![Di[c]E](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1278860/713ed69524256d6ce2f2dc796c1a061b54054654/header.jpg?t=1755829938)
Di[c]E is a 3D survival game where dice are your only weapons. Craft equipment to grow stronger and defeat hostile forces. Uncover the secrets of a mysterious island and find a way to escape.
Modeled estimate, not a reported figure. How we estimate →
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About
Stranded on a strange island where ancient hostile forces lurk in the shadows, you must survive, explore... and find your way home.
Scavenge for water, food, shelter. Battle disease, exhaustion, and despair.
Forage, mine, fish, cook—but also fight. Craft equipment to gain unique Power Dice (wood/silver/gold), swaying your fate in critical moments.
Key actions—especially combat—are resolved through dice rolls. Forge gear tailored to each challenge, and outmaneuver dangers in a living world ruled by day/night cycles.
What secrets does this island hold? What are you truly fleeing? And how far will you go to survive?
Struggle to survive in a hostile environment and find a way back to civilization.
Explore the island and gather resources to meet vital needs while avoiding disease, exhaustion, or despair.
Upgrade your camp to improve rest, healing, and survival conditions.
Craft equipment to obtain Power Dice (Wood/Silver/Gold) suited for every challenge.
Uncover secrets of an island both beautiful and eerie, shaped by day-night cycles.
Reveal the truth behind your arrival, the hero’s intentions, and the shadows of their past.
Face enemies in turn-based combat where strategy and dice decide your fate.
Dice or Die offers unique tabletop-inspired gameplay.
Most critical actions are resolved by dice rolls, adding uncertainty to your journey.
Acquire these Power Dice through equipment—crafted in wood, silver, or gold tiers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Reviews
There is no tutorial, no way to bind keys I can find ? The camera PoV is horrible. Needs a lot of work to be able to sell IMO.
The concept of this game is refreshing. It reminds me to the pen&paper/tabletop games where I used such dice a lot myself. Instead of an invisible random success/failure program I can see the dice rolling. It makes the game slower than some other survival games, but it also adds a lot of "flair" which I like. The Developer is polite and open for suggestions, and the game is better playable than some other Early Access games that I tried to play. I can walk around, loot plants, chests and other things for food and crafting. When I go sleeping, the game is saved, and after relog, the items are still available (some devs of other games failed in that point). From my point of view I can recommend this game, but of course there is still room for improvement, which is for me fully logical and acceptable in an Early Access game. And it gives me the possibility to add my own ideas into development. I will definitely keep this game in my library.
这个游戏是个魔幻类型的生存游戏,游戏的剧情大致是说主角本来在帝国监狱,然后不知道怎么就跑出来了,流落到了一个岛上,躲避帝国“警察”的追踪,但是这个岛上也有秘密,所以主角就一边生存一边探查秘密。 游戏的画面嘛,UNTIY引擎,独立制作组,这些你想到了什么? 个人觉得画面的表现也就比《剑士》那游戏好一点。而且游戏的视角不能转向,放大缩小几乎和没有一样,没有什么建模虚化,容易被高的东西挡住视角。 虽然说游戏的主要玩法是生存,但是大部分能干的事情或者都可以通过投掷骰子来决定。穿装备可以增加投掷骰子的数量。 也可以不投掷骰子完成事情或者战斗,但是收益明显变小--鼓励赌博呗。 毕竟游戏名字叫做《DICE OR DIE》,感觉官方是在鼓励投掷骰子的意思。“不投骰子就要死”,哈,真是直白。 游戏还在EA,问题很多,这里说两个我觉得很重要的地方。 首先是没有教程,上来连玩法都不说清楚就开始求生了,我的新手套装在哪?我的营地建在哪?好歹提示一下。 第二个就是游戏的中文了--有官中,但是那个翻译简直无语,一看就是机翻,讲真,用机翻还不如不加中文呢。 目前来说不是很推荐购买,建议等EA结束后再看情况购买。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
jeu truffé de bug , objet de quete qui bloque le jeu sans parler des rollback de 20-30 sec dans l'etat actuel fuilez ce jeu obligera les dev a avancer dans leur maj et y a du boulot!!!
fun a jouer
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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