
Devil, It’s Me is a game where you can build your own castle to defend against the waves of heroes set forth to defeat Magrandes. You play from the perspective of Magrandes to manage your castle. Fend off the endless hordes of heroes, overcome the odds and uncover the truth!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[b]이 게임은 제작사로부터 큐레이터 커넥트 받은 게임입니다.[/b] [h1]마왕이 되어 성을 건설해서 용사들 막는 게임[/h1] 한글화된 이 게임은 성인게임이 아닙니다. 플레이어는 다른 세상의 마왕으로 그 세상을 지배하기 직전에 어떤 마법?에 의해 이 세상에 떨어져버린다. 그래서 다시 원래 세상에 돌아가기 위해 포탈을 열어야 하는데!!! 그 포탈을 열기 위해서는 기술자가 필요하고 그 기술자를 부르기 위해서는 특정 조건 + 돈이 필요하다. 말 그대로 show me the money가 필요한 것이다. 그래서 마왕은 자신의 적성(?)을 살려 이 세상의 용사들을 자기가 있는 곳에 끌어모아 그 용사들을 등쳐먹고 고용한 몬스터들과 싸우게 해서 용사들이 가진 재산, 목숨을 빼앗는 게임입니다. 물론 목숨을 뺏는다고 끝나는게 아닙니다. 용사들의 시체는 가치가 있기 때문에 시체도 팔아먹는것입니다!!! 그러므로 용사를 최대한 끌어들이는게 중요한 게임입니다. 용사들을 끌어모으기 위해서 용사들이 쉴 마을도 만들어주고 용사들에게 유흥을 제공해주기 위해 카지도도 제공하고 용사들의 피로(?)를 풀어주기 위해 여관도 짓고 좋은 무기를 가지라고 상점도 세워줍니다! 왜 마왕을 죽이러 온 용사들에게 잘 해주느냐!!! 이렇게 좋은 컨디션 + 좋은 기분의 용사들의 시체는 좀 더 높은 가치가 있기에!! 말그대로 돈 때문에 이러는 겁니다. 물론 용사가 카지노에서 돈을 아주 많이 따면 우리가 메롱이 되기 때문에 카지노시설에다가 사기를 치는것(자동)도 가능하며 여관에서 자고있는 용사에게 첩자를 보내 이것저것 하는것도 가능합니다. 상점은??? 메롱같은 물건만 놓는것도 가능합니다. 이렇게 나온 용사들이 마왕에게 쳐들어오면?? [u]처음부터 마왕이 상대하는건 미풍양속에 어긋나므로 졸개 몬스터들을 보내서 싸우게 해줍시다.[/u] 졸개 몬스터들이 싸우다 죽으면 병원에 넣어서(자동) 치료시키고 다시 재배치(자동)하는것도 가능합니다. 이런 몬스터들을 업그레이드 해주는것도 가능하고 레벨업 시키는것도 가능합니다. 또한 다양한 몬스터들 개개인별로 다양한 특징이 있기때문에 적절한 방(적에게 특정 디버프를 걸어주는 목적의 다양한 방이 있음)을 선택하는것도 중요합니다. 물론 [b]판타지의 왕도인 마왕의 공주닙치도 가능합니다.[/b] 좀 납치에 시간+비용이 좀 걸리지만 이렇게 인간 공주를 납치해서 몸값을 올려 되팔이? 하는것도 가능합니다... 공주와 뿅뿅 하는건 없냐고 물으실지도 모르겠는데... 우리가 보기에 마왕은 다른 종족이듯 마왕 역시 공주가 다른종족입니다. 인간이 오크암컷을 보고 꼴리지 않듯 마왕이 인간공주를 보고 꼴리지 않는것입니다.ㅠㅠ 그 외 졸개 몬스터들의 편의나 마을의 번영을 위한 업그레이드들이 준비되어 있으며 생각보다 익숙해지기 편리합니다. 마지막으로 바라는게 있다면 옵션에서 창모드로 변경하는것좀 만들어 주었으면 좋겠습니다. [h1]마왕이 되어 용사 때려잡는 것에 관심이 있는 분들은 한번 고민해 보시기 바랍니다.[/h1]
太蠢了......至少也要测试下多语言在跳过引导时会不会卡死,不过这种BUG应该就很快修复。 游戏本身前期体验很差,这不是一个模拟经营游戏应有的节奏,设计者应该在一开始就考虑到金币与操作频率之间的关系。 帮勇者练级,然后捡起勇者升级后的装备再卖给勇者,再用耐久结束这个循环,很棒的设计思路,就学这个思路这30块钱我就觉得不亏了(老子做游戏的呀~),耐久和额外的扩展可以有很多的方法~就不重要了。 设计不错,数值很值得再优化的游戏~
Quite difficult dungeon management / short visual novel with cute pixel art
하아 .. 한마디로 개선해야할게 너무많은게임 이지만 나름 할만한 게임. 좀 더 다듬어줬으면 하는 바램일뿐..
If you like the trailer chances are that you will also like the game itself. Gameplay: It is sort of a tower defense game where you build rooms and put monsters into them to stop an endless horde of heroes that try to reach your own room. However it is not quite as simple as that. How your monsters perform also depends on a lot of other factors. For one you can choose from several different monsters, some of which are more tanky while others deal more damage (there are more nuances stemming from all the different stats but let's just keep it simple and leave it at that). Why would you want tanky monsters? So that they collect a bunch of heroes as a group. That way they can gain some levels togethers when defeating one of your monsters. Experienced heroes are worth more gold when disposed off. The room also affects monster performance (like increased miss chance for everyone in the room) as well as the items you equip your monsters with. Some monsters like the parasite or the bomb also have specific behaviours. But you don't just manage your monsters, you actually even manage the attacking heroes via village service that you also build and upgrade. You not only snatch their gold that way, you can also affect their performance by "accidently" breaking their equipment in town or smuggling something nasty into their rented inn room (a poisonous plant for example). You actually even sell them equipment which levels up when they kill something or which they can also actively upgrade at the blacksmith. When you get your hands on the leveled equipment you can use it on your monsters again to strengthen them. Alternatively you can also aid the heroes by buffing them (increases the reputation of your inn service) and then perhaps make them switch sides to work for you. Also, every now and then some special story heroes like the general, the bishop or the assassin will show up and give you hell if you don't prepare carefully. Story The core concept of the game is that you manipulate everyone to make money. Suits a devil quite well. Storywise our anti-heroine, the blue demoness Magrandes has to do this to get back to hell because she is stranded in the human realm and all portals have been sealed. It appears that only with enough money can she get out of her current predicament. So all in all: + cute graphics and story + challenging, you always have to assess your current situation and react properly + individual choices for a lot of things, build your own dungeon tower + the price is okay in my opinion, probably no game to get tons of hours out of but mastering it and finishing the story takes at least a few hours + Magrandes can fight too when heroes reach her room! (but she isn't exactly strong against the better ones) + lots of gimmicks like potion making, research, cooking, mini-dungeons for your corrupted heroes - the game principle is a bit simple (but well executed) - always the same story and procedure, gets old after a few tries - the bankruptcy defeat condition sucks because you get no warning before the next day and if you didn't look carefully at the numbers (because you have been distracted with something else) then the maintenance costs may kill you instantly which is pretty frustrating when you have played for a few hours already. This is even more true when you have enough funds in the casino because these are simply ignored when the maintenance cost is subtracted. - constantly swapping around items when monsters die gets old rather quickly. It's what you will be doing most of the time. - the UI is slightly confusing but works well enough overall
[h1] マグランデス様はくじけない! [/h1] 悪魔マグランデス様(青肌角持ち)は、異世界ネザーワールドの魔王として君臨する直前に突然人間界へ堕とされてしまった。 そこで出逢った謎のウサギ頭の導きで、彼女は[strike] 冒険者向け観光地 [/strike][b] 魔王城と城下町 [/b]の経営に悪戦苦闘する事になる…そんな感じのストーリー。適当な采配だと、あっという間に某居酒屋看板娘みたいな極貧生活になっちゃうぞ。 [hr][/hr] 【※未クリアでストーリーも全然進めていない時点でのレビューです】 経営シュミ+タワーディフェンスって感じですかね。 類似した作品はありますが(メゾンドなんとかとかAJIなんとか)、ミステリアスでシリアスなストーリーラインと韓ゲーっぽいキャラデザが特徴的かと。 キャラデザがディフォルメではなく、リアル寄りの頭身高めで描かれている(それでいてアニメっぽさもある)のが個人的には好印象ですね。 要は魔王城を運営して、「討伐隊だー!」「魔王倒して一攫千金だー!」と鼻息フンフンで押し寄せてくる冒険者達を狩り続けるゲームです。 城の各階層に雇った(笑)ボスを配置したり、研究所などの特殊施設を建造したりする他、城下町の店舗運営も攻略のカギになっています。 [hr][/hr] 何をするにしても資金が必要なうえ、ボスや施設には「メンテナンス」という維持費が設定されています。 一日の最後にこの「維持費」が資金から支出される流れで、資金が足りてないと「赤字」になります。 [b] 赤字 [/b]=即ゲームオーバーなので経営シュミの側面が強いかも。 資金繰りはクエスト報酬(メインは中ボス討伐)もありますが、基本は倒した冒険者の所持金(実感無いけど多分倒すと貰える?)、城下町からの上納金、あとは冒険者がたまに持参してくる装備を売って(魔王サイドが出品したリサイクル品を買う冒険者…w)得る感じですかね。 ちなみに株の様※な「金貨運用」のシステムがあり、資金難の際コレを売っ払って対応する事も可能。 (※ゲーム内の展開により評価=価格が逐一変動する) [hr][/hr] 戦闘部分、ボス達は基本放置です。ボコり合いしてるだけですが、属性・耐性、その他細かいパラメーターも設定されています。 医療施設があれば死んでもすぐ復活して馬車馬の様に勝手に働いてくれます。 回復も可能ですが回復アイテムがかなり希少なので、私は基本ゾンビマラソンさせてます。 [hr][/hr] 各階層のボス達が冒険者を止めきれない場合はラスボス戦になります。(ラスボス戦?) こちらはコマンド選択式ターンバトルとATBシステムを足した様な感じ。あ、大丈夫、そんな複雑怪奇なもんじゃないですよ。 ラスボス主人公(笑)マグランデス様は強いっちゃ強いんですが・・戦略をミスると、中ボス格として一定時期に登場する「勇者」に簡単に倒されます。 酷い時はワンパンKOもあります。前述した様に回復アイテムが希少な為、雑魚冒険者との連戦で疲弊して雑魚冒険者(雑魚連呼)にすら負ける局面も出がちです。 リスタートは[b] その日の最初から [/b]で(※オートセーブ。セーブファイルはひとつのみ)戦略の立て直しも可能ではあるのですが、 この辺の調整はシビアだと感じるかもしれませんね。(※難易度ノーマル時) [hr][/hr] [h1] 面白いの?面白くないの? [/h1] いや、面白いです(笑) この手のゲームは苦手ですがとても楽しめてます。 最初は何が正解なのか判らなかったり、そもそものシステムが把握出来なかったりして四苦八苦しましたが、 手探りで「コレはこういう仕様なのか」という発見をしていく過程も良い時間だったかと。 そう感じられるものがこの作品にはあると思います。 [hr][/hr] [h1] 以下、ゲーム内容の良かった点 [/h1] [b] 〇改めて感じる主観を変える事による面白さ [/b] ありふれた手法かもしれないが、悪役サイドで描かれた作品には独特の魅力がある。 英雄譚お決まりのシチュエーションを裏側の視点でプレイするというのは、この作品の最も面白い部分。 [b] 〇暗躍 [/b] 宿屋の食事に毒を盛ったり出来る。 [b] 〇勇者の闇堕ち [/b] 冒険者をヘッドハンティング出来る。「お前もこちら側に来い!」ってヤツ! [b] 〇ドット絵 [/b] 頭身高めだけどどこか愛嬌を感じる良いグラフィック。「デリバリーサービス」さんとか凄い可愛い。 [b] 〇豊富なボスモンスター [/b] 思った以上に色んなヤツがいる模様。まず、そのチョイスがユニークで良いと感じた。 [b] 〇冒険者達のバリエーション [/b] 冒険者達も結構色んなジョブのヤツがいた。アビリティ複数持ちで強装備の「中ボス勇者」(見た目も特異)が来た時は絶望した(笑)と同時に感動した。 [b] 〇寄生モンスター [/b] 「パラサイト」ちゃんは冒険者に寄生しちゃうよ。宿主はそのままボスモンスターとして働くんだ! ”女アサシンに寄生”…凄い字面だね!浪漫だね! [b] 〇マグランデス様 [/b] 「せっせとデスクワーク」→「本丸(最上階)戦突入」→「(ガタッ)立ち上がり戦闘態勢」…連戦時はこれを繰り返す姿にとても愛着が湧いた。 あと、ワンパンで雑魚冒険者処理するとこもやっぱり格好いい。 [hr][/hr] [h1] そして残念だった点 [/h1] [b] ×細かいシステムがわかりづらい [/b] この手のゲーム特有の「ポインタを重ねると説明が表示」というシステム。 個人的にこの仕様は苦手。読みにくい。そしてコレらを読んでも理解しづらい部分が結構あった。 プレイ動画を参考にしようとした時、投稿者が自分と同じ局面で「どうしたらいいの?」と困惑していたのには笑ったけど。 (※今はだいぶ理解出来ています) [b] ×セーブファイルを複数作れない [/b] 今のところ何とかなってるけど、この先戦略失敗して積んでしまったらどうしよう・・。 [b] ×何故かちょい重い [/b] 何でだろう。60fps出ないんですけど・・。 [hr][/hr] ハイ、こんな感じでしょうか。 まだ攻略途中なので細かい感想は変わるかもですが、かなり気に入って楽しんでるってのが現状ですかね。 コミュニティの方は韓国語だらけで情報共有の面でハードルが高いですが、トレイラーの雰囲気とかに惹かれた方は是非プレイしてみてほしいですね。
A towerdefensegame with a pretty nice new concept in retrostyle.
I want to write a more favorable review, because this game, while flawed and unfinished, is quite hauntingly brilliant in its concept. It's one of those games you wish you could buy the rights to so you can have it worked on by somebody who wants to finish it. For its low price, I am inclined to recommend trying it out simply because it's so cool, and so fun. Your time with the game will most likely end in frustration, and it is not easy to tell when the game seems insurmountably, impossibly difficult because you're approaching a problem the wrong way or because you messed up your whole run days or weeks ago and just don't know it yet, or because you've run afoul of some broken balance issues the developer intended to fix before becoming unable to work on the game. They have indicated they're open to making more updates in the future, but I have yet to ever see an indie developer actually patch an abandoned game. If it weren't broken, I would probably recommend this game at at least $39.99 because what's there is really magnificent. The story can change genre depending on your plot choices, and the scaling forces death on you if your levels of power aren't to scale with the choices you've made, plot-wise. As far as I can tell, the threat levels you face increase with time and by the day regardless of how you decide to play it, so when you find yourself coasting instead of advancing the main quest, you can expect to get sieged to death in a week or two. So far, my best run was almost six weeks in and was actively saving and shopping for the game's most expensive and high impact upgrades. Her castle had several levels infused with fire that damages allies and enemies, guarded by ultra expensive fire-resistant dragons who were well equipped. I was selling poisoned bread to heroes for the extra damage, but allowing them to sleep undisturbed at the tavern so they would finance my constantly escalating war budget. On day 1, your protagonist is teleported without her consent through a portal that has been closed for an eternity on the highest of authorities. Her powerful magic is attracting hordes bent on killing her, and word of her presence spreads to the king in a matter of days. So even on easy mode, a general will show up with a sword and mow you down sometime around day 13 if you aren't strong enough. Difficulty mostly only impacts money and not combat, but money is a huge deal in this game. When you are successful, you'll emerge victorious from particularly difficult fights, and be presented with a new goal. If you ignore that goal for even a few weeks to strengthen your defenses, you will get mobbed by scores or hundreds of enemies as powerful as the boss you fought for half a day, who killed multiple allies that will cost you tens of thousands of dollars to replace. It's an instant game over if you run out of money, so it's possible to narrowly win a major battle only to get wiped by your payroll a few hours later. Permadeath doesn't prevent loading your save, but as you make it a little farther, it eventually becomes evident how you could have planned something better, so you start over from day 1. I can't remember the last time I was so captivated by an unfinished game. I gave it a positive rating in hopes that it will bring a little needed attention to the concept. Sure, you could call it "tower defense," but the game's blend of combat, RTS, economics and gameplay/story integration is a really unique flavor. The characters are also elegantly written. Some of the English can be imperfect, but the dialog is lean, heartfelt, suspenseful and clearly leads the gameplay. Understand that you'll be playing a broken game, and this game has already been worth more than $10 even as I'm just getting started with it. I recommend playing on Easy mode since you'll do plenty of dying while you figure the game out regardless. If you want to make the game's economics a lot harder in order to put more pressure on yourself, then there are harder difficulties for that. That I am aware, guides do not exist for this game and neither even do summaries of what the items do. So one starter quest that posed a challenge merely required producing a healing variation of a food item using a supply store, a kitchen and a plant lab. You can make all of 4 different herbs for most of the early game, but it's not clear which will create the dish that clears the quest objective. Once you know which one, though, this quest can be cleared quickly for needed capital, and this ends up financing unlocking some of those feature I mentioned. Quest objective to grow an herb--> money--> make a kitchen --> quest objective to make a food item --> more money --> potion lab --> quest objective to make a potion --> more money, and now you have the utilities to make potions and foods you'll need imminently. The game rewards knowing your way around, but that requires trial and humbling error. The most challenges allies to recruit aren't the ones you hire, but the ones you wear down, probably intoxicate, then recruit. Virtually any enemy, including bosses, can be recruited, but they need to be really near death and you need to be ready to cloud their minds and recruit them. Raising the resources for that was occupying my time when my castle full of fire dragons guarding flaming rooms got sieged into bankruptcy by parties of adequate power to overpower any available defenses. Next playthrough, I'm debating playing my questline a little slower or a different one faster. Not sure. The developer has told people who can't beat the end boss that they're intended to be impossible with traditional combat, and basically to fight dirtier. Besides supplying the ingridients to in various ways harm invading heroes en route to your castle, you need to figure out effective delivery mechanisms. They can be poisoned or injured if you sell them tainted bread, which costs more to produce but still generates revenue. Running a tavern will generate capital it's hard to survive without, but well-rested heroes are tougher - so you'll want to set aside even more capital to poison, harass or even kill them there. However, the fatal poisons require hundreds of thousands of currency (a lot) of investment to discover, and a few thousand to actually manufacture, and that's just ONE mechanism for hero sabotage. And without that kind of advantage, the game's most powerful enemy cannot be defeated, and if their arrival is too long delayed you'll eventually wipe out against unlimited boss waves. It's a good game that deserved to be finished.
정말 이제 10% 할인해서 9450원이라는게 이해가 안된다...타 인디게임에 비해 너무 낮은 완성도 불편한 인터페이스 단조로운 몬스터까지.. 환불신청함.
썩 나쁘지 않은 운영게임 편의성 좀 개선해 주면 참 좋겠다 자동 장비 장착같은 그런거 덤으로 좀더 몬스터별 특징을 만들어 주면 몬스터 배치도 좀더 즐겁게 할수 있을 것이다 1티어 몬스터랑 3티어 몬스터랑 결국 차이점이 피통 공격력 방어력 뿐인것이 너무 심심하다
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DarkHouse | $9.3K | 66 | 67% | $9.99 |
| Ashley Clark: Secret of the Ruby | $9.3K | 55 | 78% | $9.99 |
| Swim Out | $9.3K | 59 | 76% | $5.99 |
| Escape Bloody Mary | $9.3K | 68 | 74% | $3.99 |
| RHEM I SE: The Mysterious Land | $9.3K | 65 | 74% | $8.99 |
| Animal Rivals | $9.3K | 59 | 53% | $6.99 |