
Lead an army of mythical creatures through a dark fantasy world. In this genre-defying mix of tactics, adventure, and more, you'll level up your hero, blast monsters with spells, loot and recruit. Explore an unpredictable, non-linear world, where you'll face Dragons, Titans, Hydras, and... crabs?!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《失落王座》:大小相间,哪哪都好[/h1] 队伍的力量多么强大?本作体现的可以说是相当直观……现在,你将组建一支由奇幻生物组成的军队,但是呢,考虑到这个世界“方格化”的地形设计,这里也是对于队伍进行了一些限制,比如你所招收的强大敌人可能会因为体型庞大,会占用更多的格数等等,你不管怎么排列,队伍的总体规模不会有什么变动——这样的强策略性着实很吸引人,也是笔者第一次能够看到这样去设计军队并融合于游戏场景中,真的很有趣的啦! [h2]大方格,世界的纵横[/h2] 本作说白了还是类Rogue+自走棋的玩法,玩家还是需要在这个框架下不断前进,当然咯,地图还是随机的,成长还是要做的,但是作为包容性很强的玩法类型,本作还是继续做出了明显的创新——那就是自走棋的组怪机制,玩家可以选择英雄出现在战场上,并且不断招兵买马,在这个大方格世界里面不断探索,然后扩充自己的小方格队伍,敌人也会摩拳擦掌,这次的战斗自然会十分有趣,本作再顺便来个实时动态战斗,沉浸感又是不小的进步!就是说本作的观感很不错,也算是不错的亮点了。 [h2]小方格,战斗的策略[/h2] 那么接着说回本作的战斗,本作玩的就是自走棋,玩家可以根据自己的策略进行排兵布阵,当然战斗单位的体型也是有着明显的分别,玩家所待的就是5×5的方格,大方格的世界也是刚好能放下,所以说玩家的移动可以说是按照方格为单位进行,那么小方格,每个作战单位也会占据不一样的格数,所以说如何安排单位进行作战是门学问,当然小方格设置的也是刚刚好,不至于格子太少不利发挥,或者是说格子太多拖慢节奏(本作的节奏还是很快的),可以说这是本作吸引玩家的最大亮点所在了。 [h2]大世界,策略的延伸[/h2] 当然咯,作为类Rogue游戏,本作也是在地图上面铺设了很多的设施,玩家的行进路线也是多样的,所以说玩家的排兵布阵也是小的策略,但是在这个庞大的世界里面,如何规划路线也是策略的延伸,毕竟变强的单位也好,还是说各路敌人也好,自己怎么走,是否迎战,都是值得思考的。甚至本作也有着状态和影响的设定,这也是进一步完善了这个世界,在其中探索真的很迷人,值得推荐。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Fun little dungeon crawler/auto-battler. Not a ton of stuff to do (maybe 10 hours to get all achievements?), but entertaining throughout.
发售这么久了 指引还是这么差 BUG还是这么多 钱你留着买杯奶茶 希望你能够珍惜自己的作品
Gra bardzo oryginalna, wciąga, super klimat, fajna grafika. Gra nie jest łatwa i przejście jest sporym wyzwaniem. Rozgrywka w sam raz na wiele krótszych lub dłuższych sesji - sam raz dla mnie :-) będę śledził rozwój gry i czekam na więcej. Polecam!
Spoko giereczka, serdecznie polecam
While its a fun auto battler (and yes, its still early development) - I'm not sure development (or even players) are actively enabling this game. I.E it seems rather dead. If there were more updates / changes then its likely a good game, but its not much different to the demo to be honest
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⡠⠃⠀ ⠀⠀⠀⠀⠀⠀⠘⢄⠀⢰⠁⠀⢀⣠⠜ ⠀⠀⠀⠀⠀⠀⠀⠀⡆⢸⠀⠀⡏ ⠀⠀⠀⠀⠀⠀⠀⠀⢇⠀⠃⠀⢈ ⠀⠀⠀⢀⣤⣶⠾⠿⠛⠛⠛⠛⠛⠿⠿⣶⣤⣀ ⠀⣠⡾⠋⠁⠀⠀⠀⢀⣠⣤⠤⢤⣤⣄⠀⠈⠙⢿⣦ ⣸⡏⠀⠀⠀⣀⣤⠾⠋⠁⠀⠀⠀⣸⠟⠀⠀⠀⠀⠹⣷ ⣿⣇⠀⠀⠀⠙⠳⢦⣄⡀⠀⠀⠈⢳⣦⠀⠀⠀⠀⣰⣿ ⢹⣿⣶⣤⣀⠀⠀⠀⠈⠙⠳⠶⠶⠿⠋⠀⢀⣤⣾⣿⣿⣶⣶⣦⡀ ⠘⣿⣿⣿⣿⣿⣶⣶⣦⣤⣤⣤⣤⣶⣶⣿⣿⣿⣿⣿⠋⠉⠙⣿⣧ ⠀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⠀⠀⢠⣿⡿ ⠀⠀⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣿⣶⣶⣿⡿ ⠀⠀⠀⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⠀⠈⠉⠉⠁ ⠀⠀⠀⠀⠀⠈⠛⠻⢿⣿⣿⣿⡿⠿⠛⠁ 战棋策略游戏
吃了屎一样的威胁等级 没有任何成长性可言的兵种 无聊的法术,无聊的神器 莫名其妙的目标,愚蠢的任务流程。祭坛到底是怎么开的?转换到底是个什么玩意? 以及最重要的,没有存档!
{__} Outstanding, can not wait to see where this goes
Cool auto-battler. Simple rules, enjoyable gameplay. Looking forward to further updates!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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