
Dicey Decisions is a multiplayer, strategy based board game where you compete against another person through cards, dice, and collecting runes and points. The game ends at round 6, and the person who gets the most wins! But watch out for your exhaustion levels!
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About
Dicey Decisions is a multiplayer, strategy based board game where you compete against another person through cards, dice, and collecting runes and points. The game ends at round 6, and the person who gets the most wins! But watch out for your exhaustion levels!
Dicey Decisions is a game created around the idea of a kid's understanding of the classic game Dungeons and Dragons. The game uses dice as its core resource, used for both movement and card effects, reflecting the use of dice for actions in DnD.
Roll and collect dice each round, use those dice to gather more resources and reputation, beat your opponent!
Features
Multiplayer: Compete against your friend in a 1v1 match to see who can outsmart the other! Utilize the cards in your inventory based off your character, and collect the necessary dice and runes to play them.
Cards: Activate card effects to gain reputation to push you closer to victory!
Player Abilities: Each player has their own special skill, figure out how to use your skill to gain the upperhand on your rival!
Genres
Stats
Languages: English, French, Spanish - Spain
Engagement
Reviews
Игра "Dicey Decisions" - приятный сюрприз в мире карточных стратегий. Простые правила быстро позволяют втянуться, но глубина тактики и возможность строить разнообразные стратегии радуют. Броски кубиков добавляют элемент случайности, но грамотное управление ресурсами и предвидение действий противника позволяют минимизировать влияние удачи. Особенно хочется отметить реиграбельность. Каждая партия ощущается по-новому благодаря сочетанию карточек, кубиков и решений оппонентов. Интерфейс интуитивно понятный, а стильное оформление добавляет атмосферы. Иногда баланс карт кажется немного шатким, и некоторые комбинации выглядят слишком сильными, но это не критично и добавляет элемент неожиданности. В целом, "Dicey Decisions" - отличный выбор для тех, кто ищет динамичную и увлекательную карточную игру, сочетающую в себе стратегию и немного удачи. Рекомендую!
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a weird and somewhat convoluted attempt to make a Steam version of a boardgame like Candyland, for kids, and with a Dungeons and Dragons theme. Like old timey board games, you roll a die and then move certain places, pick up a card that gives various effects to you like "exhaustion". Hey, I was already exhausted when I saw how bad this is. Anyway I think this is a student project or something... and because it relies on PvP/other players to work, it's unplayable and dead. So, "Dicey Decisions" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Most PvP games on Steam fail.[/i] Very few of them ever go viral. This game failed because the developer expected it to become "virally" popular without creating any actual reason or compelling features. This doesn't do anything that other games already do better. PvP games face extreme competition, PvP gamers have plenty to choose from and they gravitate to where all the other players are. This game didn't offer anything to peel those PvPers away from the PvP games they're already invested in. It had no upfront cost, but gamers still rejected it. There is no real single player content here. The developer thought other players could replace actual storytelling and level design. That was a bad bet to make, and yeah, the developer lost. Hard. Without a player base or meaningful solo content (storytelling, narrative, you know, what makes games like GTA famous), the game has nothing to offer. Other players are not a substitute for doing the job of a developer and creating meaningful game content. The graphics aren't great, low quality, simple, low poly stuff and poor artwork. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 4 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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