits usually if you know the weakness. The game is divided up into four parts, four separate days. Each "dungeon" is rather heavy on puzzles that are for the most part simple. Find thing, move thing, use thing. However I did resort to looking up the official guide for something in the sewers on day 2, which is only in Japanese, and I still have no idea what the logic of one puzzle was because it seems utterly random or lost in translation. Sometimes it's frustrating not knowing what you're missing so you run back and forth through the same rooms. At 5 hours to reach credits, I am satisfied. The translation's a little iffy, the economy is unusual in that you get basically all weapons and equipment for free but have to spend on healing, and I don't know how you're supposed to heal status conditions. The 1v1 combat makes for factors of randomness to have a big impact on your success, but there is a retry system that I don't fully understand which you can use if the rolls are unfavorable. All in all, a worthwhile experience.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
生々しくてくたびれてて暖かくて優しいRPGでした
特别好的作品,玩完意犹未尽。 创造出来的城镇非常真实,逐渐开业的店铺,每个人不同的态度,还有随着剧情发展后不同的对话,让人觉得这个小镇似乎真实存在,游玩过程中一个个反复找npc对话也不会觉得无聊,对话很有意思。女儿冷淡中的可爱非常美味,整个游戏给人一种“淡淡的”的感觉,非常喜欢。虽然冷幽默也是淡淡的。 解密都还挺正直觉的,但是越到后面引导越弱,打电话给公司或许是想作为提示内容,但是每次公司的回复都很想让人说“干嘛啊我当然知道啦然后呢?!”这种心情,某种意义上很有在打工的感觉就是了…… 能玩到这个游戏真是太感谢了,感谢创作者,感谢汉化组。
Really neat game with a unique tone. It has that RPGMaker game feel, but the game works fine within the limitations of that. The game has a standout visual style (especially the enemy designs) and great music. The combat is just serviceable, but the "dungeon" designs and overworld puzzles were well-done and had some real thought put into them. Dig Night's just a cool game overall. I would recommend it.
個人的にまあ世界観とかの部分は好きだったしいい作品だと思うけど、この作品の作者が普通の日本人だったのはショックを受けた。 こういうのは外国人が作らないと魅力が落ちる気がする
看到汉化的消息后,马上打开游戏进行一个玩!游戏的风格太对胃口了!!(´▽`ʃ♡ƪ) 遗憾的是没给诺亚夹到更多娃娃
Beastmode
ːsteamthumbsupː
神作
여운도 있고 재밌었다
Players by region
Where this game's players are, estimated from review languages.
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