
Play as the young witch Shar, as she moves in with a famous witch who keeps demonic prisoners in her basement. Will you find romance or doom?
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About
In this otome visual novel, you play as the young witch Shar, who was invited to live with the famous witch Eniri S'yke. Shar's host keeps demonic prisoners beneath her house and needs help controlling and using them. As Shar learns more of the house's secrets, she can build a relationship with her host's brother... or one of her prisoners.
Female protagonist.
Two separate romance routes with male love interests Esmius (demonspawn spellcaster) and Sirath (human alchemist.)
Bonus romantic ending with female human Nissa.
Important lines are voiced over.
This VN expands on the lore of Demonheart, but is a standalone game taking place on a different continent.

Shar - A young witch from a tropical village in El'shei. She specializes in benevolent magic, like her mother, the Oracle of Chtaz. Shar attracts the attention of a more powerful and famous witch, and receives an invitation to become her assistant.
Eniri - A witch respected in the big city and beyond, she is Shar's host and the mistress of her mansion. She can’t help herself from conducting dangerous experiments. Strict and merciless toward those she sees as inferior, she will try to teach Shar her views about life, social roles and magic.
Esmius - A demonspawn trapped by Eniri and turned into her unwilling servant. He appears to take his imprisonment well, even to the point of joking and teasing others. It feels like he's hiding a deep pain inside, but Shar can't figure out which part of him is a lie.
Sirath - The younger brother of the great witch Eniri. As a male, he can't continue the family tradition of witchcraft, but Eniri still has a use for him in the family business - mixing potions. Sirath envies his sister and her witch associates, and will keep a close eye on Shar when she joins the household.
Nissa - A girl that Shar meets in the marketplace of the big city, Nissa acts like a bit of a rogue. She is quick to decide she wants to be Shar's friend. She will show Shar around the city, share the local gossip, and want to learn everyone's juicy secrets.
Zhan - Eniri's family friend, he is a smith who has joined in on the business of selling magic trinkets. He will be there to support Shar as she adapts to her new home. He is unaware of the shady practices going on in his old friend’s basement.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Demonheart: The Ice Demon – A Fun but Flawed Experience I really enjoyed Demonheart: The Ice Demon, but it definitely had its share of wonky moments that made the experience feel a little frustrating at times. While the storytelling, characters, and romance options kept me engaged, some gameplay elements and design choices held the game back from being truly great. What I Loved: Intriguing Story & Choices – The game offers a compelling narrative with fun and sometimes dramatic decision-making. The ability to shape relationships and influence how characters respond was one of the highlights. Interesting Love Interests – Some characters had truly swoon-worthy moments (we have so many clips!), while others made us want to scream (in both good and bad ways). There was a lot of fun to be had debating which routes to take. Beautiful Art, Though Inconsistent – The art was visually appealing, even though some scenes felt like they were not properly communicated to with the artists, making the quality feel a bit uneven. We now have an inside joke about rooms being "Adorned with plants", you'll understand when you play. Customization & Replayability – There are plenty of choices to make, and I appreciate that replaying the game can lead to different outcomes. What Could Be Improved: Voice Line Selection Feels Random – Some of the best lines were not voice-acted, which was a huge missed opportunity. Let us fangirl harder! Some of these moments deserved to be ringtone-worthy! Lack of Nip Pics?! – Why is our black kitty boyfriend the only one who doesn't show nips?!There was a noticeable lack of more intimate CGs. For a romance-heavy game, it felt like there was a lot of buildup without enough visual payoff. Forced Story Beats – There are moments where the game forces you to reveal information (e.g., being made to tell a character about hearing the Ice Demon, then later acting surprised when they know), which made the choices feel less impactful. Underwhelming Big Moments – Some scenes that should have felt epic ended up feeling rushed or not as satisfying as expected (like certain battle sequences or major emotional reveals). Inability to Reject Certain Situations – Sometimes, it felt like you were being railroaded into interactions, even when it didn’t match your choices. Final Thoughts: Despite its flaws, I really enjoyed playing Demonheart: The Ice Demon, and I had a blast streaming it. It sparked a ton of reactions, from screaming in excitement to yelling in frustration (which, honestly, makes for a fun time). I’d love to see future updates or future games polish some of these elements—especially giving us more fully voiced moments and fixing some of the forced narrative beats. Would I recommend it? Yes, if you love dramatic fantasy romances and can handle a bit of jank. Just be ready for the occasional "WTF just happened?" moment. Looking forward to seeing how the devs build on this in the future!
This was one of the best visual novel i ever read, i liked the story very much and i need more of something like that
Beautiful gameplay. Some endings take longer to get to than others but the saving process speeds most of them up so i was greatful for that. 8/10
10/10
Good game!! Like the OG Demonheart more though. I prefer the chart for the integrity and the characters were more emotionally involved. Interesting to see in the past of the OG game though.
So I played Demonheart and Demonheart: Hunters before this visual novel. This installment is in an anime style, while the previous ones I've played had a semi-realistic style. I like and appreciate both styles. Just to note, it seems like this Demonheart game does not have the feature that allows you delete save files in-game, like the other ones I've played. So I kind of find that a bother, because I end up with far too many safe files when I play visual novels, and it's easier to manage that problem while I'm playing the game.
I had so much fun playing the Game. It really has a lot of replay value and all the decisions feel neither wrong nor right. Experiencing exactly this kind of grey scale in a story was like balm for my soul. After playing your game Demonheart the Cursed Trial, I wanted to give this game a chance as I also loved the writing there and I was more than rewarded! I was very drawn into the story and felt like I was a part of it. Every decision had an impact on what happens to your character, but also to the characters around you. They reacted humanly to all decisions, they were hurt and didn't forgive you easily when you chose against them, but also helped you, despite their hostile nature, if you were good to them. That really surprised me. No exaggerated and incomprehensible emotional shifts or inexplicable decisions and/or results. All in all. I had an incredible amount of fun and am already looking forward to trying out your next game. I really cannot wait!
I like the story. The first one was so much better though.
Only halfway through but so far im loving it! The art and character design are gorgeous. Round of Applause for whoever came up with the character design for Esmius
Of all the Demonheart titles, this one is by far the weakest. To start with the upsides, mystique, tension, and simmering abound. The novel brims with intrigue and scheming. As such, guessing characters’ intentions is fun, as is trying to figure out what is about to happen next. Is everyone about to die? Or is it all going to end in a church? What I especially appreciate is the way J. Kujović built upon previously established lore, expanding the world she'd created in a way that makes sense. It is admirable she devised varying, compatible endings with the other Demonheart titles. That said, my expectations were unmet. Some endings lacked an emotional payoff; in other words, they fell flat. Nissa's ending, for instance, happens entirely out of the blue. What reason is there for Nissa to give up on the love of her life in order to be with someone she back-stabs without provocation in another route? While I agree one could simply argue with “C’est la vie, things like that happen.”, this scenario comes across as contrived and irrespective of Nissa’s psychology. Her character is too inconsistent and frankly, pornographically poor. Another great disappointment is the main character herself. She simply shows no personality. Even the choices presented to the player feel lacking, emotionless. They are not nearly as distinct or interesting as those of the previous titles. This decline in quality is sharp and noticeable; options presented often remind of ads for Android games. There are also anachronisms which make the fantasy a tough sell. “Order food”, “I guess”, “brain-dead” are commonplace phrases of the 21st century—as such, they misfit a medieval fantasy. Moreover, there are times when the protagonist is so polite and artificial she might as well be citing an Oxford-English schoolbook. Regarding the art style, it is, on the whole, garish and incoherent. Some of the backgrounds impressed me, particularly the ones depicting Inferno. Others, however, look as if they were from a decades-old game. Most sceneries’ lighting is wrong and unnatural, which results in an uncanny, off-colour juxtaposition. And then, there are the sprites. Men especially look like ornated, walking wardrobes: they have colossal, statuesque muscles. At the same time, they have dainty, bishōnen faces bedecked with jewellery. Everyone shines as though freshly oiled. It's simply gaudy. This flashy, overly rendered style sticks out like a sore thumb. Seeing praise for this new direction, I feel compelled to raise these issues. If I could, I would urge Mrs. Kujović to remember what makes Demonheart unique, what lends it its soul: coherent art style, quality storylines, player agency, varied choices.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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