
Dig For Riches is a realistic mining simulation. Dig the earth, extract valuable minerals, haul them to the surface by cart and sell them. Use your earnings to upgrade your equipment, dig deeper, and face increasing dangers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The deeper you go underground, the more opportunities you discover.
Dig For Riches is a comprehensive mining simulation focused on digging, transporting, trading, and progression.
Dig, collect, carry, sell — invest wisely, go deeper, and grow your profits.
Place the items you find while digging into your wheelbarrow
Upgrade your wheelbarrow to increase capacity
Carry more items and sell more in a single run
The deeper you go, the more valuable the items become
Breakable crystals can be found inside the mine
Breaking crystals gives you instant money
Deeper layers contain rarer and more valuable items
Pickaxe upgrades
Stronger digging power
More profit from crystals
Shovel upgrades
Larger digging area
Faster and more efficient excavation
Digging consumes energy
When energy runs out, digging stops
Energy drink system
Can be purchased permanently with Gems
Can be bought instantly with Coins when needed
Some mining areas are radioactive
Staying too long will drain your health
Choosing the right path and leaving in time is important
The game features a bench press system
Using it daily permanently increases your energy capacity
Higher energy allows longer digging sessions
Purchase a map from the upgrade area
The map helps you:
Plan where to dig
Spot dangerous areas in advance
Exchange money for Gems
Use Gems to purchase:
Valuable items
Special conten
Get missions from the Sheriff NPC
Find and deliver requested items
Earn:
Money
Special rewards
Purchase lights from the shop
Place them inside the mine
Light upgrades provide:
Longer illumination time
Wider visibility
Improve your environment with the decoration system
Higher decoration levels increase the selling price of mined items
Purchase a phone
Use apps to:
Quickly return to the main area
Sell items remotely without visiting the selling point
Dig For Riches delivers a mining experience built around digging, transportation, upgrades, and planning.
Make smart decisions, improve your equipment, and push deeper into the mine.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Dutch, Traditional Chinese, Japanese, Korean +6 more
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Definitiv Early Access. Spiel ist in 2 Stunden durchzuspielen und dafür zu teuer (5€ im sale}. Viele Bugs, die so offensichtlich sind, das ich mich frage, ob die überhaupt selber testen. Sprengstoff funktioniert nicht bzw. buggt sich durch Boden und Wände. Upgrades sind teilweise Sinnlos und unbalanced. Quest vom Händler zu schnell 2x normal, dann episch und dann mytisch? Die Steine/Kristalle nerven total und sind soooo viele. Mit Maximaler Spitzhacke haut man 20sec pro Stein und da sind tausende - Echt nervig. Schaufel könnte Stärker sein. Limit für Energiedrink, Sprengstoff und "Licht" zu gering - nicht upgradebar. Licht bringt eh nichts, alles hell. Fazit: Naja... Für den Preis keine Kaufempfehlung. Für 2€ wärs ok.
Serious problem: Exiting the game near the excavatable mound in the mine and entering the game again will cause the mound to disappear; The treasures in the mound can be seen and picked up without digging, which is equivalent to cheating. It affects the experience and has been put on hold. Please fix it. (bot Tra) 较严重问题:在矿洞的可挖掘土堆附近退出游戏,再进游戏,土堆消失;土堆里的宝物不用挖掘即可看见并拾取,相当于作弊了,影响体验还是搁置了,请修复。 作为一名模拟游戏爱好者,当我在steam平台接触到《挖成富翁?》后,仿佛打开了一扇通往地下掘金世界的大门,沉浸式的挖矿体验让我欲仙欲死。游戏的核心玩法是围绕真实挖矿展开,玩家从地面开始挖掘,每一铲下去都能感受到泥土的阻力,这种拟真的反馈让挖矿过程充满了仪式感。初期只能依靠简陋的工具和手推车运输资源,看着满满一车的收获被运到洞口售卖,账户里的数字一点点增长,那种满足感难以言喻。随着资金积累,装备升级嗖嗖嗖的,让咱有能力探索更深的地下区域。 地下世界并非只有财富,随着挖掘深度增加,风险也随之而来。比如可能遭遇辐射,每一步都需要小心翼翼。这种风险与收益并存的设定,让游戏充满了紧张感,永远不知道下一次挖掘会带来惊喜还是危机。不过游戏也并非十全十美,目前版本中,游戏的剧情线相对薄弱,玩家更多是重复挖矿、升级、再挖矿的循环,长时间游玩后可能会感到些许单调。如果能加入一些背景故事,比如小镇的兴衰、矿场的历史,或者设置一些隐藏任务,相信能进一步增强玩家的代入感。游戏目前也是频繁更新阶段,加油,相信会越来越好的。 Current issue: Cloud archiving is required. The backend needs to automatically mute. In window mode, the mouse will move out of the window, causing accidental clicking on the desktop. The effect is the lowest, and there is still lag during operation. Please continue to optimize. The dialogue subtitles of the opening animation should have a pause after a paragraph is finished, otherwise there won't be enough time to read the ending words; The appearance effect of dialogue subtitles is also problematic. When the first row reaches the top right and then turns to the second row, the previous words should remain unchanged, and the second row should have new words instead of dragging the previous words to the second row, which affects reading. There are two doors in the base that cannot exit like one-way doors, probably due to a bug. NPC's gaze should follow the protagonist. The story background should be around 1900, when there was a slight inconsistency with mobile phones. It is recommended to use a bar NPC or bulletin board as a substitute; The emergence of modern weapons is also incompatible, it is recommended to replace them with items from that era. Throw the picked up items into the cart, the judgment is slightly strict, and they cannot be thrown any further down. (bot Tra) 目前问题:需要云存档。后台需要自动静音。窗口模式下,鼠标会移出窗口造成误点桌面。效果开最低,运行还是有卡顿请继续优化。开篇动画的对话字幕,一段话说完后应当有暂停不然来不及看结尾的几个字;对话字幕的出现效果也有问题,当一排到右边顶后转到第二排时,其之前出现的几个字应当保持不动,而第二排的字要出现新字而不是把之前的几个字也拉到第二排影响阅读。基地有两个门进入后不能出去像单向门,估计是bug。npc的目光应当追随主角。故事背景应该是1900年左右,出现手机有点违和,建议就用吧台npc或公告板之类的替代;出现现代武器也违和,建议换成当时时代的物品。将拾取的物品丢入推车,判定稍严,稍微往下一点就丢不进去。
Ich habe das Spiel ein bisschen gespielt und es macht wirklich Spaß. In die Mine hinabzugehen, zu graben, Items zu sammeln und sie später zu verkaufen fühlt sich ziemlich gut an und macht nach einer Weile richtig süchtig. Es gibt im Spiel, glaube ich, auch einen Bettler-NPC. Wenn man ihm manchmal zufällige Gegenstände gibt, kann er einem andere Items zurückgeben. Solche kleinen Details machen das Spiel interessant, weil man immer wieder etwas Neues entdecken kann. Außerdem kann man die Kapazität der Schubkarre erhöhen. Dadurch kann man mehr Items mitnehmen und verkaufen, was den Fortschritt etwas schneller macht. Mal sehen, was man im weiteren Verlauf noch alles entdecken kann.
I like digging games, but this??? Running simulator. Impossible achievements like 100 quartz. IT ONLY SHOWS UP IN THE BEGINNING OF THE GAME! 1000 sales? you cant use the quick sale function you unlock "later". I had all unlocks at day 12 Upgrades is usually something to look forward to in games like this but nooooo 5 shovel, 4 pickaxe, lantern?!?! 3 dynamites, 4 wheelbarrow (Wich you dont need since you will have endless money by then and if quick sale worked for achievement you wouldnt even need the final 2 upgrades) I dont know if this game used free assests, like the female voice from 7d2d mods. (Dont really care, but since this game pisses me off, im gonna nag at everthing! It is far to expensive for what it provides, it isnt even a digging clone. If a 12 year old made this game with some optimisation help from a grownup with experience, I would 100% say im sorry, you did a GREAT job for your first game.
its a fun game but its over pretty quickly. After upgrading the shovel and pickaxe and the cart you dont really have a reason to pick up stuff and sell it and just have to dig to the end. This game does have potential and it is fun in the beginning but it kinda needs more
Game is way too short, only one level to dig through so far, but it is in early access, so a lot of potential to expand on a mindless digging game. Who knows, we might even get gold panning, fishing and a lot of other good stuff... I will give this a good rating just on the possibility that it will be good going forward, it has the potential. TL;DR As of now, game is too short for the money spent... Wait a while and let it develop a bit more.
Played for about an hour and I’m enjoying it so far. Digging through the mines, breaking crystals, finding weapons and selling the stuff you bring back is pretty satisfying. What I like is that the more you play, the more new things start to unlock. That makes you curious about what else you might discover deeper underground. It definitely has that “just one more run” feeling. The gameplay loop is simple but really addictive. I’ll definitely keep playing to see what else I can find.
Also so wie es zur Zeit ist, Finger weg. Das Game hat Potenzial das muss man sagen, aber die Entwickler können es nicht umsetzen. Was sollen den die vielen Diamanten im Gang und draußen.? Diamanten wenn man sie findet sollte es ein Erfolgserlebnis sein wie im richtigen schürfen. Junge Junge da wird der Gang wo man buddelt sowas von Diamanten zugeschüttet. Das dieses wie eine Plage wird. Dann dieses ganze Verhältnis mit den Gegenstände beim abgeben gegen Kohle ? Viel zu hoch da hat man zu schnell seine Schulden von 1 Millionen abgezahlt und alles verbessert. Lachnummer in meinen Augen. Was ist wenn mal Gänge einstürzen? Lorenwagen wäre auch angebracht. Dieses ewige laufen hin und her ging mir richtig auf den Zeiger. Warum kann ich nur 4 Energietränke mit mir führen? Was für ein Schwachsinn. Von dem Sprengstoff wollen wir nicht reden? Entweder knallt es richtig oder gar nicht. Hier ist nur eine Verpuffung eines Knallkörpers. Der Abspann war ja die Krönung " Ein kleines Feuerwerk und den Hinweis Danke fürs Spielen. Entwickler lasst die Köpfe rauchen " Man könnte so einiges hier verbessern und einbauen. Aber so wie es zur zeit ist " Nein Danke"
Nach weniger als 2 Stunden hat man alles aufgerüstet und seine Schulden (1 Mio) bezahlt. Wo bleibt da der Spielspaß? Mein Tipp: Finger weg!
矿洞太暗了,买了蜡烛然后升级满后,就那么一点照亮区域,全程就是靠3号键的火把在照明,然而火把和铁铲还不能同时用,挖洞就不能有亮光,还有小推车的有个BUG,升级吸取物品后,小推车能直接把土堆后面未挖的物品都吸出来,之后就剩下挖洞然后推车挖洞推车的循环了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| E.T. Armies | $11.1K | 329 | 50% | $1.49 |
| FALL | $11.1K | 159 | 87% | $2.24 |
| 7 Days | $11.2K | 98 | 99% | $4.99 |
| Sinking The Boats | $11.2K | 63 | 97% | $6.99 |
| You see me? | $11.2K | 63 | 65% | $5.99 |
| Dandelions in the Sky | $11.1K | 221 | 89% | $3.99 |