
Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Dicefolk is a tactical roguelite game based on customizable dice and monster-catching mechanics. On your adventure as a Chimera Summoner, you'll meet dozens of unique and powerful creatures that you can recruit to create the perfect team.
Embark on a thrilling quest to save humanity from the grasp of an evil sorcerer. Build a team from over 100 unique, hand-drawn Chimera to suit your playstyle. Unlock all the talismans to uncover the mystical secrets behind the Chimeras’ existence.
With a large variety of Chimeras to befriend and command, you'll need to strategize and adapt your playstyle to suit each battle. From tough tanks to speedy attackers, each Chimera brings a unique set of abilities to the table. Your tactical choices will determine your success in battle!
It’s all up to you! Customize your dice for maximum influence over your Chimeras’ attacks and abilities. Control the order in which battles play out and choose when parties take action. Dicefolk defies RNG and gives you unprecedented influence on the roll of the dice!
Each playthrough offers its own rewards, and the Chimeras you encounter in one run can be entirely different than those you find in another. With different Chimeras comes different strategies to assemble your team for the perfect run!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't have much to say about this. The game is way overpriced. I did a few runs and already started thinking "is that really it". Looking at some gameplay videos confirmed that that's really it. The actual battle mechanic is quite innovative. You get random actions from a pool (represented by dice, which you can modify as well) for both your team and the enemy team, and you control both sides. The catch is you have to perform all the enemy actions available to them, and so you try to strategize who's getting hit when etc. This is cool. All the rest is just bland. The creatures are not interesting, progression is boring, all the playthroughs seem more or less the same, you always start with the same creatures so the beginning feels very repetitive... I simply couldn't do it. Fine for passing some time on your phone maybe, but cannot see why you'd want this on a computer, which is where I play.
I told myself one run. The dice had already scheduled my next five. Dicefolk is what happens when someone thought "what if Pokémon, but the RNG is your actual boss?" and somehow made it work brilliantly. You collect chimeras, you roll dice, you build a clever little strategy, the dice laugh at your clever little strategy, you adapt on the fly, you either feel like a genius or watch everything collapse in slow motion. Both outcomes are equally entertaining. Both will send you straight back to the start. Absolutely thriving. 🎲
Another really fun dice roguelite. It kind of combines Pokemon with dicebuilding, except that catching them is free and also there's interesting mechanic of controlling opposing moves. Which is my favorite part of the game as it deepens counterplay and thinking about your synergies quite a lot. The creatures are also designed in interesting ways, they have a bunch of unique abilitis that can be built around. It's also nicely designed on the graphical and audio sides. One small gripe with it is that some things could be explained better with tooltips, e.g. what the map POIs are - you learn it on the fly, but decision making on the first run gets hindered. Overall an 8/10 game for me and I recommend it for any roguelite/creature game fan - especially if it gets bundled, which is more likely now that it has been in HB.
If you like NeoPets and roguelikes this game is for you!
这个游戏的难度系统拯救了它。 局内的流派挺匮乏的,一个角色基本就是1-2种玩法,而且三个宠物导致构筑空间很小。 但是这个游戏局外的难度系统不止提升敌人强度还提升自己强度,高难的情况下反而更好凑出套路,还算有点重玩价值
Easy-to-learn gameplay with a fun loop!
5.5/10 Not particularly recommended but not actively bad either. This game lacks the sauce for me. I think its well designed, unique and has a lot of good player choice in each run. On paper everything is fine. In practice its just not hooking me. The closest comparison to this game is Slice and Dice you largely swap chimeras with a series of challses that evovle and that game is amazing. Those battles are creative and the flow is quick and snappy. This games combat drags on a bit with idle dice and rotations that aren't impactful. Starvadars explores movement in a run based game and finds a way to make that super fun. Here it certainly matters but its just not part of the fun and many times I just opt to not use that dice for a variety of reasons. I got this game as part of a humble choice monthly bundle. Glad I played it. The quality of card and dice games is extremely high and this just doesn't break through enough. Its fine. I struggle to recommend it. Personal Feedback: I think the dice customization stuff is AWESOME but underutilized here...I feel like you need at LEAST twice as many ways to pick new dice faces over the course of the run.
https://youtu.be/UXfaawUuYKs Delightful creature and character design marred by pacing that makes every battle drag out due to far too many actions being time consuming neutral actions.
A very nice game. Every run is different and alot of strategy's are possible. It's also very forgiven, mistakes are allowed.
This game is so much better than I expected it to be. So many different build styles, pretty large selection of chimeras with a variant for them, and the nice rougelike loop with harder modes and challenges. All in all I had a lot of fun and will be back to 100% it.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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