
Depths of Limbo is a difficult action roguelike with a dark theme. The fast-paced combat is spiced up with a variety of unique items and weapons found throughout the procedurally generated world.
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English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 像素游戏画面优良的,本来应该是大爱 但是尼玛也太难了 而且小怪比BOSS都难打 用手柄有时候第一个房间就挂了 首先小怪移动比人快,数量又多,只要碰掉就掉血 然后重点来了,是随机生成地图障碍物的,而且障碍物特别多,有时候一下走进死胡同了,草丛也不能打掉,一群怪跟进来,射得还没怪跑得快 关键是,射到怪,怪一下不死,也不硬直,就往你身上扑。。。而且被扑到也没无敌时间,下一个怪一碰又掉血,逃都逃不出去,往往一片混乱出来的时候已经一丝血了 然后实在没觉得捡来的特殊武器有什么牛逼的,射程差不多,也不能穿透障碍物,还有子弹数量限制。。。 搞得每次打瓶瓶罐罐还得换枪射,太不爽了 基本只能猥琐打法,远远的一个一个敌人消灭 最怕就是进门就被一圈怪包围,然后最近的路其实是死胡同。。。 或者一进门,门口就是陷阱,你还没观察到就被戳死 超级无语
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[h1] [b] Patiently waiting for more content [/b][/h1] [b] A Binding of Isaac clone in early access. [/b] Its a good little game all around, solid shooting, varied enemies and bullet patterns. Its just a matter of adding more content. There is Fair amount of [b] Strategy [/b] already, you can go for different builds. Take risks, wager your health and coins. For example the weaker items may come in handy if you plan to waste the extra heart, on the sacrificial altar for a chance of a better bonus, and it is a working strategy, with the right items. You can only hold 2 weapons, and it isn't a bad idea to switch them often, Short range weapons with a spread, are useful whenever you're in line with non firing enemies but the recoil and the short range makes any other situations quite dangerous. A bit of [b]RNG[/b]. Mainly because it's a short game, for now. Those elements would be more prominent in the long run. So far, it's lacking in content. More items, more bosses, more locations, more weapons, are important for a rogue like
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom otima pixel art animacoes bem fluidas nota 10/10
Fajowa polecam
Arka planda bir iş devam ederken oynayabilirsiniz. Çok büyük bir beklentiniz olmasın.
짭아이작 시야범위가 좁아 불편함
Honestamente eu achei um bom jogo, um pouco difícil devido a falta de mobilidade do personagem (algum tipo de dash ou dodge roll seria apreciado), porém definitivamente incompleto, poucos items e armas e necessita de bastante polimento (hitboxes risórias, movimentos lentos, otimização de fps etc.) Em conclusão o jogo é maneirinho porém falta algo a mais, o jogo não possui elementos de "meta-progression" até o momento, com exceção talvez os personagens desbloqueáveis. E principalmente, o jogo possui quase nenhuma ou talvez nenhuma ideia ou mecânica original, seguindo a formula básica de roguelike de ação parecendo com um amalgamado offbrand de The Binding of Isaac + Enter The Gungeon + Nuclear Throne. Por enquanto eu não vejo muito do fator "rejogabilidade" no jogo e não vejo motivos para continuar jogando o jogo depois de cerca de 40-60 minutos. Estou ansioso pra ver o que os desenvolvedores farão com o jogo a partir daqui pois isso decidirá se vale a pena ou não baixar o jogo.
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For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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