
DICETINY is a turn-based card and board game mash-up set in a fantasy world that offers strategic card and board game experience with its unique game mechanic. An adventure full of parodies and humor awaits you! Use spells and minions to help Heroes save Middle Board from a Dark Lord!
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Languages: English
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Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
버그로 계속 튕김
System requirements exceeded, still runs slow and choppy. Dialogue tries to be funny, fails. Not worth the time to play or extensively review. Refunded purchase price.
até que é bom! tipo banco imobiliário
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Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played this game for less than 30 mins and its already incredible! Great little strategy board game and tons of jokes jam packed into this gem. And if that wasn't enough, this game would be more than worth the price of admission at 10x its cost
There’s an RPG dice game on mobile that was pretty good and it was the main reason that I bought this, figured it’d be as good or creative but it just falls short. The visuals are a bit messy and it’s not presented in a way where you can tell what’s going on at a glance. I was still playing it though figured I’d finish it but when I encountered a crash on the same fight, TWICE, I figured Nah, I’m not wasting more time on this. Overall score 1/10
I love this Game!!! Its simply the best Boardgame i have ever seen. The Story is very funny and the game itself is great fun, too. The Rules are simple and easy to understand. I love the Artstyle and the many, many Eastereggs in it. I dont found any Bugs till now.
Без русского языка очень тяжело
A fun game, if you take it for what it is: a campy, silly sequence of bite-sized board game battles. The mechanics of the game are simple but have enough variety to make it interesting and each game is relatively short making it perfect when you want a quick game. It's not a complex game but it's fun for what it is and is a STEAL for the current price. On a side note, I have never (yet?) had any issues with bugs or crashes that others have complained about.
DICETINY: The Lord of the Dice, developed by Fakedice and published by JnK, is a compact strategy hybrid that fuses digital board game mechanics with card-based combat and a playful fantasy parody tone. Built around the idea of dice-driven progression through dungeon-like boards, the game attempts to recreate the unpredictability of tabletop adventures within a lightweight digital framework. While modest in scope and presentation, it offers a distinctive blend of luck and planning that appeals to players looking for a casual but strategic experience. The core gameplay revolves around navigating a board filled with monsters, events, and objectives. Movement is dictated by dice rolls, immediately introducing an element of randomness that shapes every run. Each hero class comes equipped with a unique deck of spells and abilities, allowing for variation in strategy. Combat unfolds through card interactions and summoning mechanics, where players must manage limited resources and decide when to use powerful spells or conserve them for tougher encounters. The interaction between board positioning and hand management creates moments of genuine tactical decision-making, particularly when planning routes to avoid unfavorable tiles or preparing for boss encounters. However, the heavy reliance on dice rolls can produce mixed results in terms of player satisfaction. Because movement and certain outcomes are dictated by chance, strategic plans can occasionally be derailed by unfavorable rolls. For some players, this unpredictability captures the spirit of traditional tabletop games, where risk and randomness are part of the excitement. For others, it may feel as though skill is sometimes overshadowed by luck. The balance between agency and randomness is central to the game’s identity, and enjoyment largely depends on how comfortable a player is with chance influencing progression. The game’s tone leans heavily into lighthearted fantasy parody. Dialogue and character designs embrace exaggerated tropes, poking fun at classic dungeon-crawling narratives. The world of Middle Board feels intentionally whimsical rather than epic, framing the adventure as a tongue-in-cheek quest rather than a serious campaign. This humor adds personality, though its simplicity may not resonate with everyone. The story serves primarily as a backdrop for the mechanics, providing context without demanding emotional investment. Visually, DICETINY adopts a functional indie aesthetic. Character models and board layouts are clear and readable, but not particularly elaborate. The interface prioritizes clarity over style, ensuring that dice outcomes, card effects, and enemy statistics remain easy to track. Sound design and music are unobtrusive, supporting gameplay without drawing significant attention. The presentation aligns with the game’s small-scale ambitions, focusing on usability rather than spectacle. Replayability comes from experimenting with different hero classes and navigating varied board configurations. Each run can unfold differently due to procedural elements and dice outcomes, encouraging multiple attempts. However, the absence of deep meta-progression systems or expansive unlock trees means long-term engagement may depend largely on appreciation for the core loop itself. Players seeking extensive deck-building depth or evolving campaign systems may find the content somewhat limited, while those drawn to quick, strategy-focused sessions may appreciate its concise structure. Ultimately, DICETINY: The Lord of the Dice occupies a niche space between digital board games and light tactical RPGs. Its fusion of dice-based movement, card combat, and playful parody creates moments of clever strategy punctuated by unpredictable twists. While it lacks the mechanical depth and production polish of larger strategy titles, it succeeds as a compact and accessible hybrid experience. For players who enjoy tabletop-inspired mechanics and are willing to embrace randomness as part of the challenge, it offers an engaging and occasionally surprising journey through its dice-driven fantasy realm. Rating: 7/10
널 혼내주러 주사위를 굴린다. 주사위를 굴리고 이동하고 싸우는 게임입니다. 필드에는 자신과 적이 존재하며 서로의 진행 방향이 반대입니다. 물론, 라인이 1개인 맵이 존재해서 진행 방향이 동일한 경우도 있죠. 주사위 이동 외에 크게 3가지 액션을 전후로 자유롭게 사용할 수 있습니다. 보유한 골드를 소모하여 카드를 1장 드로우할 수 있으며, 액션 포인트를 소모하여 영웅이 보유한 스킬을 발동할 수 있죠. 또한, 보유한 카드를 액션 포인트를 소모해 사용할 수 있습니다. 카드는 플레이어를 따르는 하수인을 소환하는 크리쳐 카드와 특수 능력을 발동하는 스펠 카드로 나뉘며 코스트가 높을수록 효과도 극적이 됩니다. 참고로, 플레이어 캐릭터는 체력/방어력(1회석 공격 방어)/공격력(적에게 주는 대미지)로 나뉘는대 스리쳐의 경우에는 체력=레벨=공격력 역할을 수행합니다. 또 크리쳐들마다 특수한 능력을 가지고 있으며 항시 발동/소환시/사망시 등 특정 이벤트 상황에 맞춰서 능력들이 발동합니다. 주사위를 구리고 나오는 숫자만큼 이동을 하는대 중간에 도발 능력을 가진 적이 잇으면 멈춰서 전투를 하게 되는데, 일정 확률로 대상을 고용할 수 있는 상황이 발생하기도 합니다. 이때 보유한 골드를 소모하여 대상을 자신의 팀으로 고용할 수 있고 골드가 아깝다면 그냥 전투를 진행할 수도 있죠. 참고로, 이 고용은 중립이던 적이던 상관없이 확률적으로 발동합니다. 그렇기에 높은 코스트로 소환한 아군 녀석이 적에게 쏙하고 배신을 하는 경우도 가끔 있죠. 개XX.... 그 외에도 휴식을 통해서 보상으로 얻은 젬을 소모해 크리쳐 또는 스펠 카드를 구매하고 자신만의 덱을 구성할 수 있고 전투로 합류한 아군 영웅을 출전시키고 그들의 덱을 구성할 수도 있죠. 특이하다면 카드를 공유하는 시스템이라 A영웅이 카드 3장 중 2장을 쓰고 있다면 B영웅은 해당 카드를 1장만 사용할 수 있습니다. 그렇기에 카드를 왕창 구매해서 부족한 경우를 방지하거나 나름 균등하고 전략적인 덱 구성이 필요하죠. 아쉬운 점 -생각보다 플레이어 정보 쪽으로 눈이 안가서 보유 정보 파악을 잘 못하는 경우 있음 -시작 캐릭터들 너무 우락부락 무서움(장난)
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