
DICETINY is a turn-based card and board game mash-up set in a fantasy world that offers strategic card and board game experience with its unique game mechanic. An adventure full of parodies and humor awaits you! Use spells and minions to help Heroes save Middle Board from a Dark Lord!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 119 reviews with recorded playtime.
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
System requirements exceeded, still runs slow and choppy. Dialogue tries to be funny, fails. Not worth the time to play or extensively review. Refunded purchase price.
Amazing card-board game with nice drawn visuals, addictive gameplay with tactics, collectibles, tense main story and side quests full of funny recognizable characters packed with humour and a lot of references and parodies. Forces you to use brain at times. Works on potato. For a price tag of bottle of water.
If 9gag did ever make a board game this game is a big meme
Eu fiquei de olho neste jogo por bastante tempo esperando ele sair na época de sua campanha no Kickstarter, e ele é tudo aquilo que ele se propôs. Acho que ele demorou um pouco para sair, seu preço é muito baixo para aquilo que entrega. Sério, só de vender suas cartinha vc já compensa. Eu super recomendo. Eu gostaria de ver mais produções do estúdio.
The concept was good. I guess for $1.50 I could loosely say its worth it. The game play could be a really fun concept but it was just to easy. Its supposed to be a deck building game but no matter the deck i built I couldn't lose. Do your self a favour, If you reading this play Card Hunter instead.
Had a few minor bugs, game crashed once. Other than that I've enjoyed it quite a bit.
Bon , le jeu est tres joli mais helas la zone de jeu est tres petite et surtout tout se joue au hasard ! Pas vraiment de trategie a appliquer dans ce cas et encore vous avez des cartes a tirer (au hasard) pour vous en sortir ... Bref un jeu bete et mechant ou on doit faire chuter l adversaire a 0 point de vie pour pouvoir en affronter un autre .... La zone est extremement petite et comme un peu au monopoli vous pouvez poser des adversaires ou en acheter pour faire descendre plus vite la jauge de points de vie de votre adversaire ! Donc vous deplacement se resume donc a un jet de des et vous avancer toujours dans le meme sens tandis que votre adversaire lui va en sens contraire ....Le seul avantage de ce jeu c est que les parties sont relativements rapides vu qu avec une moyenne de 3 jets de des on fait le tour de la zone .... Bref plutot une curiosite a voir car cela ne m a pas trop convaincu malgres les graphismes tres cartoons et tres bien realises et une gestion assez efficace .... Interet : 11/20 Realisation : 13/20
DICETINY: The Lord of the Dice, developed by Fakedice and published by JnK, is a compact strategy hybrid that fuses digital board game mechanics with card-based combat and a playful fantasy parody tone. Built around the idea of dice-driven progression through dungeon-like boards, the game attempts to recreate the unpredictability of tabletop adventures within a lightweight digital framework. While modest in scope and presentation, it offers a distinctive blend of luck and planning that appeals to players looking for a casual but strategic experience. The core gameplay revolves around navigating a board filled with monsters, events, and objectives. Movement is dictated by dice rolls, immediately introducing an element of randomness that shapes every run. Each hero class comes equipped with a unique deck of spells and abilities, allowing for variation in strategy. Combat unfolds through card interactions and summoning mechanics, where players must manage limited resources and decide when to use powerful spells or conserve them for tougher encounters. The interaction between board positioning and hand management creates moments of genuine tactical decision-making, particularly when planning routes to avoid unfavorable tiles or preparing for boss encounters. However, the heavy reliance on dice rolls can produce mixed results in terms of player satisfaction. Because movement and certain outcomes are dictated by chance, strategic plans can occasionally be derailed by unfavorable rolls. For some players, this unpredictability captures the spirit of traditional tabletop games, where risk and randomness are part of the excitement. For others, it may feel as though skill is sometimes overshadowed by luck. The balance between agency and randomness is central to the game’s identity, and enjoyment largely depends on how comfortable a player is with chance influencing progression. The game’s tone leans heavily into lighthearted fantasy parody. Dialogue and character designs embrace exaggerated tropes, poking fun at classic dungeon-crawling narratives. The world of Middle Board feels intentionally whimsical rather than epic, framing the adventure as a tongue-in-cheek quest rather than a serious campaign. This humor adds personality, though its simplicity may not resonate with everyone. The story serves primarily as a backdrop for the mechanics, providing context without demanding emotional investment. Visually, DICETINY adopts a functional indie aesthetic. Character models and board layouts are clear and readable, but not particularly elaborate. The interface prioritizes clarity over style, ensuring that dice outcomes, card effects, and enemy statistics remain easy to track. Sound design and music are unobtrusive, supporting gameplay without drawing significant attention. The presentation aligns with the game’s small-scale ambitions, focusing on usability rather than spectacle. Replayability comes from experimenting with different hero classes and navigating varied board configurations. Each run can unfold differently due to procedural elements and dice outcomes, encouraging multiple attempts. However, the absence of deep meta-progression systems or expansive unlock trees means long-term engagement may depend largely on appreciation for the core loop itself. Players seeking extensive deck-building depth or evolving campaign systems may find the content somewhat limited, while those drawn to quick, strategy-focused sessions may appreciate its concise structure. Ultimately, DICETINY: The Lord of the Dice occupies a niche space between digital board games and light tactical RPGs. Its fusion of dice-based movement, card combat, and playful parody creates moments of clever strategy punctuated by unpredictable twists. While it lacks the mechanical depth and production polish of larger strategy titles, it succeeds as a compact and accessible hybrid experience. For players who enjoy tabletop-inspired mechanics and are willing to embrace randomness as part of the challenge, it offers an engaging and occasionally surprising journey through its dice-driven fantasy realm. Rating: 7/10
I can't recommend this game because the game constantly crashes to desktop.
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Trends
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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