
Dice & Dungeons is a unique deck builder. You build a DICE deck (dicebuilding)! Explore dungeons, fight enemies with increasingly difficult and get new dice to your deck. A dungeon and it's challenges are never the same as before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is a lot of fun so far and has a lot of potential. I absolutely think it's worth checking out. The dice system is interesting and allows for a lot of build freedom and customization. Fights can be challenging and the decisions you make about which dice to buy or burn seem to matter a lot to your character's strength and consistency. I'm going to keep playing this and I look forward to seeing where the game goes. I do think there are a few things that would make the game experience feel better and are standing in the way of it being a truly addictive little gem of a dungeon crawler. - Tool tips! It's not that hard to figure out what things do, but a hover-able tool tip over the icons would just make it that much simpler to really evaluate items in the shop, for example, or see what an enemy's dice can do, especially if you haven't seen a symbol before. - On that note, some way to look at your current equipment/dice bag while in the shop would be nice way to add more information for the player when deciding on what to buy. - A "map" or fight counter. At the moment, the card flipping for battles and encounters is totally fine, but IMO, even a simple counter that shows how many "flips" to a boss would be nice. It just didn't feel like I was progressing through the deck, and because the battles often happen one right after the other, I started to get some "fight fatigue" just waiting for a shop to happen. - The encounters themselves feel a LITTLE slow to me. It's not that bad, but maybe if the hero and enemy dice rolled simultaneously it would speed things up a little bit. It doesn't seem like it would affect the decision-making during turns and it would cut a fair amount of time off of each fight, which raises my willingness to do multiple runs in one sitting. - On that note, IMO I think it'd be a little easier visually if the dice rolled over the area where you first see them come out of the bag, rather than over the cards. Again, it's not that bad, but the top of the play screen is a little busier than the bottom, and it seems like it might be a "cleaner" spot to really assess your dice. It's a cool game though. I'm glad I picked it up!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo tem tudo pra ser ótimo, porém infelizmente algumas decisões do design geral são questionáveis: Muitos dados são rolados de uma vez. Uma das coisas interessantes de jogos de rolar dados é excitação de ver que resultado irá cair. Porém, como vários dados são jogados de uma vez, não dá pra acompanhar o que está acontecendo, e o resultado individual de cada dado perde muita importância. Não dá pra escolher quais dados rolar! Acho que se a cada turno o jogador puxasse alguns dados, e pudesse selecionar 2 ou 3 deles pra rolar, o jogo se tornaria divertido.
Nice little game, time waster that is enjoyable.
J'aime bien l'idée mais dans les fais je trouve le jeu extrêmement vide. Il manque énormément de contenu.
Entretenido pero los dados aparecen poco diferenciados y creo que se mereceria una run infinita. Algun que otro bug al lanzar las dados, pero lo encuentro un juego correcto y entretenido.
Its alright, worth the price for fun for a little bit. Kinda wish it had a bit more depth and some battles kind of dragged. But Its ok. Dev could do a lot of neat things with this system though so looking forward to what comes next.
It's fun, but can be extremely boring.
When every time I run up against a monster with sneak, I am made to ragequit due to the inanity of the design... it's a nice idea, but between its very rough graphics, poor documentation, and terrible-but-too-common situations, I can't recommend.
Small game, interesting, simple rules. During 1,5 hours of playing, however, she got stuck twice and I lost my progress in the dungeon.
I had to ask for a refund. The premise of composing your dice pool looking to exploit a specific strategy or synergies is good. The problem comes in the execution, where you become a mere spectator, which might not be bad if the combats were fast, but nevertheless the current mechanics lead to eternal combats, where you inevitably end up getting bored. And also the game asks you to click in some cases, where you have no decision to make.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $406.9K | 721 | 78% | $24.99 | |
| $161.1K | 591 | 95% | $11.99 | |
| $285.2K | 533 | 81% | $19.99 | |
| $2K | 34 | 82% | $1.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 93 | 88% | $0.99 | |
| $2.3K | 50 | 32% | $3.49 | |
| $2.3K | 198 | 95% | $0.99 | |
| $2.3K | 145 | 56% | $0.55 | |
| $2.3K | 119 | 66% | $0.99 | |
| $2.3K | 54 | 69% | $1.99 |