
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
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About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
мм запрошен возврат средств, надеюсь вернут. я люблю туториалы в играх. то есть было бы прям классно, если бы мне не пришлось тыкаться мыкаться, чтобы понять, что происходит. а что происходит не ясно не только относительно механики игры (там разобралась знаем плавали, но я не хочу лишний раз напрягать клетки своего мозга), а сюжета. мальчик мама замок дед, все больше не замок универ, едем обратно в замок, монстры - как драться х** поймешь кнопочек сто тыщ туториала все еще нет здоровье тратиться за две секунды - записки космос прошлое будущее (при чем прошлое - единственный правильный вариант, остальное приводит к концовкам где не ясно абсолютно ничего), теперь замок в прошлом все еще монстры - мое терпение закончилось на голой девочке в сундуке. короче имхо: если нет туториала, надо интегрировать его в сюжет, если сюжет раскрывается в незнакомом игроку мире, нужно тратить больше усилий на его раскрытие и погружение, иначе это просто температурный сон в плохом смысле, а не в смысле ууу деперсонализация коллективное бессознательное сюрреализм.
It's a Chinese Lovecraftian horror(lite) anime TTRPG sim(kinda). As ridiculous as the premise sounds; it somehow works. The translation isn't complete, but the translate app on my phone works well enough. The translations that have been done don't always make perfect sense, but overall for a story involving time travel and unknowable things beyond the limits of human comprehension; it works. All in all, the modules that are here are pretty good, so far. There's a whole system running under the hood that has some potential. Pick up a copy, support the devs. By the sound of things; they need it, and I'd like to see what this game can really do.
数值设置有问题,序章第一个怪做的跟狗屎一样,攻击检定失败无数次这个怪还会回血,感觉用脚填的数值
非常好玩!!!想要玩跑团又没人一起玩的、想打出好结局但是运气经常大失败的,直接入坑这个人格解体好吗好的。超级喜欢的游戏,把模组基本打了个遍,剧情和QQ群玩的感觉差不多,小改吧。美工很棒,ui设计也很好,很流畅很清晰。电脑也带得动,完全不卡。 总之算是我心目中一款很不错的游戏了,官方也很有活人感,听得进玩家的意见,也会不断推出新模式(联机模式急急急急急)。本人还有幸在B站上刷到过官方的花絮hhh 然后就是调查员啥时候能换掌握的法术,喵法你知道吗这个对我很重要.jpg
非常好玩的跑团游戏 使我的大成功旋转
1
打发时间很好玩
很好的游戏
이 게임의 진짜 매력은 게임 내에 이야기 편집기가 있어서 유저가 만들고 그걸 공유 할 수 있게 해놨다는것. 수 많은 사람들이 만들고 공유할 수 있는 솔로 TRPG 플랫폼이라는게 정말 맘에 듦.
好玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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