
Free Hardcore PvP Fantasy Card Game with progression and reward systems made for competitive card game players. Play as one of 11 heroes with no card restrictions. Use energy augments that complement your playstyle, express your skill with new mechanics and no RNG cards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Dive into a challenging Free to play card game experience, meticulously crafted for competitive players. Play as one of 11 heroes, utilizing strategies with minimized deck RNG and enhanced skill expression. Climb the ranked ladders and assert your dominance!
The game has been developed with very open rules, not locking Heroes or Energy to specific cards, so every card can be played by all heroes. We do however have incentives in the form of "discounts" where the cards of the same type as the hero will cost 1 less. Additionally we do not prevent you from attacking your own cards or your own hero, unlocking some uniquely advanced plays.
SharedBoard: A revolutionary concept that introduces both stability and unpredictability. Each player designates 3 cards; 4 out of the total 6 are chosen for the SharedBoard (two are banned), available for both players to use.
Heroic Being: Ensuring consistency across decks. A chosen card, always revealed, can be played anytime resources allow.
Energy Augments: In the deckbuilding process, select an energy augment that will change the way you play the game.
Auras: Auras come in three different types: protection, effect and equipment. Further diversifying the gameplay each will work differently. Effect auras are static and provide effects as long as they are in the game. Equipment auras are on-use cards that can buff/debuff other cards on your command. Last but not least are protection auras, that you can pre-emptively place and they will trigger on certain actions.
Transcendent Abilities: Powerful abilities present on the rarest and best cards, allowing for more variation in a single card, as the same card can have over 15 variations of abilities. These cards are never available in purchasable packs, ensuring no pay-to-win scenarios.

Bring authenticity to the online CCG world. Swap or lend cards with peers, with safety measures in place against system abuse.
Casual: Play against random opponents or AI. Ideal for relaxed games or testing decks.
Ranked:
-Constructed: Face peers of your level. Climb the ladder with an ELO ranking system.
-Brawl: Build decks on-the-fly from all available cards. Earn better rewards with more wins. Unique features like rerolling card choices enrich the experience.
-Hardcore: A high-stakes mode where wins earn you opponents' cards permanently. The catch? Losing does the same to you. A thrilling balance of risk
and reward.

Compete in ranked modes to earn exclusive cosmetic rewards. Top-tier players can unlock unique card visuals. All rewards maintain game balance.
Each game mode offers end-of-season rewards like packs, titles, crafting currency, and more. Top players get unique cards exclusive to their respective game mode rankings.
Join us in "Destiny's Divide" where game strategy is valued above all!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn shame this game didn't make it in front of more players eyes. It's got a lot of depth and there's a lot of work put into it. I'm unsure of it's future but I think it's one of the stronger offerings of cards games out there. The tutorial taught a lot of the new stuff the game offers and let's you take it from there. I got plenty of new cards for beating the AI's ass a few times. The discord link is busted though, I wanted to track down and find the channel...
gra pomimo swojego pomysłu i czesciowy brak p2w i rng całkowity nie mozna powiedziec to ze jest ciekawa czysta monotonia, brak balansu, 0 ludzi gra to etc
muito bom
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥ GAME!!! The starter deck is F. JOKE... useless cards! The PVE is a joke too!
Some interesting ideas and good graphics.
☀️
Iam sorry that i have to rate this as negative... i will be short and honest: 1. Game graphics are good but there's UI design flaws, its hard to read most of the text because there's no a good color selection for the backgrounds, labels, and many elements that contains text. The fonts used are blurry and it's difficult to read even in a big monitor with perfect resolution. 2. I understand that the creators want to innovate with something new like shared cards but this simply does not work. Why would a player will want to show his private cards? there's no funny at all when doing this, you are literally forcing players to show cards that maybe the majority don't want to.... Not only shared you are also placing a visible card during all the match, again this doesn't work. Look at games like the witcher, do you see some mechanic like this over there? no. There's a lot of ways for innovation, the only good one I saw was the mana special power like the fire shot that autohits at end of the turn. There could be many possibilities adding more special powers. And about hero powers they could be used more times during matches and not only one, this can be balanced. 3- Iam sorry that game is not attractive or emotional from the beggining. There's no opening video, story, interesting lore.... literally player starts tutorial as soon as he enters but there's no exploration factor. It is a bit annoying to listening to the girl instead of discovering it in the way with more practice than reading or listening. Improve these details, get rid of the unhidden and shared cards and find another way to innovate in card games then i can assure you will grow up your players count.
trash
Ну игруля неплохая, потенциал есть. Единственый серьеный минус это цены. Боюсь с таким прайсом в магазе покупок будет очень мало.
Seems like a passion project by someone who really loves TCGs. I've played several TCGs competitively and I can tell that the developer of this really put a lot of thought into creating core mechanics optimised for balance and strategic depth. With that being said, the game bugged out once near the end of the tutorial and again after I started the next game, both times requiring an Alt+F4 and a reboot. It's also clearly a completely dead game. Unfortunately, I think it's way too late for this one to make a comeback after such a flawed "launch". I'm giving it a "Recommend" only because I think it's cool effort, I respect the dev for their hard work, and might one day convince a friend to hop on and play some games with me, but I want to be clear that the average (non-TCG enthusiast) should probably give this one a pass.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.