
Those pesky swamp critters are at it again! Scarin’ off all the good folk who just want to go huntin’ and fishin’ on their lakes and lagoons! We’re talking piranhas, eels, ‘gators - you name it! There’s even been talk of a giant mutated Turtle on the loose!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Достаточно посмотреть на постер и почитать описание от действующего лица - вы получите от игры в точности то, что ожидаете. Персонаж не очень смертоносный, со своим слегка примитивным оружием (видов его много), зато очень колоритный и деловой. По игровому процессу - это волновой шутер, слегка грубоватый и от этого сложноватый. Развития по-моему никакого нет, но если хочется просто заходить и развлекаться, то отлично подойдет.
The only remarkable thing about this game is that it has the lewdest name of a non-adult game in my library. Early VR was completely overrun by rail shooters and this game wasn't helping the situation. The real problem though is this isn't even a rail shooter but a light gun game; I'm pretty sure someone already had this game built for an arcade then ported it to VR because it's definitely missing [i]something[/i] to make it palatable for any audience. Either way, it's just another boring VR shooter that misses the mark and isn't worth playing. If this was designed for arcades, where is the continue system? The difficulty seems scaled around using a light gun and not a VR controller because you need to land consecutive headshots in order to survive the walls of enemies the game throws at you (even on the easiest difficulty). Even with good aim this is difficult because flying enemies only have hitboxes on their bodies (and not their wings) and all weapons use slow projectiles (except for the shotgun). Enemies do different amounts of damage but generally speaking you can only take 3-4 hits before a game over, with the only way to heal by selecting a heal reward at the end of the wave. Even then, this only heals for about half of your health. The end of wave rewards also include three options for support fire, including a proximity mine thrower, an anti-air rocket launcher, and a close-range minigun. The problem with these is you can only have one at a time and your ammo isn't carried over if you decide to switch. There's also no wave number or difficulty scaling for the amount of ammo you get, making them all pretty niche compared to the healing. They should really just have infinite ammo considering the amount of enemies that spawn because the weapons present simply aren't effective without some kind of backup. Wilde's arsenal has some cool ideas, like the the harpoon gun/sawblade combo that feels like it was ripped from Painkiller, but almost all of them feel intentionally underpowered. The nailguns for example have such insane recoil (and unusable spread) on rapid-fire mode that they feel like they're trying to rattle out of your hands. Yet the laser sight mode's rate of fire just isn't fast enough to deal with the number of targets coming at you with how little damage per nail that they do. The only weapon I was able to get to a boss with was the shotgun because it comes with a shield that blocks everything, it's the only hitscan gun, and the secondary firing mode turns it into a rifle. With the amount of birds and fish pooping and spitting on you (which blocks your vision for a good five seconds), this shield is the only way to really survive above easy difficulty since you can only physically dodge so much. There's really no reason to purchase this over the more popular VR shooters available. I wasn't a fan of Space Pirate Trainer but even that was better than this because at least it lets you switch weapons during a run. This is yet another VR game that feels like it was made for arcades and was simply dumped on Steam to generate more sales. Minimal effort games like this make me just want to sell my VR setup already because my VR backlog has been mostly miserable filler like this. Not recommended, don't bother, do not play.
the best game named ♥♥♥♥ wilde you will ever play
♥♥♥♥ Wilde is a great wave shooter. It offer a nice variety of weapons, amazing graphics and is well polished and bug free. However, while I definitely recommend this game for expert players fan of the genre.... this game is way too harsh for common people. The difficulty is so harsh that I spent an entire hour stuck on the first level. This difficulty also mean you might only be able to get some fun on the first 2 levels and will never unlock the other 7. ♥♥♥♥ Wilde is a great game, but I don't think it will click with many people.
Great Game!
This series is one of the best and most underrated wave shooters on steam. (I know I've played a ton of them). It's pretty damn hard, even on normal. Lots of fun to be had. I always like to waste a few minutes here or there just playing around in the main menu. It's a VR wave shooter...so you know, don't expect big things. Lots of weapon variety, tons of tough enemies, and a really unique aesthetic. Seriously underrated. Also incredibly difficult. The people who come anywhere close to 100% completing this game have some insane skill.
This game feels like an old arcade game and I'm loving it. It's your base of a wave shooter with the added elements of a wide variety of enemies, timed shots, evasion, and tons more. Re-playable, perfect for parties as the concept is pretty simple and super easy to pick up intuitively. Give it a try, it's a ton og fun.
♥♥♥♥ Wilde is a VR arcade shooter focused on fast reflexes, environmental hazards, and lighthearted humor. Built for motion controllers, it delivers short bursts of action rather than narrative depth, emphasizing pure shooting skill and stage mastery. Players take on the role of ♥♥♥♥ Wilde, a caricatured swamp exterminator tasked with clearing out waves of mutated animals and monsters. The premise is intentionally absurd, setting a comedic tone that fits its over-the-top style and chaotic gameplay. Combat is simple but satisfying. You use dual-wielded weapons—shotguns, bows, nail guns, and more—to destroy incoming enemies while dodging projectiles and managing limited ammunition. Each weapon has a unique firing pattern and reload rhythm, keeping fights unpredictable. Level design follows a wave-based structure. Each environment, from toxic swamps to polluted rivers, features new enemy types and hazards. The challenge escalates quickly, testing accuracy and reaction time rather than complex strategy. Visually, the game uses a bright, cartoonish art style that enhances readability in VR. Explosions, splashes, and exaggerated animations make the chaos easy to follow. The environments are simple but colorful, prioritizing clarity over realism to maintain comfort in motion. Sound design supports the arcade tone. Comedic voice lines, exaggerated effects, and upbeat music keep the mood light even during intense waves. It’s designed to entertain rather than immerse deeply. ♥♥♥♥ Wilde succeeds as a compact VR challenge built on precision and repetition. It lacks long-term progression or story depth, but it excels as a quick, skill-driven shooter. For players seeking fast-paced, arcade-style action in virtual reality, it delivers tight mechanics and instant gratification.
A fairly simple yet vastly enjoyable arcade shooter for VR. It's the design that makes this so fun - homemade weapons for shooting gators and sharks, and funny quips to go with it. Very cartoony.
This is my favorite shooter for VR. It's well polished and more fun than others like space pirate trainer. I'm surprised it hasn't gotten more reviews.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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