
Descent of Man is a stealth, survival horror game. Experience fear, a historically inspired narrative, and puzzle solving while hunted by intelligent and nightmarish enemies. Use deception to escape and unravel the dark history of a dystopian world's past and it's horrifying present.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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[h1] Бесплатный сыр только в мышеловке? [/h1] [hr] [/hr] My dear developer, u have to use google translator :) Я был искренне удивлён, что игра в раннем доступе распространяется по системе FREE TO PLAY, где разработчики учитывают мнение игроков и вносят изменения или фиксят баги. Конечно, это очередной инди-хоррор, которому далеко до ААА игр, однако, у игры есть ряд плюсов, что выделяет её на фоне других хорроров, а именно: 1) Интригующий сюжет, который крутится вокруг темы евгеники, что является довольно смелым ходом в наше время. 2) Красивая графика и интересные головоломки, которые я разгадывал с большим удовольствием 3) Гнетущая атмосфера, которая кричит: " Ты тут чужой" Как и у любой игры в разделе "инди" магазина Steam, у этой игры есть ряд минусов: 1) Топорные враги, однако, с хорошо построенной системой поиска ГГ. 2) Багованность квестов. Возможно, игра не запланирована к полному прохождению, ибо моя квестовая линия скриптов забаговалась на моменте с вентелем и печкой, что заставило меня прекратить своё прохождение. 3) Недоработанность монстров. Я считаю, что они обладают уникальной механикой шума, однако выглядят они как болванчики, я уверен, что их обязательно доработают. [hr] [/hr] Подводя итоги я бы хотел сказать, что игра на данный момент довольно сырая, но не без приятных моментов. К ознакомлению рекомендую. P.S I think you should add Russian
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
I can't tell if this game is being updated anymore but, if it is completed and some things are changed, I think this will be a great playthrough. https://youtu.be/9srLw1vr16Y The good: - Challenging stealth - Good graphics - Good 3D models - A dystopian story that I like a lot right from the start - I can't quite tell if I like that the player's character emits light of his own - Surprisingly few glitches/bugs for an early access title There are some things that I think need to be worked on: - Basic customization settings need to be added (sensitivity, better brightness option, etc.) - Some of the stealth mechanics do not seem to be working as intended - I got caught on a door as its animation completed (I was literally stuck on the door until after the animation) - The brick model is actually a stack of tiny bricks, which looks weird - After breaking a brick over a guy's head, I don't think he should be able to get up again and start patrolling around Overall, I think this is a great game in it's current stage of development. I haven't seen many rooms/levels due to the difficulty but I bet this game will be a great release when it's finished. On top of it being great right now, IT'S FREE! Give it a shot and make sure you turn the brightness up all the way before playing. If that isn't bright enough for you, use your graphics card manufacturer's overlay to make it brighter.
Descent of Man is an abandoned early access free to play (but the developers have a plan to charge for their product) first person Unity based stealth/horror/adventure game where you stumble around what looks like an asset flipped building, interacting with asset flipped objects and avoiding asset flipped guards, to satisfy a somewhat nonsensical story about scavenging for supplies in a zombie infested post apocalyptic world that involves a haunted hospital full of robot guard dudes. As much work apparently went into the concept for the game as went into finishing it. i.e, not enough. While there is great promise for first person adventure/horror games, the implementation here is sorely lacking. The stealth and interaction components are clunky and unpolished. While there is 4K support in the options thanks to the default Unity launcher, this doesn't translate into a 4K quality game, the in-game assets appear upscaled (badly) and everything is blurry. It's clear this isn't really developed for 4K native gaming as a professional, PC gamer orientated product. In line with this, the controls are locked and can't be changed, which isn't acceptable. It's good that the developers have made this free while in perpetual early access (and seems unlikely to be completed ever). This absolves them of any intent to scam gamers as many early access publishers do, and have done. It seems instead this is simply a game, while well intentioned, was never going to reach its lofty goals. Unfortunately, while free, the quality issues as well as the incomplete and unlikely to ever be completed nature of the game (plus the developers intent to at some stage charge money for this) makes it impossible for me to recommend.
Descent of Man, gizli bir hayatta kalma korku oyunudur. Zeki ve kabus gibi düşmanlar tarafından avlanırken korkuyu, tarihsel ilham veren bir anlatıyı ve bulmaca çözmeyi deneyimleyin. Distopik bir dünyanın geçmişinin ve dehşet verici şimdiki zamanının karanlık tarihinden kaçmak ve ortaya çıkarmak için aldatmacayı kullanın.
very very dark around
I mean, it's free.
I wanted to like this, but so far the demo is too broken to finish. I noticed a bug when you hold an item too long, you cannot get rid of it. This is easy to fix, if I replay and use what I find quickly...but towards the end, when you go to make the coin, the furnace won't allow me to interact with it after I use the valve. Several new games later and the same issue. I see another post about it that went unanswered, so for now I would say do not play this demo. If the dev does fix this, I will be happy to change my review.
Descent of Man is interesting thing on the paper (and by description of Steam store). It is even charming to some extend with nice atmosphere (music) and graphics - however, remember that there are no keybinding or graphical options... (except brightness, but only in main menu). Then you get very crude "point to see white text" hotspot on 3D environment. However the charm goes away when you encounter enemies. You just simply die and go back to main menu. No way of just getting "continue" or save... And the fact that I died could be nice, if indicators would actually work and show that I am being detected. But nooo, I was just shot at. Considering how rough this is, it is impossible to recommend it. I really feel like story can be good, but it looks like at the same time, project was abandoned to never see updates again.
Bad game...
Не работает
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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