
Dice of Fate - A 3D logic puzzle. You're locked in an ancient sanctuary and don't remember how you got there. Your key to salvation lies in dice that hold ancient magic.
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Dice of Fate - A 3D logic puzzle. You're locked in an ancient sanctuary and don't remember how you got there. Your key to salvation lies in dice that hold ancient magic.
Your task is to find numerical correspondence between the dice and mysterious runes. Each successful match awakens power, shaking the shackles of this place. Master the logic of the dice and find your way home.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
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[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Dice of Fate is an asset flip, what Valve calls a "fake game". The "developer", Bell Studio/Enoops/Mikki-Boi/Louie Inc/Jony Dev (wow, so many fake accounts), took a basic physics puzzle game template from Unity, slapped a couple of asset flipped cubes on it, and dumped the results onto Steam as a cash grab scam. Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs by this same developer using fake accounts to try hide his identity: [list] [*] "[url=https://store.steampowered.com/app/4244780]Goblin Dish[/url]", as "Bell Studio" [*] "[url=https://store.steampowered.com/app/4452770]Dice of Fate 2[/url]", as "Bell Studio" [*] "[url=https://store.steampowered.com/app/1776900]Sunny Beach[/url]", as "Enoops" [*] "[url=https://store.steampowered.com/app/1752190]Cubicus[/url]", as "Louie Inc" [*] "[url=https://store.steampowered.com/app/1925730]Block Breaker[/url]", as "Louie Inc" [*] "[url=https://store.steampowered.com/app/1570740]Sacred Cubes[/url]", as "Louie Inc" [*] "[url=https://store.steampowered.com/app/1599520]Sacred Cubes 2[/url]", as "Louie Inc" [*] "[url=https://store.steampowered.com/app/1988440]Block Breaker 2[/url]", as "Louie Inc" [*] "[url=https://store.steampowered.com/app/1754350]Cubicus 2[/url]", as "Louie Inc" [/list] Look for yourself... these are all exactly the same game! This unethical behaviour should be no surprise, as Bell Studio are known asset flippers who've previously taken the work of real developers, changed the name and put their own name on it, so they can sell it on Steam and try to scam gamers and get paid for someone else's work. Take a look at this: [list] [*] "[url=https://store.steampowered.com/app/4232770]Driver Night Trip[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/industrial/polygon-construction-pack-art-by-synty-168036]POLYGON - Construction Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1599510]Deadly Threat[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]POLYGON Dungeons - Low Poly 3D Art by Synty[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1442380]Book of Shadows[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-low-poly-3d-art-by-synty-112212]Polygon Western - Low Poly 3D Art Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1801000]Traffic Racing[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/traffic-racing-complete-kit-62954]Traffic Racing complete kit[/url] developed by Codeer Studio [*] "[url=https://store.steampowered.com/app/1499860]Fast Wings[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/sky-flight-full-game-template-113460]Sky Flight Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/1599530]Little Adventure[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [*] "[url=https://store.steampowered.com/app/1691290]Little Adventure 2[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]" = [url=https://syntystore.com/products/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Dice of Fate" is just a basic Unity game blueprint for mobile phones where you tap on blocks to remove them and let the others fall, and doesn't have any merit as a proper, fully fledged PC game, so this copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. They make it harder for gamers to find genuine games made by honest developers. To cement the position of this asset flip as nothing but a cash grab, it was dumped onto cheap DailyIndieGame shovelware bundles very shortly after launch. Don't reward this morally bankrupt, unethical behaviour from Bell Studio. It's also worth noting Enoops have used fake/paid reviews illegally, in an attempt to mislead and defraud gamers into seeing a positive score for an asset flip and buying it... this is highly unethical. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Dice of Fate is a first-person puzzle adventure developed and published by Bell Studio that focuses on logic, exploration, and environmental mystery inside an ancient sanctuary powered by magical dice and rune-based mechanisms. The game immediately places players in a strange and isolated structure with almost no explanation, forcing them to uncover the purpose of the sanctuary through experimentation and observation rather than direct storytelling. Unlike puzzle games that rely on fast pacing or constant cinematic moments, Dice of Fate embraces a much slower and more methodical approach. It is designed around patience, pattern recognition, and gradual understanding, creating an experience that feels both intellectually engaging and atmospherically immersive. The result is a calm but rewarding puzzle-focused adventure where every solved mechanism feels like uncovering another hidden piece of a forgotten magical world. One of the game’s greatest strengths is the way it handles puzzle progression. The central mechanics revolve around enchanted dice connected to glowing runes and ancient magical systems scattered throughout the sanctuary. At first, the interactions seem fairly simple, asking players to understand basic numerical relationships and symbolic clues. However, the complexity gradually expands as the game introduces layered systems that require combining logic, environmental awareness, and experimentation. This progression feels natural because the game rarely overwhelms players with information too quickly. Instead, each new mechanic builds logically upon previous concepts, creating a strong sense of intellectual growth as players become more familiar with the sanctuary’s hidden rules. Solving later puzzles becomes especially satisfying because success depends on genuinely understanding the game’s logic rather than relying on random guessing. The environmental design also deserves significant praise because the sanctuary itself feels like an important character within the experience. Every hallway, chamber, magical device, and rune-covered wall appears connected to a larger purpose. The game avoids the feeling of disconnected puzzle rooms by making every mechanism seem like part of an ancient structure that once operated as a complete system. Unlocking doors, activating forgotten machines, and restoring dormant magical energy creates the impression that players are slowly bringing the sanctuary back to life. This integration between gameplay and world design helps the experience feel immersive because progression becomes directly tied to uncovering the structure’s hidden history and functionality. Atmosphere is another area where Dice of Fate performs remarkably well. The sanctuary feels isolated, mysterious, and quietly unsettling throughout the entire experience. Dim lighting, silent chambers, glowing magical symbols, and ancient architecture create a mood that constantly encourages curiosity. The game relies heavily on environmental storytelling rather than direct exposition, allowing players to interpret the sanctuary’s purpose and history through visual details and subtle clues. This minimalist narrative style works especially well because it keeps the focus entirely on exploration and discovery. There are very few interruptions through cutscenes or lengthy dialogue, allowing the atmosphere itself to drive the player’s motivation forward. The pacing contributes heavily to the game’s immersive quality. Dice of Fate understands the importance of allowing players time to think and absorb their surroundings. New mechanics are introduced gradually enough that players rarely feel lost during the early stages, while later sections provide enough complexity to challenge more experienced puzzle fans. The game rarely rushes progression, instead encouraging players to move carefully through the sanctuary while paying attention to every detail hidden within the environment. This slower rhythm creates a surprisingly relaxing experience despite the increasing difficulty of the puzzles. There is genuine satisfaction in spending time analyzing clues and finally understanding how the sanctuary’s magical systems interact with one another. Exploration remains consistently rewarding because the sanctuary is filled with hidden chambers, optional pathways, secret interactions, and environmental clues that encourage careful observation. Players who pay attention to subtle details often discover hidden areas or puzzle solutions that feel personally earned rather than directly handed to them. Certain rooms are especially memorable because they combine visual atmosphere with clever puzzle mechanics in ways that make the sanctuary feel ancient and alive. The game successfully captures the feeling of uncovering forbidden knowledge hidden deep within a forgotten structure, which strengthens the sense of mystery throughout the experience. Visually, Dice of Fate adopts a relatively simple fantasy-inspired art style that prioritizes readability and mood over technical realism. The environments are not graphically complex compared to larger puzzle adventures, but the lighting and environmental composition create a convincing atmosphere throughout the sanctuary. Glowing runes, shadowy corridors, magical effects, and stone architecture all contribute to a world that feels ancient and mystical without needing excessive detail. The visual design works because every area supports the game’s central themes of mystery and discovery. Players are always able to clearly identify important puzzle elements while still remaining immersed in the sanctuary’s eerie atmosphere. The sound design is another major highlight. Ambient sounds echo softly throughout the structure, reinforcing the feeling of isolation while also making the sanctuary feel strangely alive. Magical mechanisms activate with satisfying audio feedback, and environmental sounds subtly suggest hidden power operating beneath the surface of the sanctuary. The soundtrack remains restrained and atmospheric, rarely distracting from the puzzle-solving process. Silence is used extremely effectively, especially during moments where players are carefully studying their surroundings in search of clues. The audio design complements the game perfectly because it creates tension and mystery without ever becoming overwhelming or intrusive. However, Dice of Fate also has several noticeable limitations that prevent it from fully reaching the level of the strongest puzzle exploration games. The most significant issue is gameplay repetition during longer sessions. Although the puzzle mechanics remain engaging for much of the experience, the overall gameplay structure changes very little from beginning to end. Players spend most of their time exploring rooms, interacting with magical systems, and solving rune-based logic challenges. Those who enjoy pure puzzle experiences will likely remain invested, but players looking for dramatic gameplay shifts or broader mechanical diversity may eventually find the experience somewhat repetitive. Dice of Fate is ultimately a focused and immersive puzzle experience that blends atmospheric exploration, environmental storytelling, and satisfying logical challenges into a memorable adventure for fans of thoughtful and methodical gameplay. While repetitive structure, limited narrative depth, and technical simplicity occasionally hold it back, the game’s strong atmosphere and rewarding puzzle progression still make it an enjoyable and intellectually engaging journey built around mystery, discovery, and magical logic. Rating: 6/10
没中文 没成就 命运之骰 《命运之骰》是一款 3D 逻辑解谜游戏。 你被困在一座古老圣殿之中,全然记不起自己是如何来到此地。而你脱困的关键,就在蕴含古老魔法的骰子之上。 你的任务是找出骰子数字与神秘符文之间的对应规律。每一次成功匹配都会唤醒远古力量,挣脱这片禁地的束缚。掌握骰子的逻辑奥秘,找到回家的出路。
评分:2/5 评测:益智游戏,玩法是通过消除下方的方块,让骰子掉落到目标位置,并改变成对应点数,坚持3秒即可通关。玩到倒是还可以,但是关卡的设计实在难以赞赏,并没有一个正常的难度曲线,从初期开始基本就都是穷举试出来的。并且每关开局就都把终点的位置直接用方块压住了,需要重开很多次才能正式看见目标条件,十分逆天。此外游戏的系统部分也有很大问题,比如进入设置后居然没有返回键,需要用ESC来退出,关卡内也不能按R重开,需要打开菜单然后从里面找restart,相当麻烦。整体体验并不好玩
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