
A Match-3 Roguelite where you build your deck of blocks, collect game-changing relics, and battle your way through crime bosses in an attempt to pay off your debt and escape the time loop.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
La verdad este juego me ha sorprendido, no es un juego complejo, es fácil de entender y aprender. Visualmente es amigable, e intuitivo. Tiene un cierto nivel de estrategia al momento de evolucionar los cuadros, puede parecer "sencillo" pero si no se piensa bien lo que se va a hacer, puede significar el final de la partida, lo cual es un reto para el jugador. Es un juego muy coqueto, para tener un momento casual y relajante.
Dexterous: Time to Steal is a gem for fans of roguelikes and pixel art. At first glance it feels similar to Luck & Loot, but instead of dice rolls you rely on a clever match-3 system where every tile in your inventory matters. Match swords to strike, shields to block, or upgrade tiles for bleed, poison, and other effects, the depth of strategy is surprising and really addictive. I loved how flexible the system felt: you can remove tiles to streamline combos, or stack a color to boost your odds of big matches. The node-based exploration adds variety, and every run feels different. Highly recommend if you love strategy, pixel art, and unique takes on roguelike combat! I highly recommend it!
I will start with saying this game is very fun and addictive, with a decent replayability. The biggest downside is that it feels like it should be longer. There is a wide variety of upgrades for blocks and different relics, however you don't get use of many of them. So far the best strategy seems to be to focus on just a specific colour of blocks and upgrade those. If you go the way of upgrading variety of colours or getting a relic that only affect a certain type of blocks you can end up not being able to use it in your run at all. First playthrough I assumed the upgrades will transfer into next difficulty run but that's not the case so I think the ¨campaigns¨ should be longer to have a stronger feeling of your upgrades actually taking you somewhere.
The devs sent me a free key and I didnt expect much. Did one run and I'm hooked. I just want to play more. Great blend of puzzle quest and slay the spire
This is a fun game! Harder than I expected. I like the mix of puzzle with dungeon crawler energy. Easy to get wrapped into it.
I am not even halfway through the clock hours but I have been really enjoying the game. I love playing puzzle games and the roguelite features add a fun flair to it. The character designs are fun and the different levels of challenging have been great. I'm looking forward to getting through the rest of the levels!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Related
| GeraScopia | $6.2K | 89 | 94% | $4.99 |
| A Sex Slave's Love Story | $6.2K | 123 | 61% | $3.84 |
| Fluid Engine PC Live Wallpaper | $6.2K | 182 | 70% | $2.59 |
| Hide and Secret Treasure of the Ages | $6.2K |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.6K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 73 |
| 42% |
| $4.99 |
| Crazy Santa | $6.2K | 74 | 76% | $4.99 |
| Richman 7 | $6.2K | 82 | 72% | $5.19 |
| $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |