
Your tower lives on your desktop, always on top of whatever you're doing. An incremental-idle survivor of endless waves: it shoots on its own, you drive the progression. Collect, climb the difficulty and beat your record. Free.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $7.6K | 104 | 88% | $3.99 | |
| — | 0 | — | — | |
| approximately $3.8K | 28 | 100% | $4.99 | |
| approximately $1.2K | 15 | 100% | $3.59 | |
| approximately $374 | 4 | 25% | $4.99 | |
| approximately $346 | 3 | 67% | $4.99 |