
An mildly-apocalyptic solarpunk MMO logistics simulator, with idle gameplay, respecting your time, and wallet.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Step into Desolate Frontiers, a realistic, solarpunk-inspired MMO set a half-century after a climate catastrophe caused the United States to collapse. Manage convoys of land vehicles that link isolated settlements, navigating a world full of both human and environmental hostilities, as your convoys drive around in real time. Help people survive through strategic trade and resource management, enduring the constant extremes in weather. The game features idle-logistics thoughtfully integrated into game mechanics; You can progress and engage with a living world, all at your own pace.
Build your logistics network; uncover a rich social and political landscape; form meaningful bonds with both players and NPCs; and shape the future of a recovering world. Be friendly or hostile, and experience a vibrant, solarpunk future where every decision counts and every convoy matters, without being nagged, nickeled, and dimed.
Genres
Stats
Languages: English
Reviews
Great potential. So far, there were a few bugs (notably in the tutorial). The login feels unnecessary, but I'm sure there's a reason for it. Graphics are good, but the low res map and high res game elements clash a bit.
Zamanınıza ve cüzdanınıza saygı duyan, pasif oynanışa sahip, hafif kıyamet sonrası temalı solarpunk MMO lojistik simülasyon oyunudur.
免费 没中文 没成就 荒芜边境 踏入《荒芜边境》,这是一款写实风格、受太阳朋克启发的大型多人在线游戏,故事设定在气候灾难导致美国崩塌的五十年后。 你将管理连接孤立定居点的陆地车队,在实时行驶中穿越充满人类威胁与极端环境的世界。通过策略性贸易与资源管理帮助人们生存,抵御持续不断的恶劣天气。 游戏将放置式物流玩法巧妙融入核心机制,你可以按照自己的节奏推进冒险,与一个鲜活运转的世界互动。 《荒芜边境》既尊重你的时间,也珍惜你的钱包。 每天投入几分钟或数小时皆可。游戏内容丰富、世界动态演变,无任何内购—— 免费试玩,只需一次固定价格订阅,即可解锁全部内容。 搭建你的物流网络,揭开庞大的社会与政治版图,与玩家和 NPC 建立真挚羁绊,塑造一个正在复苏的世界的未来。 你可以选择友善或强硬,在这个充满活力的太阳朋克未来里,每一个决定都至关重要,每一支车队都影响深远。 没有烦人的催促,没有零碎扣费,只享受纯粹的游戏体验。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Desolate Frontiers is a very unusual game because I am not really playing it like a normal survival game or a normal MMO. I am running a logistics company in a future where a climate disaster has broken apart the United States, Canada and Mexico. My job is to move vehicles and cargo between isolated settlements while dealing with weather, resources, people and whatever happens along the roads. The whole thing is built around idle logistics, so I can set up a route and let my convoy keep moving while I come back later to see what happened. That slower pace takes some getting used to, but I like how different it feels. The convoy system is the part I find most interesting. I can choose vehicles, load them with cargo and passengers, plan routes and send them out into the world. I then have to think about what each settlement needs and whether a journey is actually worth making. It is not just about getting from one point to another because I am also managing fuel, vehicle condition, trade and the resources needed to keep everything running. I like that the game makes something as simple as delivering supplies feel like an actual business rather than just another quest marker. The world is also a big part of why I kept playing. Desolate Frontiers is set around fifty years after a climate catastrophe, and the game goes for a solarpunk look rather than the usual ruined wasteland covered in grey buildings and abandoned cars. There are settlements with their own needs, extreme weather and different people to interact with. The NPCs are powered by language model systems, which is a pretty unusual idea, and I can have conversations with them while building relationships or finding new opportunities. It does make the world feel more reactive, although the quality of those interactions can depend on what I am asking and what is happening in the game. The biggest weakness for me is that the game is very slow. A lot of the time I am waiting for a convoy to finish travelling or for something else to happen, and there is only so much I can actively control once everything has been set up. That is clearly intentional, but it means I have to be in the mood for an idle game before I can really enjoy it. I also think the Early Access state is important because there are still unfinished areas, bugs and systems that are being changed. A major update has already reworked settlements, trading, vehicle parts and the interface, so the game is clearly still finding its final shape. The free part is also handled in a way I actually appreciate. The base game can be played for free, with a subscription available for the full set of features rather than constantly throwing individual purchases at me. There are no normal microtransactions, and the premium expansion adds things like unlimited vehicles, warehouses and multiple convoys rather than simply selling me little boosts. I still think the subscription is something I have to consider because the limitations become more important as I get further into the logistics side, but I prefer this approach to a game that keeps asking me to buy small things every few minutes. I also like that I can play it in a very relaxed way. I can spend a few minutes setting up deliveries and then leave the game alone while the convoys keep moving. There is a persistent shared world, trading, missions, vehicle upgrades and relationships to work on, so there is more underneath the idle system than I first expected. At the same time, I think some of the potential is still waiting to be properly developed. The game is currently in Early Access, and even the developers describe it as very much a work in progress, so I would not judge it as though it were already a finished MMO. Overall, Desolate Frontiers is a really interesting experiment that I think works best when I treat it as a logistics game first and an MMO second. I like planning routes, managing convoys, trading between settlements and slowly building up my little network across the ruined world. The slow pace and Early Access roughness definitely hold it back, and there are times when I wish I had more to actively do while waiting for a convoy to arrive. Still, the setting, idle design and NPC system give it a personality that I do not see in many other games. It is not quite there yet, but I think there is a genuinely good idea underneath it. Rating: 6.6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 1.9K | 84% | Free | |
| $87.8K | 249 | 67% | $8.99 | |
| $7K | 63 | 65% | $2.99 | |
| $2.2K | 7 | 71% | $7.99 | |
| $2K | 9 | 89% | $6.99 |