
It's a game for girls designed with a dramatic storyline with an emphasis on an intriguing plot. You can fall in love with the well-known heroes of the Warring States Period!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 326reviews | 77% | — | $92.9K |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战国姬歌全成就通关,第一款日乙,好玩 一共有五位男主,你可以体验伪骨科×2,感觉政宗不愧是看板郎,算是恋爱故事里最健全的了。弟弟幸村作者亲儿子,cg最多,故事里也比较偏爱,非常遗憾的是这个游戏可能太古早了,我没法全屏和截图,也没有自动播放和配音,很好玩,但是流程太短了没玩够。 又重新回顾了一遍,还是打的爽爽的,bug还是那个bug,游戏也还是那个游戏。 一共五位男主,一位有两条结局,政宗与幸村两条都是he,小太郎与信长都是一条he,一条be。织田信长两条结局挺牛逼的,一条死了女主继承遗志,一条两个人双死结果去征服地狱了,没忍住看乐了。半兵卫过程有点令人不适我没打。个人感觉最虐的部分当属风魔小太郎的be了,最后的月亮cg给我的感觉很像最后扎克找瑞依,幻想还是现实不重要了,那种感觉。
剧情离人很远了 但是cg美得不行 喜欢画风030
短小精悍笔力上乘,特色是be都非常好吃简直是仙品,虐完还附带后日谈和插曲甜饼狠狠补刀,爽飞~日文文风十分优美,中翻就普普通通。信长线双结局尊到爆请千万不要错过
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在b站云了一边,来这补票 最喜欢风魔线于是又打了一遍 太萌了TT
老游戏有官中、成就和卡牌还是可以,但是不好的地方也很明显,没有配音,不支持手柄,再啃啃……
内容重复有点多,但是人设都不错,而且画风很好看,女主比较有魅力,剧情有点无聊,但是鉴于个人很欣赏织田信长所以给好评, 含有伪父女,姐弟骨,有的男主没有真正意义上he
34.【战国姬歌:时果之契】2025.4.26 -- 无配音,喜欢织田信长,两个结局挺惊喜,长着帅气的角一起下地狱且想统治地狱,替他活着夺取天下,给奇妙丸看地球仪
打了折扣购买画风还行吧,虽然可以中文字体但没有人物配音,而且游戏应该上映的挺早的,成就很快就刷完了。唯一缺点就是没配音,然后画面里呈现的都有点唯美,倒是文字挺贴切就是画面不够贴切文字罢了。反之打折买的也就可以吧。
Destiny’s Princess: A War Story, A Love Story is an otome visual novel that embraces grand emotions, political turmoil, and personal transformation with a sense of theatrical intensity. Developed and published by Dogenzaka Lab, it places you in the role of a young princess whose once-secure life collapses beneath the weight of supernatural warfare. Demons ravage the land, trusted allies fall, and the kingdom teeters on the edge of extinction. Forced into sudden leadership and armed with a mysterious cursed dagger, the princess becomes both a symbol of hope and a living reminder of the sacrifices demanded by survival. This opening establishes an immediately compelling backdrop where romance is not a superficial escape, but a fragile bond formed in the shadow of catastrophe. As the story unfolds, the narrative introduces several historical and mythical figures—each reimagined with distinct personalities, goals, wounds, and moral complexities. These men are not merely romantic archetypes waiting to be chosen; they are warriors, strategists, and legends with ties to the world’s unraveling conflict. The interactive structure allows you to pursue a route with one of them, learning more about their pasts, their weaknesses, and the private selves hidden beneath their reputations. Each path reveals a different perspective on the war, giving the larger conflict dimension and emotional consequence. The relationships build slowly through trust, shared trauma, disagreements, and moments of quiet intimacy, grounding the romance rather than rushing it. Choice-driven progression keeps the experience personal. Dialogue selections determine affection, narrative direction, and ultimately the ending you receive. Some choices reinforce courage and empathy, while others expose uncertainty or self-preservation, and the characters respond accordingly. While the branching system is not overly complex, it encourages replayability by offering multiple interpretations of the princess’s journey—some hopeful, some tragic. The contrast between good and bad endings can feel stark, but that emotional swing underscores the game’s themes: love is powerful but never guaranteed, and war reshapes destiny in unpredictable ways. Presentation plays a significant role in the game’s appeal. The character artwork is expressive, detailed, and tailored to evoke both elegance and danger, reflecting the dual nature of the setting. Backgrounds paint a world suspended between serenity and ruin—quiet temples, battle-scarred fields, candlelit corridors filled with secrets. Soft musical motifs support the emotional beats without overwhelming them, allowing key confessions or revelations to land with clarity. The overall atmosphere feels like a romantic historical drama infused with fantasy rather than a simple dating sim, giving the experience a cinematic quality despite its minimalist mechanics. The princess herself serves as a notable strength. Rather than acting as a passive observer, she is written as someone actively wrestling with grief, responsibility, and the fear of failing her people. Her courage is not defined by combat but by the willingness to continue choosing compassion in a world scarred by violence. This internal journey provides the emotional throughline that connects every route, making the story feel cohesive even as the romantic outcomes differ. Her vulnerability does not reduce her significance—it humanizes her and makes the stakes resonate. Of course, the game’s scope and structure come with limitations. Players seeking an intricately branching narrative, extensive world-building, or gameplay mechanics beyond reading and selecting responses may find it overly streamlined. The war narrative, while strongly framed, sometimes feels secondary to the romantic arcs, and certain routes are more emotionally layered than others. Because the game resolves each path relatively quickly, some players may wish for more time to deepen the relationships or explore the political tensions shaping the world. Yet these shortcomings do not undermine the experience so much as define its focus: this is a romance-first story that uses war as a lens for emotional growth rather than a tactical challenge. Destiny’s Princess ultimately succeeds by understanding what it wants to be—a dramatic, character-driven otome tale about love forged in crisis. It offers enough mystery, danger, and heartbreak to keep the story engaging while ensuring the relationships remain the heart of the experience. For visual novel fans who appreciate historical fantasy settings, emotionally charged romances, and narratives that celebrate resilience, it provides a satisfying and memorable journey. It may not rewrite genre conventions, but it delivers its promise with sincerity and warmth, inviting players to fight not only for a kingdom, but for a future shaped by choice, devotion, and hope. Rating: 7/10
雖然我打的是真田幸村的綫,其中穿插了一點點點點關於織田信長和風魔小太郎的,信長完全就是鬼父啊啊啊啊啊啊 真的好惡心救命救命,小太郎就是個變態啊啊啊啊啊啊啊啊啊 人家幸村剛走就看光女主!????? 但是幸村綫我覺得真的很好玩 很美好ww
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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