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About

In a world plagued by Schizosoma—a flesh-splitting disease that turns people into ghosts—it's become normal for society to leave the cleanup to professional ghost sweepers.

Ricardo, a washed-up temp cleaner, takes a job scraping ghost flesh off the streets. It’s grim work... but it pays.

Dig Night is an RPG made in RPG Maker VX Ace, blending dark comedy and surreal exploration with retro flavor.
A Strange World:
Welcome to a city where ghostification is just another part of daily life. The atmosphere is both bleak and absurd.
Puzzle-Solving & Mental Realms:
Ghosts linger not just in flesh—but in mind. Solve puzzles and dive into their inner worlds to uncover their pasts.
Narrative-Driven:
The story unfolds through exploration, letting you piece together each ghost’s life—and what remains of it.
Retro Vibes:
Pixel art and classic BGM give it the charm of old-school RPGs, with a gritty twist.
Unique Systems:
Save by smoking cigarettes. Restore health by sleeping. Nothing here works quite like you'd expect.

Z key: Confirm
X key: Menu / Cancel
Arrow keys: Move
Shift key: Dash
Save : Use Tobacco or Dead Cig
Act → Sleep : Restores Energy if low
F5 : Toggle Fullscreen / Windowed Mode
F12 :Return Title (no save)

Love retro-style games
Enjoy puzzle-solving and exploration
Are drawn to story-rich RPGs
Appreciate dark humor with a lo-fi edge


Tips for the walkthrough can be found in the manual link.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最高だった。薄暗くもコミカルな雰囲気も好きだし、出てくるキャラクターもストーリーも全部良かった…街の住人達との交流も探索も戦闘システムも全部楽しくってずっと終わらなければいいのにと思ってしまうほど。でもあのエンディングの達成感ったら!まじで楽しかった! ストアページの映像を見て好みだと思ったら買って損はないかと!超お勧め作品です!
丁寧に作りこまれた非常に良いゲームでした。 大体5~6時間くらいで味わえるサイズ感もグッド。 このバチコリ決まったPVを見て「おっ」と思ったなら買って後悔はしないと思います。
[h1] Absolutely amazing [/h1] [h3] Summary ; TLDR [/h3] There is nothing stopping you from buying this game. I'd easily peg it for more the $6 AUD and its <5hrs (probably less since I left it up while doing other things). It is a [b]wonderful piece of artwork[/b] and I had a lot of fun with it. [b]Simple controls[/b] and gameplay with [b]various mechanics[/b] so you'll never get bored. I loved the design of [b]enemies, weird, horrific and always interesting[/b]. The [b]music was always simple but well designed[/b] and changed enough to keep it interesting; It really added more to the world. It's a new favourite for me thus, a highly recommended game! [i] Note: If you're ever stuck for some reason, simply go to the devs webpage. It gives you a rundown of each day [/i] [h3] Game play [/h3] [b]Easy controls, utilizing z,x and arrow keys[/b]. Fun and classic RPG game mechanics such as [b]buffs/debuffs, paper/scissor/rock combat and each weapon has a different playstyle[/b]. It has various mini games and things to do in the game, some don't necessarily progress your gameplay but it was really interesting and fun to do. I would kinda of say it impliments puzzles or rather a string of things to do in order to progress. They're not necessarily hard and are weirdly straightforward. It's hard to describe but that's what makes it fun, always keeping you on your toes! I will say hard locked myself at one point. It was [spoiler] during the last Eleanor phase where you had to simply follow her. Me being me I ran ahead. Somehow, she had pinned me between the door and herself with no escape [/spoiler] but to reload X3. However, it was an easy fix and simply my fault. So, I'd recommend if you're unsure, use a dead cig whenever. They're so easy to come by. I only used 2 since I basically binged this game but i had saved awhile back so... [h3] Graphics [/h3] Great pixel design of characters, enemies and envrioment. The designs were horror-esc and were always interesting. It was like a fever dream! There's also some other animation if you're curious enough. [h3] Story [/h3] I really love the progression of the story. It was [b]fluid and well written[/b]. Helping me get more engrossed in Ricardio and his situation as well as the world/s we're in. The design of characters/enemies also help you gauge the story piece by piece. It feels metaphorical in a way. By the end everything pieces together really well and I felt fully satisfied. [h3] Music & Sound [/h3] The music was really fun. I loved the bgm and sound effects. I'll say that some sound effects were a bit too loud, but you never have to hear them for long. [h3] Thoughts [/h3] I honestly had no idea what I was playing. I randomly bought it, forgot it then picked it up. I'm so glad I did. One of my new favourite games. It was a wonderful piece of art with amazing gam play and story. It left me satisfied but also really wanting more.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ダウナーなおじさん視点でちょっとホラーな街でお仕事するゲーム。 いいかげんだけど冷たくもない、個性的な街の住民と交流しつつ淡々と仕事をこなす主人公のリカルド。 彼と共に暮らす少年・ノアとのやりとりを軸に物語が進むのですが、仕事を通じて彼らの関係性や過去が徐々に明らかとなっていき、最後にはリカルドに心を持っていかれました。 ゲームシステムや住民との会話、エネミーのデザインなど細部までこだわりを感じられ、とっつきやすいボリュームながら値段以上に楽しめた作品でした。
薄暗い街、うようよ徘徊する異形の敵、そして治安の悪い言葉遣いにはユーモラスを感じてしまう。 どこか人間味があり、救いのある話です。 サブ要素を抜けば数時間でクリアできます。しかしこのサブ要素がたまらない、日替わりのショートムービー(映画館)、ゲームセンター、クセが強いNPCとのやり取り。それら全ては無駄ではなく彼らがそこで生きている感覚がします。是非ゲームセンターで浸かってみてください。めっちゃ楽しいしデザイン良すぎて所持金枯らしました。 もちろんゲーム面も非常に楽しめます。ツクールゲームらしさも残しつつ、ツクールってこんな事も出来るんだの驚き。個性豊かな武器を振り回せます。超楽しい。アチョー! 断片的な夢を見ているような不可思議な雰囲気が待っています。事件については多くは語られず、けれども多くを感じ取れる。どうして彼らはこうなってしまったのかを考えては、全員抱き締めてあげたくなります。アリス可愛いね。 全員抱き締めたいと述べましたが、その中に本当に変な奴らもいます。それも全て愛しくなる。にこにこ。
毎日変化する街並みやNPCのおかげで、世界がリアルに感じられて没入感があった。
意外地是个好温暖的故事我喜欢你
Dig Night is masterful about its particular mood. The intentionally awkward dialogue paces itself with lots of ellipses and silence and subtle facial expressions. The game takes place entirely during nights. Your apartment is a mess, the streets are filthy, you rummage through trash to find better equipment. You're tired and your job sucks, and you save by smoking a cigarette. You should play this game at night to really feel it. Combat isn't random, but you can see the enemies coming and battles start when you make contact with them. Basically all fights other than bosses are 1v1. There is a weapon triangle sort of system with Rage > Bloodlust > Fear > Rage, and your weapons all have one of those three types and you can change mid-battle. But more importantthan the type is what kind of prompt it has. To do damage you might have to time a button press to a visual cue or press a sequence of buttons before time's up, otherwise you just miss. And there's one prompt of repeat timing that just wouldn't work for me, but it was rarely a problem. Exp is plentiful and enemies go down in 2-3 hits usually if you know the weakness. The game is divided up into four parts, four separate days. Each "dungeon" is rather heavy on puzzles that are for the most part simple. Find thing, move thing, use thing. However I did resort to looking up the official guide for something in the sewers on day 2, which is only in Japanese, and I still have no idea what the logic of one puzzle was because it seems utterly random or lost in translation. Sometimes it's frustrating not knowing what you're missing so you run back and forth through the same rooms. At 5 hours to reach credits, I am satisfied. The translation's a little iffy, the economy is unusual in that you get basically all weapons and equipment for free but have to spend on healing, and I don't know how you're supposed to heal status conditions. The 1v1 combat makes for factors of randomness to have a big impact on your success, but there is a retry system that I don't fully understand which you can use if the rolls are unfavorable. All in all, a worthwhile experience.
suki
文句なしの良作。 プレイしてすぐに好きになるというよりは、じわりじわりと好きになっていって、クリアする頃にはしみじみと「すき……」と口走るタイプのゲーム。 スロースターターなゲーム、という印象ではあるが、そこそこ寄り道しても8時間ほどでクリアできるので、シナリオを重視する人や、世界観にどっぷり浸りたい人にはぜひともプレイしてほしい。 なお、システムそのものは特段目新しさはなく、正統派のコマンドRPGなので、斬新なシステムや手に汗握る高難易度バトルなんかを好む人には、ちょっとお勧めしづらいかも。 開始5分ほどで、Motherみを感じた。いろんな意味でMotherとは正反対なんだけど、だからこそMotherみを感じる。生きづらいと感じつつも、それでも生きていかなきゃならない大人たちのリアルさよ…… そんな中でリカルドが発した台詞は、間違いなくプレイヤーも救ってくれた。 ありがとう。お互い頑張ろうな……
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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