
Shape and lead your own fully customisable (and debt-ridden) family of Inquisitors in charge of hunting the chromatic monsters infesting the city. Unlock unique abilities, hang out with eccentric nobles, learn the secrets the city holds while occasionally delivering ice cream!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 1.5/day in the week after.
About


Shape and lead your own fully customisable (and debt-ridden) family of Inquisitors in charge of hunting the chromatic monsters infesting the city. Unlock unique abilities, hang out with eccentric nobles, learn the secrets the city holds while occasionally delivering ice cream!

Begin your legacy by creating and defining your own Noble Family with its own unique visual identity.
Advance your family agenda by marrying partners with the right combination of skills
Incubate new heirs ready for the battlefield inheriting both powers and looks from their parents.
See your lineage unfold as you lead the chromatic inquisitors from ruin to prominence

Attend the Academy and pick amongst a plethora of classes with over 200 unique powers.
Have each character grow as they embark on their own personal journey combining abilities, passives and stats.
Let your characters break the game by discovering and creating over the top builds and synergies
Customize your campaign by mixing game modifiers, making each playthrough unique to you.

Earn favour with the eccentric elite of Neo-Talis by completing their odd missions and tasks
Use your newfound allies' influence to unlock new facilities and acquire powerful skills
Forge a bond with each noble and delve into their personal story as your relation deepens
Who will be your allies as you climb to the top and define your legacy?

Navigate the battlefield by rolling dice and use them to control your knights in combat
Combine dice to unleash your characters’ powerful abilities and decimate your foes
Reroll specific dice to be the master of your own fate
Adapt to the roll of the dice to optimise your turn and achieve victory

Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有致命bug,玩着玩着金币不能给人员升级了,一级的后期就只能代练,2000多钱只能治疗用,笑死了
Just beat the game, very fun experience! Love the art style and the small cast of characters you interact with are enjoyable. Hope to see more from this team in Neo-Talis or otherwise :)
not fun, good character customization, reddit humor, boring enemies, cool music not worth the price tho for sure unless you are really really autistic about turn-based games
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo fenomenal. Joguei na dificuldade mais difícil padrão e me diverti muito com 50 horas de jogo já. Recomendo muito para aqueles que buscam estratégia e adaptação neste incrível Roguelike TTRPG. Além da arte e trilha sonora perfeita para esta obra. Meu único lamento é em saber que terei de esperar o próximo jogo dos mesmos devs e com mesmo estilo.
This game has the sauce. Dice-based X-com-esque roguelike something something... it rules. Leveling up your characters feels very fun as you put together progressively more cracked combinations. There's a risk-vs-reward element to the dungeons + permadeath that feels tough but fair, challenging you to push your squad to the limit every run. Fun fun fun!
Remind me of Chalice, nice game, cool stuff and you can create your overpowered legacy !
Great game love the concept
peak
Dice Gambit approaches turn-based strategy with an unusual combination of tactical battles, dice management, character development, and generational family building. Instead of simply assembling a permanent squad and improving it until the end of the campaign, the game places an entire noble family at the center of progression. Developed by Chromatic Ink and published by Spelkollektivet and WhisperGames, it takes place in Neo-Talis, where your family serves as Inquisitors tasked with confronting strange chromatic creatures while attempting to restore its reputation and escape financial trouble. The most memorable feature is the family system. Players establish their own noble household and gradually expand it through relationships, marriages, and future generations. Characters can find partners, have descendants, and pass aspects of their appearance and abilities to their children. This gives progression a satisfying long-term quality because a successful character can influence the family even after the next generation takes over. Watching the household transform from a struggling family into a collection of increasingly capable Inquisitors creates a sense of ownership that a conventional roster system would struggle to reproduce. Combat revolves around dice, but there is considerably more strategy involved than simply accepting random results. At the beginning of turns, dice determine the resources available for movement and abilities. Players must decide how those results should be distributed across their characters, while rerolling selected dice provides some control when luck refuses to cooperate. Certain abilities also require particular dice combinations, encouraging you to carefully consider whether an ordinary action is worth taking or whether those resources should be preserved for something more powerful. Randomness inevitably means that some turns will not unfold according to plan. This can be frustrating for players who prefer tactical games where every possible outcome can be calculated beforehand. However, it also creates one of the game's most enjoyable challenges. Strong play involves adapting to imperfect rolls rather than repeating a fixed sequence of optimal actions. A disappointing result can force you to improvise, while an excellent combination can suddenly create an opportunity for a devastating attack. The ability to manipulate dice prevents the system from feeling entirely dependent on luck. Character customization adds another substantial layer. The Academy allows family members to develop through different classes and access a large collection of powers. With more than 200 abilities available, there is plenty of room to experiment with combinations of active skills, passive effects, and character statistics. Discovering abilities that complement one another can produce extremely effective builds, and this freedom makes developing each family member almost as entertaining as actually taking them into battle. The generational mechanics make experimentation even more interesting because useful characteristics can influence future descendants. Life in Neo-Talis extends beyond fighting monsters. The family interacts with eccentric nobles, completes assignments, earns favor, and unlocks additional opportunities. Developing these relationships can reveal personal stories while also granting practical rewards such as new facilities and abilities. These activities help establish a rhythm between battles and ensure that progression is not exclusively tied to combat. The game's sense of humor also keeps the atmosphere relatively light despite the responsibilities placed upon the family. Visually, the colorful art direction fits the eccentric setting particularly well. Characters possess enough personality to make the family customization meaningful, while the isometric battlefields provide a practical view of tactical encounters. The presentation favors charm and readability over realism, giving Neo-Talis an identity that matches the playful nature of its mechanics. Seeing recognizable features appear across different generations also strengthens the impression that you are following a genuine family rather than recruiting interchangeable units. The strongest aspect of Dice Gambit is ultimately how effectively its systems interact. Battles improve characters, character development creates new tactical possibilities, social relationships expand your options, marriages shape future generations, and descendants continue the family's progress. These mechanics provide a reason to think beyond the immediate encounter. The extensive customization and campaign modifiers also offer good replay potential, especially for players who enjoy testing unconventional combinations rather than searching for one rigid strategy. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Dice Gambit is a creative tactical RPG that makes its unpredictable combat part of a much larger progression system. Dice mechanics provide uncertainty, extensive abilities encourage experimentation, and the evolving noble family gives the campaign a distinctive long-term purpose. Players who strongly dislike randomness may find some encounters frustrating, but those willing to adapt to unexpected rolls will find considerable strategic depth underneath its colorful exterior. Its mixture of tactical improvisation and generational progression gives it an identity that feels refreshingly different. Rating: 8/10
Um jogo extremamente bom, MUITO bom, a arte do jogo é linda a gameplay é interessante e bem indagante, pra quem gosta de RTS e jogos de dado/roguelite o jogo é uma perola, amei a gameplay, musica e os DEVS se importaram em trazer a tradução para outras línguas(como português brasileiro) é uma pena que o jogo não seja tão famoso quando merecia e fiz questão de recomendar a amigos para que joguem A historia é divertida e as mecânicas de criação de personagem são engraçadas e bem feitas, batalhas difíceis porem nunca senti que foram injustas, ainda não cheguei ate os últimos atos, mas até agora o jogo foi um top tier, e merecia muito mais reconhecimento do que tem. Espero que os DEVS não sintam que o jogo teve um lançamento ruim por não terem uma fanbase ou tanto jogadores quanto demais jogos e que continuem o suporte e a produção dessa obra de arte Ansioso para futuros updates e DLCs!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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