
2D metroidvania action with a unique control scheme. Forever chase and protect your cursor--but don't ever touch it. Explore the mysterious Forsaken World, navigate through its decay, and learn to fight in a completely new way. Persevere and destroy the Wall that's always been holding you back.
Modeled estimate, not a reported figure. How we estimate →
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About
Venture into a desolate land where every step of progress must be earned through struggle. At every step of the way, see new beauties, uncover new mysteries, and hone your skill at a uniquely challenging one-of-a-kind experience where you must defend your cursor without letting yourself get too close to it. Journey through a great maze of caverns, windswept plains, and ruined forests—as stopping means death, you have no other choice. Find forgotten memories that grant ancient powers. Hear the messages of the Wall's master. Defy him, and make your way through its ramparts and towers. Are you ready for what’s at the top?
Your character always follows your cursor
If your character and cursor touch, you will take damage
If your character runs into a wall, you will take damage
The character and cursor share a health pool. If they run out of health, you die
After dying, you respawn at the start of the current room, only seconds back
Monsters move throughout the world and will try to hurt you in unique ways
Monsters damage you by either directly hitting your cursor, or using attacks to hurt your cursor from afar (except for [REDACTED])
Hitting an enemy with your character damages it, and deflects your character backwards
As you progress, you can learn additional ways to damage monsters
Killing monsters grants EXP, which can increase things like health, damage, and acceleration
Tight action gameplay filled with tactical decision making
Choose your own level of suffering! Difficulties range from “Painkiller” to “Everything hurts"
Expressive hand-drawn art for all sprites and levels with a deliberately janky aesthetic
A sometimes brooding, sometimes epic soundtrack to echo your journey through an unforgiving world
Push through perilous passageways
Fight fearsome foes
Find fragments of (alas, non-alliteratively) the past scattered throughout the world, and internalize them to gain new powers and open new paths
Discover [REDACTED]’s [REDACTED]s
Over 400 perilous levels, spread out across twelve mechanically and visually unique areas, from a lake infested with a swarm of tenticles, to [REDACTED REDACTED REDACTED], to a shadowy domain filled with spiders—and worse
40+ monsters with unique attack patterns, from giant swords that swing to attack you, to organs of pollution that drown you in clouds of smoke, to friendly hearts that share the gift of love with you (this gift is delivered in the form of a deadly laser)
40 levels with unique benefits to be gained (uhm, technically, you can only gain 39 levels because you start at level 1)
13 gripping boss fights
Possibly a few disappointing ones too
Over two hundred cosmetic collectables to be acquired through our slot machine loot box system which can be obtained by winning 10 battle royale games or by spending your parents' money
1 bullet point directly above this one that is not actually true
One Wall, to be destroyed
PHOTOSENSITIVITY WARNING: This game contains flashing lights that could potentially trigger seizures. Player discretion is advised
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Destroy the Wall es un interesantísimo metroidvania de acción en 2D que rompe por completo las reglas de control a las que estamos acostumbrados para ofrecer un desafío mecánico totalmente diferente. La Experiencia: Olvídate de correr y saltar con un mando tradicional. La jugabilidad central se basa en que tu personaje sigue constantemente el movimiento del cursor de tu ratón. La gran trampa es que si el personaje llega a tocar el cursor, sufres daño. Tu objetivo es guiar a tu avatar a través de un inmenso laberinto, calculando la inercia y la distancia perfecta para atacar a los enemigos lanzando al personaje contra ellos, al mismo tiempo que esquivas los ataques dirigidos hacia el propio cursor. Es un baile constante de reflejos y cálculo de trayectorias donde detenerse significa la muerte. Lo mejor: Innovación mecánica: El esquema de control es extremadamente creativo y convierte la simple navegación por el mapa en un reto constante. Contenido masivo: Con más de 400 niveles, 12 zonas diferenciadas y más de 40 tipos de enemigos, ofrece muchísimas horas de juego, exploración y combates contra jefes. Humor y tono: El desarrollador tiene un estilo de comunicación muy sarcástico (visible incluso en la descripción de las mecánicas) que encaja perfectamente con el caos y la dificultad del título. Puntos a tener en cuenta: Curva de aprendizaje: Acostumbrarte a huir de tu propio personaje y proteger el cursor a la vez requiere muchísima paciencia y reflejos. Afortunadamente, los puntos de reaparición tras morir son inmediatos. Estética intencional: Su estilo visual está diseñado para ser deliberadamente tosco y caótico, una decisión artística que encaja con el tono del mundo pero que puede no ser del agrado de todos los jugadores. Conclusión: Una propuesta independiente arriesgada y muy original que te pondrá los nervios a flor de piel. Si buscas plataformas de precisión, mecánicas experimentales y no te frustras con facilidad, es un título sumamente recomendable por su bajo precio. Valoración: 🕹️ Innovación: ★★★★★ (Control único y arriesgado) 🗺️ Exploración: ★★★★☆ (Clásico metroidvania extenso) ⚙️ Dificultad: ★★★★☆ (Desafiante pero ajustable) 🎨 Arte: ★★★☆☆ (Tosco de forma intencionada) 💸 Calidad/Precio: ★★★★★ ¡Gracias por leer! Si eres desarrollador o quieres descubrir más joyas ocultas, puedes seguirme y contactarme a través de mi página oficial de Curator: https://store.steampowered.com/curator/45041832-Maestro-del-Pixel-Pixel-Master/
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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