
Differently Fast is a competitive wheelchair racing club in VR. Powered by nothing but your arms, it’s sweat, tears and glory.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I did earn this key to this game during the beta test, I think that is kind of a really cool reward for helping improve the game before launch. Performance: Played it using the Index HMD and Controllers, and it ran the smoothest framerate of all the VR games I own that I can remember on a 1070, I haven't tried higher refresh rates on anything yet but I think I will try it here first because I feel it's the least demanding and easiest to push to 120 or 144 hz on my system. Gameplay: A concept I never would have thought of: VR wheelchair racing, and honestly it's not bad. I think this might become one of my go to party games to show off the weirdness of VR to guests who want to try it. Controls are pretty intuitive, but sometimes can be easy to miss grabbing the wheel when trying to go full out when leaning or anything where I wasn't completely focused on where my hands were, though the contextual vibrations in an update kind of fixed that. Maps: there is a variety of different themed maps, some being multiple laps on a circuit and others being a quick sprint to the end while trying to just maintain control. If this gets workshop support and an editor to make custom maps I could see the community jumping on it and making all kinds of silly challenges or whatever pops into their minds. You race against ghost recordings of other players when playing alone and it provides enough variety of skill around your previous attempts so there is a challenge and can be sometimes humorous to watch someone go too fast and totally wipe out on a corner or something and go tumbling away. There is a multiplayer but I have not had time to test it since my schedule got busy when this released.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 21 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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