
A small game about a demon shattering his way out of an icy prison. Break apart statues, upgrade your demonic tools, and piece together the story of an ancient friendship.
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About
Play as a demon trying to smash his way through the icy barriers of a deep, frozen cavern. Wield your pickaxe and hellfire to shatter the ice - it's the only way to forge a path to the surface. A demonic magic crystal will grant you the power to upgrade your abilities and make your escape ever more efficient.
As you make your escape, you'll encounter and destroy not only obstacles but also intricate ice formations depicting mysterious scenes. Who are the figures in these frozen dioramas, and what do they signify? What are the cryptic messages you keep receiving? Why are you trapped here, and who left you the pickaxe? These are the questions you must answer as you piece together the truth.
Though you play as a demon, you won't be harming any living creatures in this game. Your only adversaries are the thick layers of ice and the statues frozen within. Even if you wanted to, you couldn't - you are utterly alone in this profound confinement.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Reviews
[i]Yes, but...[/i] It's a little rough around the edges. My initial impressions were largely negative as the game does have some jank, which I'll get to. But by the end of my ~2 hour playthrough, I'm considering another playthrough for the last achievement. So overall, I have a positive impression, but my recommendation only holds if you're the type of person who can look past a few little issues. First, the things I liked! [list] [*] I was pleasantly surprised by the story as I progressed through it. It's well written and narrates a characterful story behind the various statues you're destroying and why you're in this predicament. I'm curious enough to see the rest of it that I might play through it again to get the other ending! [*] It feels a tiny bit incremental in that you start off painfully slow and weak and slowly upgrade over time. By the end, you feel like a god. Overall, the meat and potatoes of the gameplay (smashing stuff) felt pretty satisfying to me! [/list] Now for the criticisms, which make or break the game for some people I imagine: [list] [*] The character controls feel a bit clunky. Pickaxe and spell animations feel confusingly unresponsive, especially in the beginning when they are painfully slow. The weird jetpack-style wing controls get some getting used to. [*] It can be a bit difficult scrambling around the rubble since the pieces can at times be awkwardly shaped. [*] You have to run back to the beginning to buy upgrades, which means you have to keep an eye on how full your upgradeable inventory is. I don't mind it because there are upgrades to your movement speed that help. Though it would be nice if the upgrades only applied to sprinting and not your normal walk speed. [*] I don't think you can save your progress. But it's pretty short! [*] When you get more powerful, breaking the more complex statues will cause a lot of lag as I guess the game computes the destruction at runtime. Dev, not sure what you're using for this, but maybe look into precomputing the destruction or threading it? [/list] Overall, I had fun with it and might play some more!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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