
A chaotic Local & Online Multiplayer 2D Shooter featuring 4 game modes, 10+ maps, dozens of weapons, customisation options and more. Play Online with up to 8 players in a lobby, prove your strength by being the last man standing in this relentless shooter.
Modeled estimate, not a reported figure. How we estimate →
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About
Detritus is a fun chaotic 2D Platformer shooter game for both Online & Offline play with up to 8 players. Featuring over two dozen weapons, a handful of maps, a handgun dual-equip mechanism, ragdoll physics, and several game mode 'minigames' including:
Deathmatch
Turn Based
Team Deathmatch
Flag Rally

In the Deathmatch & Team Deathmatch modes, you can dictate the game length and weapon types available, such as:
Explosives (Grenade, Proximity Bomb, Sticky Bomb, Bazooka + more)
Rifles (Assault Rifle, AK47, M4 + more)
Handguns* (Pistol, Desert Eagle, UZI + more)
Shotguns (AA-12, Beretta, Assault Shotgun)
Melee - Put the guns down and fight with your fists instead!
Or all of the above!
All weapons hold different attributes, making some more useful than others for finishing off the job. * Players can also equip two handguns simultaneously for maximum firepower!

Turn Based was inspired by the original Worms game, and allows you to control a team of 4 players. For your turn, you can use a variety of weapons to eliminate your opponents in order to tacitcally remain the last men standing. This game mode features specific weapons such as Teleport, Airstrike, the notorious Phone Bomb, Lightning Strike & More. With destructive terrain generated maps, this mode ensures a top level of unpredictability
Flag Rally is a race against the clock to collect the various flags which spawn throughout the maps, which must then be delivered to the Flagpole to achieve a score. CPU players will not attack you in this game mode unless you are holding the flag they are heading for. However, minor inconvenience such as a dynamite to the face will cause you to drop a flag - so good luck!

Online Multiplayer
Detritus features Online Multiplayer, with an always available server. Simply create a game and toggle the 'Online' setting to make your lobby Live!
2 - 8 Players
As the lobby host, you can toggle the max number of players for your game. All players which aren't human will be replaced by the brutal & relentless CPUs who will ensure your destruction. Up to 8 players are available per lobby, offline & online, with the exception of Turn Based which supports 4 Teams
Controller Support
Keyboard controls can of course be mapped to keys of your choice, but Detritus also features Controller Support!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[quote][b]Warning: Dead PVP Game[/b] This game has no meaningful single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played online as intended.[/quote] Detritus is yet another PvP arena game with no players. I suppose it's interesting to see one so fresh so dead so quickly. It's autopsy time! Already! One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. This is a PvP arena shooter, 2D retro pixel platformer style (our first big clue as to why this died immediately), but it also includes a game mode that's a ripoff of Worms (which itself is a ripoff of a DOS/Java game called "Scorched Earth"). Different game modes are always welcome, but that wasn't the reason this failed. I think we can understand why this flopped so hard if we look at three factors where the developer failed. Visuals, pricing, and of course core game conceptualization. Does this look better than the competition? Is it cheaper or does it offer more value for money? Does this offer anything at all that thousands of other games on Steam aren't doing better? I guess if developers want to succeed, they need to be aware of the gaming environment and the competition, especially when they need to compete with better PvP games to convince the players to switch. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or meaningful single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", AJ Studio has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players... that's how badly this failed. It was NEVER able to even field a full server online. People seriously did not want this game. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? The developer is deliberately and unethically trying to scam gamers into paying them the utterly unrealistic price of $9 USD for a PvP only game with no players. And no, botmatching is not an acceptable substitute for content or a living PvP population. For comparison, the $9 asking price for this game could get you games like "Mass Effect Trilogy Pack", "Dead by Daylight" or "The Vanishing of Ethan Carter". No pixelcrap is worth $9. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
you move too slow haha
j'ai effectuer deux parties de 10 minutes chacune, et j'aime agréablement bien ce jeux, cela peut faire passer le temps ou bien s'amuser, tout simplement. si possible dans le jeux de rajouter un mode co-op du genre 2v2, ou bien même l'accessibilité de pouvoir dans le futur quand d'autres personnes jouerons au jeux d'avoir le moyen de faire des parties privés, comme ça on aura la disponibilité de jouer avec des amis, de même, rajouté un peu plus de map dans le mod Turn Based pour que l'on puisse se battre sur de la terre, ou autres car la neige devient un peu répétitif des images dans le chargement d'écran pendant une recherche de map ne serait de refus, et à l'avenir d'essayer de traduire le jeux dans diverse langue pour qu'il y ait la disponibilité de jouer avec beaucoup plus d'autres joueurs, néanmoins, le jeux et simple à comprendre et a utilisé, ainsi que la disponibilité de pouvoir personnalisé s'est parties sont un atout en plus, je pense que ce jeux peu progresser avec le temps, en vous souhaitant de bonne parties sur ce jeux.
有成就 没中文 《碎屑大作战》 《碎屑大作战》是一款趣味混乱的 2D 平台射击游戏,支持线上 / 线下游玩,最多容纳 8 名玩家。游戏包含超过二十种武器、多个地图、双持手枪机制、布娃娃物理效果,以及多种游戏模式 “迷你游戏”,包括: 死亡竞赛 回合制模式 团队死亡竞赛 旗帜拉力赛 核心玩法与模式详解 死亡竞赛 & 团队死亡竞赛 在这两种模式中,玩家可自定义游戏时长与可用武器类型,包括: 爆炸物( grenade、感应炸弹、粘性炸弹、火箭筒等) 步枪(突击步枪、AK47、M4 等) *手枪 **(手枪、沙漠之鹰、乌兹等):玩家可双持手枪,火力最大化! 霰弹枪(AA-12、贝雷塔、突击霰弹枪) 近战:放下枪械,用拳头对决! 所有武器属性各异,策略性搭配才能高效制敌。 回合制模式 灵感源自经典《百战天虫》,玩家操控 4 人小队轮流行动。回合内可使用传送、空袭、臭名昭著的电话炸弹、闪电攻击等专属武器,结合破坏地形的生成地图,每局都充满变数 —— 目标是通过战术操作成为最后幸存者。 旗帜拉力赛 争分夺秒收集地图中随机刷新的旗帜,并运送至旗杆得分。此模式中 CPU 玩家仅在你持有其目标旗帜时才会攻击,但面部被炸雷等 “小麻烦” 会让你掉落旗帜 —— 祝你好运! 额外特色 在线多人游戏 内置永久服务器,创建游戏时开启 “在线” 设置即可公开房间,支持 2-8 人同场。非人类玩家将由残暴的 CPU 替代,线下 / 线上模式均适用(回合制模式限 4 支队伍)。 控制器支持 键盘按键可自定义,同时兼容控制器操作。 开发动态 游戏持续更新中,敬请关注后续内容!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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