
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
Modeled estimate, not a reported figure. How we estimate →
About

“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
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Engagement
Reviews
Themes across 355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately I can not recommend this game. It sounds interesting at first, to use AI for full freedom in dialogue to make the game more inmersive. But in the end you still have to finde the clues and hints, that are programmed beforehand and the creativity is limited again. The fun of writing creative new dialogues loses it attraction very soon. Besides that, the movement controls are pretty easy. Somewhere in between the game, WASD was suddenly inversed and I couldn't change it back. And the controls are so rough, that I didn't manage to follow the butler at night without either losing him oder being seen. I gave up finally and deleted the game. And the AI videos are awful. At least the videos could have been done by professional artist. All in all this game is an interesting experiment, but nothing more. Not worth the money. I gave it a try so you don't have to.
All'inizio prendevo per vere tutte le parole della gente, poi ho scoperto che è stato il mio errore più grande. I personaggi non dicono sempre la cosa più importante a parole: ascoltare il tono di voce e notare cosa evitano di dire è altrettanto cruciale.
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Languages: English*, Simplified Chinese*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America* +2 more
Hours played at review time, across 355 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The coolest thing about this game is how deeply AI is baked in — the visuals, the voice acting, the systems, even the way you interact with it. You can literally just type messages to the system, the AI processes it, and the NPCs react accordingly
推理パネルは最初は理解しにくかったが、慣れてくるとどんどん好きになった。全ての証拠を自動で繋げてくれるのではなく、どの証言同士を組み合わせるかプレイヤー自身が決める仕組みだ。合成に失敗するのは思考の方向性が間違っている場合もあれば、中間の結論が足りない場合もある。推理が成功すると新たな手がかりが、元の証言の意味を再び書き換えてくれる。 今後はタイムライン表示や、失敗時のフィードバックをより分かりやすくしてほしい。ただしワンクリックで整理する機能は追加しないでほしい。自分で推理の連鎖を組み立てる楽しみが失われてしまうからだ。
Cool concept, too many glitches. I'm stuck in the mine. I've used help off searches and off the community discussion boards for some of the Deductions. They don't work.. Because this game took so long I can't even ask for a refund. Good way to make sure people play just long enough to not get a refund and then have it glitch out. Like I saw someone else say, if I'm missing something put in a hint option. It's too much to start all the way over.
Brief thoughts for now: 1. Free conversation is the core, not just replacing fixed options with an input box. 2. Combining the "mental lock" mechanic with presenting evidence creates a strong interrogation vibe. 3. The character modeling is actually fine, I’m okay with it. Overall, I’d recommend it and am willing to wait for further updates.
Familienfluch, das Heulen von Hunden in der Einöde, altes Herrenhaus, anonyme Briefe – alles das, was ich an altmodischer Detektivatmosphäre liebe. Wenn ich mit Kopfhörern durch das Moor gehe, kann ich mich kaum zurückhalten, immer wieder umzublicken.
Я превратил детективную игру в настоящий галгейм — стоит только подразнить персонажей, а они уже смущаются, вот так!
Anfänglich sehr interessant, dann ging es absolut nicht weiter. Dann mal gegoogled. Ahh, man soll die KI einfach so lange mit dem kern der Sache vollquatschen bis der KI Algorhytmus nen Haken dran setzt. Interessanterweise habe ich vorher unbewusst das selbe getan, hab mir den Mund fusselig gelabert, dann klappt da alles. Dementsprechend finde ich es jetzt langweilig. IWI Placebogaming ;)
玩过一些其他ai游戏,以往ai对话大模型体验下来其实是很伪人感的,但是这个游戏不会,感觉角色真的有记忆还会思考甚至对话都策略话术,千万不要被他们骗到!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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