
A collaborative online painting game where players can create, edit, and rate each other's art!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English, German, Spanish - Spain, Finnish, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Czech, French, Italian +18 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]The developers' current method of handling flagged artwork is severely flawed; it completely disregards players' time and hard work.[/b][/h1] The issue began when I spent 2 to 3 hours drawing a piece featuring Reze (with Denji's severed tongue in her mouth). Shortly after uploading it to the in-game gallery, it completely vanished. The developers offered absolutely no notification, no warning, and it was permanently deleted from the game’s server. Regarding my impulsive review yesterday where I insulted the staff in frustration, [b]I have already deleted it. I take full responsibility for my lapse in judgment and my harsh words at that moment.[/b] However, my explosive anger stemmed from the moderation system wiping away hours of my hard work without a single prior warning. What makes it even more disheartening is the cold, indifferent attitude of the moderator who handled the deletion. In their response, the artwork I had poured so much effort into was treated as nothing more than an 'insignificant doodle,' with zero respect or apology for the creator's labor. Any creator would find it impossible to stay calm when watching their hard work vanish into thin air, only to be met with such a dismissive and corporate response. [b]This tragedy is not mine alone.[/b] Because of the complete lack of local caching, countless artists’ hard work has been wiped out in an instant, without a single warning. The developers are using technical laziness to ruin a gallery built entirely on the passion of its community. If you are someone who plans to paint seriously and invest your valuable time here, please be cautious: [b]Your time spent is disregarded when paintings are moderated.[/b] What I find most absurd and utterly unacceptable, however, is the developers' subsequent decision to [b]kick and ban me from the official Discord server.[/b] I would like to ask the developers publicly: [b]I have maintained 100% civility and politeness in public channels and community interaction within the Discord server. I have never posted a single guideline-violating comment publicly. Yet, the 'evidence' you used to ban me was entirely based on private messages (DMs)—where I was simply venting my frustration and blowing off steam to someone I mistakenly trusted as a 'friend.'[/b] I cannot comprehend why the developers, instead of reflecting on their own outdated and cold moderation mechanisms, [b]crossed private boundaries and use a player's private vents as 'hard evidence' for a community ban.[/b] This is not only a blatant betrayal of basic trust between players by a certain individual, but it is also a severe case of overreaching by the management team. Using leaked private chat logs to penalize a public community account is utterly shocking. There is nothing wrong with the developers wanting to keep the gallery compliant, and I objectively admit that my piece crossed the line. But resort to instant, permanent deletion is nothing but lazy moderation. Your current approach is merely a band-aid solution that "cuts off the head to cure a headache," just to make your gallery look compliant on the surface for the time being. [h3][b]My Constructive Suggestions:[/b][/h3] [list] [*]Instead of deleting pieces outright, implement a [b]"Return to Drafts"[/b] system. If you are worried about malicious users repeatedly spamming inappropriate content, you can easily set a hard cap on how many times a draft can be rejected. [*]Alternatively, introduce a [b]pre-upload review queue[/b] before the artwork goes fully live in the gallery. [/list] If you refuse to even consider these suggestions simply because they require new code, extra workload, or development costs that you are too arrogant to bear, then so be it. However, I believe that [b]as independent game developers, you shouldn't fear players giving you constructive feedback. What you should truly fear is the day when not a single dedicated player is left willing to risk a ban just to give you advice to improve your game.[/b] I sincerely hope the development team takes this seriously.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've had the free base version of this game sitting around in my Steam library for ages and I wish I'd played it sooner! I ended up buying the DLC so I could get the extra art brushes and my own little art gallery URL. I love checking back to see if anyone has collabed on one of my art pieces. I love that it encourages the art community to work together :) I recommend this to all artists that enjoy digital art!!
Pretty awesome game. Not a ton to do with the free version, but if you "fix" another persons art who used the locked colours, it allows you to use them as well =) I do think the free version could use a couple more tools, I can live with the free colours but it would be nice to at least change the values of them. Anyway, good art game. I've definitely improved my art skills since playing this and it's really fun seeing what others create :D
ive been feeling really bad about art in general. social media. how people treat artists. how the gig economy puts pressure on monetizing your hobbies and the competition that creates. burnt out because I had a life emergency a year ago and im still recovering this game is nice for that, i think. limited art program where you have to use screentones to mix colors. it really makes you feel accomplished when you get something that looks good to you. i also like the sandbox element as well as the collaborative element. prompts come from anywhere and anyone and that can be good. the weekly challenge is also pretty cute conceptually. i hope the online aspect of this remains well maintained and moderated for a bit so more people can enjoy it & the diversity of creation to all the artists out there keep on creating and do it first and foremost for yourself it's a skill you have to build up and work on and you can definitely improve no matter where you're starting from we used to paint on cave walls. creating is what we do. anyway 10/10
First of all, you have to buy dlc to play the game. Second, your art gets deleted. Third, no frequent updates.
Different Strokes isn't really a game, it is more an online art museum. Lots of skilled artists submitting stuff and it's fun to walk around and see the wide variation in styles, quality and seriousness. It's free and the art cycles out frequently so you'll often find new stuff. There's not really a downside to visiting the gallery once and a while so I highly recommend Different Strokes.
I eat paint
This game is about drawing and adding to other people's drawings, but it also has minigames, NPC's, movement tech, and fishing. It single-handedly helped me want to draw again, and I love the little community that plays this. It gives you so much for free, and the deluxe addon was certainly worth it.
single handedly saved me from artblock, its such a lovely game. I adore it. 10/10. Also: perfect for beginner, expert and whatever artists too, there is no preassure have fun and create~!
I absolutely love the game and the fact that people can help you improve but I have had a few people now basically vandalise my art and there's no way to remove it, other then that though I think the game is great and haven't seen another game like it
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.