
Desert Strait: Operation Online is a team-based tactical first-person shooter based on battles in a mountain strait with various dynamically changing weather conditions and multiplayer gameplay with a focus on capturing a point.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I purchased this game because no one has reviewed it and it looked decent. However this game is truly terrible and not worth five dollars. I wouldnt have this in my library even if it was free. You are literally dropped into a random battlefield with nothing told to you; there are numbers at the top of the screen, what are they? No one was playing the game. No exaggerating, no one was playing the game. I must ask, why the hell did you release this game when it is so flawed? The game looks terrible, there is motion blur and sensitivity that you cannot change in the settings. Overall this game is flawed beyond fixing.
Judging by the screenshots, and the only promotional video's loath to show any combat in a combat-centric game, I already knew it was going to be bad. Then there was the only negative English review, both very telling signs. Honestly I bought this game full well knowing I was going to be refunding it, and wouldn't you know it, I did after only 6 minutes. But I won't even be going into detail with 'everything' that's wrong with this game, because there's a lot, so I'll just give you my reason. I might've given the game more of a chance if it weren't for A.) there being no NA servers whatsoever, and B.) After hosting my own server for 6 minutes and winning the game, I was forced into an endless loop of winning games immediately upon loading, even after restarting the game/server. So after 6 minutes, the game became unplayable, literally. I mean... did you really even need someone to confirm to you that this over-priced glorified asset dump of a 'game' wasn't worth your time or money? Because it's not, just in case there was even a slight hint of a doubt in your mind that this 'game' had even the slightest merit.
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Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
Garbage! Stay away from! The only good thing about this game is the good looking menu and in game ui.
Редкосное говно!!!
this is the worst game i have ever played. i have made better games on AGS for ICT
Really great game! It's got a good idea needs some work to make it a little more understandable. I post bugs and other things they need to put into the game and they add it! They are extremely fast devs and are good at what they do. They made a really nice realistic game and I hope they keep it up! I would definitely say give it a shot and it will be a really good game!
Ho putain une catatrosphe surtout n'achetez pas ce jeu, j'ai l'habitude de test pas mal de jeux un peu pourri mais celui là est magique ! En gros y'a rien dans le jeu, on ne connait pas les touches, on peut pas les changer, on n'a aucune idée de l'objectif et le peu d'ia qu'on croise a 2 de QI, on peut ramasser aucune arme, on est des lvl mais aucun choix d'amelioration. Bref un jeu pas fini, je veux bien que les indé sortent des jeux mais pas un jeu fini a la pisse !
Don't do it!!! It might seem cheap. But this is not one of those games that that is a bargain and you can have a bit of fun with. It is just plan horrible. This looks like a lone developer made this on their weekends as their first gaming project. This is really a waste of money.
UM JOGO RUIN ONLINE SEM NENHUM PLAYER.
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Desert Strait: Operation Online is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The Russian "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. The core of this would-be painfully generic FPS arena shooter seems to have been stolen from Hardworker Studio's [URL=https://assetstore.unity.com/packages/templates/systems/advanced-sniper-starter-kit-7593]Advanced Sniper Starter Kit[/url] but in fairness it seems a lot of work went into contorting the digital assets taken from the Unity Asset Store into some kind of real game... of course, the "developer" here didn't credit any of the actual asset creators who did all the work for the game, so this is absolutely plagiarism. Claiming credit for the work of others, even if the licensing doesn't require credits, is highly unethical behaviour, and it's done with the intention to mislead gamers and scam them out of money. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game.It failed. SteamDB shows the game hit all-time peak player numbers just after launch, with only a tiny 6 concurrent users, which is a pitiful number, and now the game has practically no players, with nobody playing at all, just a one or two people logging on every week or so then quickly deleting the game when they see how bad it is. Why did it fail? It's video game autopsy time! The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. Desert Strait: Operation Online didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, but only around 26 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Desert Strait: Operation Online is carried the cash grab price of $5 USD, which has now shifted to a P2W "freemium" DLC that costs $5 USD (absolutely don't buy that). It's unclear how many people were scammed into paying for this asset flip before it became free. Given the asset flipped nature of the game and the questionable ethical nature of the developer (as outlined above), this is impossible to recommend. Just play CS:GO. Don't waste your time on asset flips.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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