
Hell's first election is upon us! Do you have what it takes to become the next Satan? Claim the throne in this epic MOBA extravaganza dripping with blood and guts. Choose FPS, hack-and-slash, third-person shooter or MMO-style demons – and reign in Hell!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Thai
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Add more graphics option. Montion blur come on. MOTION BLUR on action game? you gotta be kidding me. Too many post process effects make action game not responsive.
Apparently this game is a clickbait. It's a Closed test(beta, alpha whatever) disguised as F2P game in early access. The positive reviews are from the people who got the small amount of test keys and they are most likely paid reviews. I'm also tired of having billion accounts for games, if you are going to put a game on Steam in 2018 without giving it any steamworks integration then I can't be bothered to care about it. The game is dead before even releasing and nobody likes to play with the carcass of a dead thing.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The reason it's mostly negative: this game so far is kind of strange, the early access was a bit wonky since they allowed you to download the game. But you would have to wait. This wasn't actually a problem for me since I actually made an account before I tried downloading and realized they wanted to keep the servers from being overloaded by setting up "slots" for how many accounts. I'm not sure this was communicated by the developers on the steam page itself so it came to the dismay of many, but it's by no means a game breaker as many people for some reason treat it as. Actual game review: As for the game itself it's pretty cool idea, I'm always itching for an action MOBA game. This game sort of fits the ticket but it's not exactly perfect. You start out in a pseudo menu kinda place where an adorable demon thing asks you if you want a guide to get around. I skipped this thinking there was some way to get back to the tutorial if I needed it, but that was not the case. the first thing I did was check out the characters and my god the designs for each one is amazing. The look for everything in this game is amazing and it was a huge draw for me. But it was strange since the textures on some models looked muddy for no reason in particular (I was running on max settings and the robot especially looked like a fried jpeg) and the models themselves were mostly fine but dint exactly meet the quality of the art. And the animations for these characters was strange and barely passable, I insist the developers to PLEASE upgrade the animation quality and PLEASE fix the textures. I could talk more about that but, I rather move on to the meat of the game which is the gameplay. Which I unfortunately have very little to comment on since I couldn't get in a game, since I had to play on an Oceania server in the US, so I'm assuming whoever played this game there was asleep at the time. The little gameplay I did experience was from the tutorial and it was fine, for the most part. I played a tree samurai and some Anubis looking guy, the tree guy played kinda how I expected. His abilities controlled like extra sword slashes that gave him some mobility as well. The Anubis guy on the other hand was a cool idea but controlled a little strange, his attacks were done in an MMO style point and click. Again, I haven't played in a real match so I cannot tell you if that functions well in a multiplayer setting, but it wasn't so bad so I could see it function at least somewhat well. My honest opinion is right now that it's just potential at the moment. The product we have now isn't complete and it shows. Though, when I researched the developer, it showed that apparently, they have had a successful MMO at one point so I can definitely see this title improving in the future. Tl;dr: Ignore the mostly negative, it's just people complaining that a small company can't let a gorillian people in their game yet. It's an action MOBA with amazing design but textures and animations need work. At the time I played the Oceania server was the only one up so I played on that and no one was playing. So, I don’t know how the gameplay is I will leave this as a positive since I want them to improve upon this game and I need to counteract all of the people overreacting to the way the early access was handled.
So, after jumping through flaming hoops to try and get registered (There are rules on minimum and maximum password length as well as capitilization and number requirements, length of login ID and you can't use your login ID as your profile name......none of this is made obvious until you've tried to register and it makes you go back and redo the process over and over again. Also, you can't use caps in your email. It says NOTHING about that. I had to just guess) I finally get all the rules and regulations figured out and get my confirmation email.......and am told there are no more registrations, delete this email, and try again at an undisclosed time and hope you make the cut. Here's an idea guys. If you don't have any more room for more players either don't allow more regisatrations or TELL US BEFORE WE TRY TO REGISTER!!!!! Absolutley ridiculous!
open the servers or you game is gone befor it has started .............................. why there are devs who make experiments like this is beyond me putting a game on steam and then give the people a "bam sry you cant play this right now" in da face and then wonder why there are mostly negative reviews .................. i have no more words for this one EDIT: so finally after a very long time the server was online and i could connect but only to find out that this game is as worse as the release management (what a surprise) game in 2019 where you use multiple skills without rebindable hotkeys a nogo there is also no combat feedback wich means combat is boring af so i dont see this thing is going anywhere and the developers of it have to learn a lot on how to make a good game but at least the crazy visuals are not that bad
I'm gonna give you a chance but just know that i'm mad, after all this time you give us access, a 1gb download and we still can't see what is this game , cause the servers are still closed , guys , communication. That's all i'm gonna say , please stop hyping up people and than just let everyone down. I was waiting since the early access , you can take your time and all you want but jesus christ start being serious and not taking your game so lightly.
Open-Beta test score : 2/10 Date : 18/1/2019 Off the map bugs : Check... (2-4 spots per map) Skill system : WHAT IS THIS S***!? Atmosphere : HOLY HELL IT'S EPIC! Graphic : Kinda...good? Barrier around map and invisible barrier : Fix it...NOW! Map Level cap : . . . F*** YOU! Voice Acting : You have done well! Sound Design : Kinda..... Map Design : Jeez..Love it...but when I got off the map and explored all area it's...well...you tried..but it's nicely done! OST : OH MY FREAKIN GOD. I LOVE IT! Update : The game is dead....
The game feels like it does not know what it's trying to be. There's 1) MOBA, with absolutely no chance to play with humans considering # of daily active users is 3 on average 2) "Open World", which is a glorified, small MMO map with no element of any actual modern open world such as climbing, swimming, gathering and crafting 3) Story mode, which feels very underdeveloped, buggy, and almost like an afterthought 4) Campaign mode, the quirky instance-based quests, which I think is the signature of Big Bug, but still you cannot enjoy it because they are made for 3-5 players; most of the time the server is empty. The worst part is that you cannot even fill the places with bots as you need "AI Coin". I'm not dedicated enough to find out how you get those coins, but if you need to play to get the coins to play, then it's insanely pointless. The level progression seems as though they are made to be as tedious as possible. Mobs do not hit that hard but have ridiculously high HP. So you need to keep repeatedly smash away normal attacks to get experience. This means you need to start "grinding" as early as level 1. I'm not even kidding. You cannot get your first skill until you are level 3 and if you are leveling in the open world you need about 30 minutes to get your first skill. The graphic is extremely outdated. I understand it's an indie studio but it looks much worse than Guild Wars 2, which came out over 10 years ago, while using Unreal Engine 5. I'm trying my all to enjoy this game but I think Big Bug has lost its ways. The studio shines at quirky, fun, unique instance-based quests. Now it's trying to accomplish what almost seems like a (failed) cash grab for people to pay for some seriously un-fun MOBA-MMO hogwash. Please come back to making 12 Tails Online.
DemonsAreCrazy is a fun, quirky game that's clearly been lovingly made by BigBugStudios (Also same folks who did 12TailsOnline!) They're a small group but they really put a lot of thought and work into making a very eye-catching game (don't lose your eyes though!) It may feel clunky at first depending on who you choose, but I assure you it'll get better as you continue trying. The game itself has plenty of options in terms of gameplay such as co-op mode, PvP (including Open world), and PvE. Additionally with numerous demons with different play styles. Voice acting is corny but I feel that's the charm of it. Definitely worth sharing and invite your friends! Be the next Satan.
I'm glad I was a part of this game while it was at its peak, sadly the game was doomed to collapse from the start.. This game failed to maintains its player base. This is an early access game that start off as, seemingly a game that focus on MOBA game modes, there was PvE contents but only few of them and those game modes doesn't bring much satisfaction (so is in-game rewards) which is why majority of players stick to PvP contents back then, mainly Arena (MOBA). Balance issues and game breaking bugs also exist, eventually "most of them" got fixed but there was few players abusing bugs (that still exist) and other stupid things, Devs doesn't seem care to take any action about it, leaving a bad impression on both new players and veterans (me included). Devs did marketing campaign twice, does bring a good amount of new players, but like I said, the game failed to keep them to continue playing, confusing tutorials, unclear direction for what to do and where to go (at that point Devs shift their direction toward PvE contents and start mix things up), already low active players mean long queuing time, etc. and with that, there is about less than 20 active players nowaday. The gameplay itself is not that bad, was pretty fun actually (5v5 Arena was sick!). There should be a good amount of PvE contents by now, you can try it out if you find yourself enjoying the game mechanics, but please note that finding a group of people to play Arena or PvE content that requires multiple players would be difficult.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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