
Save the world from darkness!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谜题不难,四小时左右与可通关。有两关寻物谜题翻译不正确。[3个中的3个] 要在困难难度才能完成。
Easy HOG, unfortunately no bonus chapter. It's very short: only took me less than 3 hours to play it + get all the achievements. Definitely not recommend buying this at full price for that reason. I bought it on sale with the other parts demon hunter series. - Too short; - Too easy; - No bonus chapter; + polished, everything works properly and is comprehensive; + decent voice acting and art; + relaxing if you're looking for an easier HOG.
Bon, là c'est vraiment pour se détendre en mettant le cerveau en mode off. C'est facile, et surtout bateau, aucune originalité dans les scènes. Elles sont réexploitées même plusieurs fois. La traduction des objets est encore une fois hasardeuse, et le scénario vraiment pas terrible. Quant à la logique des enchaînements, il ne faut surtout pas la chercher. On trouve la clef de la boîte au lettre derrière le tronc qu'on casse avec la hache qu'on trouve à côté de la fontaine mais il faut le manche qui se trouve dans le coffre de la bouche du totem qui ne s'ouvre que si on a les yeux en pierre précieuse dont la première est dans la boîte à gant de la voiture et la deuxième derrière l'escargot qui mange la salade dans le potager, qu'on doit chasser avec un hérisson qui est enfermé dans le coffre qui se trouve à côté de la fontaine. Bref vous voyez le genre. En fait, une séquence d'objets cachés sans histoire et sans mini jeux serait carrément mieux, on trouve mieux sur téléphone portable. Je ne recommande donc pas, il ne faut pas pousser, c'est nul, c'est tout. Mais on peut y passer du temps en fin de journée quand on est bien crevé et qu'on veut "traîner pour ne rien faire"... J'ai pris dans un lot mais en fait je crains que toute la série soit mauvaise. Avantage, ça ne dure pas longtemps.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/WwidlhKaOSs Absolutely top grade HOG nonsense the level of absurdity becomes funny enough that's it's a ride of it's own.
誤字は減ったけどボリュームも減ったかな。 前作と同じパズルでも良いんだけど解き方まで一緒なのは流石に手抜きでは…
Rec only cause the character models are hilarious
A far better experience than the first game, but still with its foibles and Brave Giant-brand annoyances. Morphing objects make their return and insist on being present (at least less-so this time out), but gone are the timed one-chance achievement challenges (there are still some that are dependent on timing, but not locked to a specific puzzle so you'll have multiple chances to get them). The characters are weirdly manipulated from photos of real people instead of creepy drawings... take that as you will, and there is so. Much. Backtracking. If you're playing on expert mode, it means you won't have an indication that a HOG site is active again so you'll have to keep going back to check as each of them are repeated at least once. That said, no achievements are tied to difficulty so if you're just looking to speedrun, bring it on down and let the sparkles fly. As for the game itself, it is pretty standard fare. The story is as ridiculous as expected and there's no reason for the world to be in the state that it's in other than that this is, indeed, a game and is meant to have puzzles. And there are many - both HOG scenes and normal puzzles - so adventure fans should be pleased. This time around you can grab everything in one go so you don't have to suffer through repeated playthroughs. There's nothing too challenging here. Nitpicks remain the same as always - I hate the morphing objects (there's no rhyme or reason to them existing) and clues sometimes have multiple objects that could apply so if you're going for your 3-in-a-row perfect-click achievement, that may mess you up. It also seems like they hadn't yet figured out how to make sound consistent so expect really soft lows and loud highs that fluctuate for no reason. As I said, I had a much better time with this one than its predecessor so if you're curious, start here. There's little continuity between the games and whatever exists is negligible, at best. While these games [i]could[/i] present interesting ideas for exploring narrative and lore, they never really quite take advantage of it, prefering to pop these out in quick succession... which makes me wonder where they've all gone in the 2020s. I guess they moved to mobile and I'm not big into that, so options are limited and this isn't the worst one you could go with.
un po corto
Just two years after the release of the first game that birthed this series, Demon Hunter 2: New Chapter is released as a sequel. Lore-wise, it takes place 20 years after the first game. At this point, the main character is in her late 40s, presumably, and already very experienced with her demon hunter work. Let's focus on the good things I found about this game first. The game offers an option for voiceover, which is very nice of a deal considering Artifex Mundi releases horrendous voiceovers for characters sometimes. It's not that they did not deliver, but rather their characteristic did not match the character they play as. This encourages the player to simply imagine than be disappointed with a voice not delivered properly. The characters look quite realistic than usual, too. This makes it differ slightly from its predecessor. Another trait is not one I mostly bring up, but the diary-like, or the journal entry that usually summarizes the story or indicates the main objectives is quite creative to have pictures structured from a detective's POV. I could attest that some games of Artifex Mundi only presents text instead of the way this game portrayed it. Personally, I found the text-only to be discouraging. Demon Hunter 2 encouraged me to use this said journal more than usual, not only to view notes for answering the puzzles, but to also follow the little summary of the story accordingly. The collectibles are also easier to get as they are halved into these "phases" in the story. The achievements are also very easy to finish in one-sitting, doable for a total of 100% run if you simply pay enough attention with the tasks at hand. However, the game did not just sit with the positives. I did notice some of the items are hard to see, both for items on use and collectibles. There are also no indicators for said collectibles. This approach may be troublesome to casual players. Nothing too strikingly noticeable for this game to achieve a rate high for me, in deep consideration of the hidden object scenes, puzzles, and story itself. The storyline feels rushed and it didn't feel as compelling, similar to the first game's situation. There is no extra story as well considering we are 20 years in the future of this lore, all that time gap just feels lost and empty. I believe this review can stress the score of [u]7.5/10[/u]. It can be deemed better than the first game, going so far for me to recommend it. It still lacks a lot but at the same time, covered some of the holes the first game in this installment had. Even so, my almost two and a half hours of gameplay for this game still makes it relevant enough for me to continue playing the series. Though, of course, that time of gameplay is cut short due to its lost opportunity of an extra story.
不錯玩,但機翻ㄙ全家。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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