
Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Dicefolk is a tactical roguelite game based on customizable dice and monster-catching mechanics. On your adventure as a Chimera Summoner, you'll meet dozens of unique and powerful creatures that you can recruit to create the perfect team.
Embark on a thrilling quest to save humanity from the grasp of an evil sorcerer. Build a team from over 100 unique, hand-drawn Chimera to suit your playstyle. Unlock all the talismans to uncover the mystical secrets behind the Chimeras’ existence.
With a large variety of Chimeras to befriend and command, you'll need to strategize and adapt your playstyle to suit each battle. From tough tanks to speedy attackers, each Chimera brings a unique set of abilities to the table. Your tactical choices will determine your success in battle!
It’s all up to you! Customize your dice for maximum influence over your Chimeras’ attacks and abilities. Control the order in which battles play out and choose when parties take action. Dicefolk defies RNG and gives you unprecedented influence on the roll of the dice!
Each playthrough offers its own rewards, and the Chimeras you encounter in one run can be entirely different than those you find in another. With different Chimeras comes different strategies to assemble your team for the perfect run!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 866reviews | 89% | — | $391.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dicefolk : Small, Charming, Surprisingly Tough Roguelike Dicefolk is basically a roguelike / team-builder that gives me some of the same satisfaction as a deckbuilder, except instead of building a deck, you're building and optimizing a trio of monsters. A big part of the fun comes from experimenting with different creatures, passives, items and synergies, then adapting your team depending on what the run gives you. The dice mechanics also add another layer of decision-making and make fights more interesting than simply watching your monsters trade hits. Visually, I'm not going to pretend it's gorgeous, the graphics are a little rough and definitely won't be for everyone. But weirdly enough, they have their own charm. The art direction grows on you, and I actually like the overall universe and atmosphere quite a lot. As a smaller, more casual roguelike with a relatively short lifespan, Dicefolk absolutely does the job. It's easy to pick up, satisfying to learn, and there is enough depth in the team-building to make you want to try different combinations. That being said, if you spam the game like an absolute degenerate for hours and hours, the repetition becomes VERY noticeable. 😅 The structure doesn't change enough to support endless grinding, so I think Dicefolk is much better enjoyed as a compact experience rather than something you're supposed to play for hundreds of hours. Difficulty-wise, I have to give some context: as a game tester and someone who has competed at a top-world level in games, I usually have a hard time finding games that genuinely challenge me. The first few hours of Dicefolk are definitely on the easier side. But once you start pushing further, the game actually puts quite a few obstacles in your way. Some runs can go from completely under control to absolute disaster surprisingly fast. Whether that's difficulty or simply roguelike variance is up to you. 😄 Either way, I wouldn't call the game "easy" once you get past the introductory part. Bad decisions, bad preparation or an unfortunate sequence can absolutely punish you. Overall, Dicefolk isn't some gigantic genre-defining roguelike, and it doesn't need to be. It's a cool little game with an interesting concept, fun team-building, a charming universe and enough challenge to keep things interesting. For a short roguelike you can jump into casually, it's genuinely worth playing. Frenchcops YouTube / Content Creator Game Tester & Top-World Player
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Languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dicefolk is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is <<<<<< ABOOOUUUUUUT >>>>>> This mobile app is at a core level, a very lazy ripoff of Slay the Spire with cartoony anime reject artwork, and a mechanic where the CCG aspect of the game (you know, the best part) is replaced with a crappy "action dice" mechanic... and weirdly, not quite understanding how dice games work, you have to roll the dice for the enemy, too. That's not fun, but this really feels like a half-baked "Let's make some money off the back of Slay The Spire's concept" cash grab more than anything serious for PC gamers... well, it is a mobile app first and foremost, and developers pushing mobile trash onto Steam for profit is not okay. But that's what's happened here. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical shortcomings push this mobile app below minimum standards for any competently developed modern PC game. Let's talk about price and the value this represents for us gamers. Should you buy this mobile app? Is it among the best the Steam catalogue has to offer? This happens far more often than it should. Greedy mobile devs are attempting to scam PC gamers. On Steam this costs $15 USD, yet on the app stores it's only $5 USD. That is THREE TIMES THE PRICE you can buy it for on the app stores. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a mobile app just because it's been lazily dumped on Steam at an inflated price. This is unacceptable disrespect for PC gamers. This mobile app is being sold at a deliberately inflated price to try to scam PC gamers into paying more money than mobile gamers do for the exact same iPhone game. [i]They want you to pay $15 USD on Steam for a $5 USD mobile app!!![/i] Just who do they think we are?
Un jeu qui ne paie pas forcément de mine dans son trailer, et qui, à mon sens, ne retranscrit pas vraiment la profondeur de son gameplay roguelike très addictif… et c’est bien dommage. Le côté « petites créatures » peut facilement induire à croire à une sorte de Pokémon, mais il n’en est rien. C’est une vraie pépite où l’art de réfléchir à ses combos et à ses déplacements à chaque tour est capital. Les premiers runs peuvent paraître difficiles, mais avec l’expérience, vous apprendrez rapidement à vous sortir des combats les plus exigeants. Pour sa durée de vie conséquente et la profondeur de ses mécaniques, je recommande fortement.
The charming visuals, diverse chimeras and bountiful equipment are a huge plus for the gameplay loop. Although the replayability is a little tedious when it comes to unlocking more chimeras, the core gameplay is solid without it being too complcated.
It's good! Pretty simple, and it's easy to learn the mechanics on your first run, but there's a deceptively large amount of room for tactical play. It's easy to assume this would be a generic Poke-clone, but the gameplay couldn't be more different. Being in control of your opponent's moves as well as your own adds an interesting depth that I've personally never seen done before. Creature designs are good. Some are a little generic, but all games of this type suffer from at least a *few* misses. I'd say there are more bangers overall though, with Gargullet, Armantis, and Carascohl being some of my favorites. Synergizing an effective team of 3 chimeras before reaching the boss is fun and satisfying when it comes together, but the equippable items are where the *real* game is. There's such a huge variety and - so far - I haven't come across anything that feels totally useless. Just about everything has the power to significantly change how you battle and even which chimeras you might want to take with you to the final stretch. This game has way more depth than you might initially give it credit for at a glance or a single session. Runs are quick and don't drag on forever, but not over so quickly that you feel cheated. Core loop is repetitive but chimera and item spawns keep it fresh and unpredictable. I definitely see myself returning to this one a lot. ( Metoposkliros best boy. Fight me. )
Определенно лучшая игра про собирательство монстров
Oh, this is a lot of fun, I'm glad I gave it a shot.
Not quite on the level of slay the spire, but definetely one of the best in the genre.
a bit too simplistic and too random, hard to recommend but I cannot say it's a bad game
깨는 건 진짜 쉬움 몹 해금해도 초반 템 세팅 된 몹만 키우게 돼서 사실 기본 몹으로 엔딩까지 가는게 다반수임 한 5판정도 하면 질리기 시작 찍먹용으로 할만함 ㅎ 그래서 추천은 딱히...
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