
Challenge yourself and enter the castle of the Legendary Sir Frank Jones V to destroy invading space aliens! Slash, blast, and dash your way to victory in this retro side-scrolling action/adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This one was a pretty rough gameboy game.
Un jeu d'une nullité ! C'est simple , dans chaque zone , ce sont sans arrêt les même trois types d'ennemis . Et les boss ce sont simplement les répliques géantes de ces mêmes ennemis . Alors passé un stage , deux stages puis trois , c'est bon ça m'a gaver de me farçir à chaque fois le même bestiaire. Le jeu n'innove absolument pas et est surtout très ennuyant . Il faut 4 ou 5 coups pour battre chaque ennemi et les boss sont des gros sacs à PV où leur jauge diminue au ralenti.
This game is pretty fun! It's not huge, but there's still quite a lot to explore. After the first few linear levels (which apparently you *can* sequence break out of; there's an achievement for that, which I did not get so I don't know how to do it), it actually becomes a normal MV, with ability upgrades that let you explore new areas, etc. The danger level is such that you actually have to be careful with combat; you can't just rush in and tank, which is what I normally do. This means that, as you play, you do actually get better at the game. There's no randomness, which means that you can learn enemy placements and their triggers to eventually beat something that keeps defeating you. That said, the game *is* hard, and I haven't actually beaten it yet. I'm not sure if I'm good enough, to be honest. But I'll keep trying for at least a while! Now, DSA is not all roses and sunshine. The first problem is the lack of saving. I mean, seriously, no saving? There's a password system, where you need to copy a grid of 64 bits. It's cute, but it's a huge pain, and it didn't need to be. It could, for example, do a base-64 encoding, which would take 11 basic ASCII characters instead of making me draw a frickin' grid. Still 64 bits. Or 16 hex digits. Or... let me actually save? That's retro for retro's sake, in my opinion. The retro-ness of the rest of the game is generally fine, but one particular annoyance is the finicky controls for some of the upgrades. A *slightly* more modern game would have assigned them to a button instead of making me hit back-forward-jump, which results in a move in the wrong direction about as often as in the right direction, making it kind of useless for its intended purpose. That said, I don't think this is worth not playing the game. One final note about the graphics: I think they're kind of awful? I mean, you can see them for yourself in the trailer. But they really don't get in the way of enjoying the game, and that's very much to the game's credit. Overall, I'm glad I'm playing this. It's pretty neat! It's a bit different from Hollow Knight (despite coming out in the same year), but that's OK! It's not fodder for years-long obsession (though... I don't know you and I don't know your life), but I'm definitely better off having played it.
In 1993, there was an unlikely collaboration between Konami, Nintendo and Capcom to make a crossover between Castlevania and Metroid on the original Game Boy, a kind of sequel to both [I]Dracula's Curse[/I] and [I]Return of Samus[/I]. The game was co-developed between Keiji Inafune and Gunpei Yokoi, and was mostly finished before the relationship between the rival companies deteriorated and the code was buried deep in a dark archive. In one of the greatest videogame discoveries of the century, game historian and developer Flying Fire somehow unearthed the code to this mythical crossover and released it, with some alterations, as [I]Destroy Space Aliens[/i] for us all to enjoy. As the original three developers will have nothing to do with the game, nor even acknowledge its existence, the name of the protagonist had to be changed from Alucard to Sir Frank Jones VI, and the new breeds of Metroid (which in the original version arrived on earth in 1949 at the behest of Dracula) are referred to generically as "aliens". Kind of a shame, but nevermind. What isn't a shame is the crunchy combat and timeless map design that could have only have been achieved by the masters of the genre in the Game Boy's golden years. It all holds up today, and it's frankly a crime that the innovations this game dreamt up were denied to the world in 1993, such as the perfect way it has levels that work both as linear action stages AND later as an interconnected Metroidvania world. Brilliant. Now if Flying Fire could also find and release the rumoured Squaresoft-developed Marvel Comics SNES RPG written by George R R Martin I could die happy.
Horribly made game. Character moves too slow, attacks too slow, enemies flood the screen shooting at you from 4 directions and they take too many hits to kill with your slow movement and attack speed. Game sucks!
كلا
Jeu très intéressant, mais peut contenir certains soucis avec la manette (surtout le saut Dash avec Bas+Haut+Saut), qui ne répond pas bien avec n'importe quels contrôleurs (PS4, Xbox etautres), par contre au clavier cela répond bien bien, mais ce genre de jeu est mieux à la manette. Direction Artistique rendant hommage au jeu de Game Boy, mais avec un histoire et un style de mélangeant les genre qui surprend de façon positive dés qu'on avance dans ce jeu.
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