
A future-modern arena FPS where Alpha and Bravo fight a covert war across urban zones build your loadout, master positioning, and win fast, lethal firefights.
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About
Deltazone is a fast-paced future-modern FPS where two breakaway factions wage a brutal shadow war across dense urban combat zones. Choose Alpha or Bravo, build a practical loadout, and fight through tight city arenas where positioning, timing, and resource discipline decide every match.
Set in 2083, the world didn’t become laser rifles and space stations it became sharper, louder, and more ruthless. Drones, surveillance, privatized operations, and backchannel funding are normal. The weapons are familiar. The tactics are real. The people running the war just stopped pretending it was for the public good.
The conflict started as one unit, until it split in 2042. Alpha believes the system is beyond saving and wants to tear it down to take control. Bravo claims they’re purging corruption and restoring honor no matter what it costs. Both sides have their reasons. Both are dangerous.
Every match is built around readable arenas, lethal engagements, and constant decision-making: when to push, when to hold, when to rotate, and when to risk everything for one clean break.
Key Features
Future-modern FPS combat: grounded weapons and tactics in a near-future setting
Faction conflict: fight for Alpha or Bravo in a war fueled by betrayal and ideology
Loadout-driven gameplay: pick the kit that fits your style and adapt to the map
Urban arenas with verticality: rooftops, interiors, alleys, and tight choke points
Skill-first firefights that reward movement, positioning, and smart fights









Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
dies ist einer der mit abstand schlechtesten baller spiele die ich jemals gespielt habe 1. keine spieler online 2.die bots können schießen ohne Gespawnt zu sein 3. es sind nur bäume somit kann man mit der Rakete nichts treffen 4. diese ac130 oder wtf auch immer schießt nicht, sie fliegt nur und macht nichts (kostet einem 9 Tötungen die man immer nach jedem tot verliert egal ob du die Punkteserie frei hast oder nicht) 5. die Waffen machen fast keinen schaden, ich schieße über 20 Schuss mit der Vector jedoch habe ich den feind noch immer nicht getötet obwohl die feinde mich immer mit unter 10 Schüssen töten 6. die Bots wissen immer wo du bist, sie drehen sich in Lichtgeschwindigkeit um und schießen bis du tot bist 7. die Feinde Spawnen immer an jedem punkt es können auch 7 Bots/Spieler auf einmal auf dem exakt gleichen Millimeter Spawnen somit hat man fast keine Chance 8. alle Bots schießen auf dich (egal ob Team oder nicht) du kriegst aber nur punkte vom töten eines feind Bots (der dich ebenfalls anschießt und somit tötet) allgemein: 0.5/10 punkten
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ gud game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
ok
♥♥♥♥♥
no servers to play in..
Its a good game, lets help it develop :)
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Deltazone" is one of literally thousands of creatively bankrupt asset flips/kitbashes infesting Steam and lowering the average quality of all video games everywhere.[/quote] This garbage asset flip is an attempt from a shady developer to get YOUR money for other people's work. The developer stole a few Synty Studios poly assets, plagiarising them by putting their own name (and a price tag) on them, and dropping them onto a basic Unity FPS arena game blueprint. This is creatively, morally and ethically bankrupt. Stealing the work of others and trying to pass it off as your own, FOR PROFIT. Not OK. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Deltazone", and this kind of asset flipping never results in games that have quality or value for PC gamers. It seems this was abandoned by the devs 1 year and 4 months ago. It will stay incomplete forever. This kind of unfinished, abandoned game projects just clog the storefront and make it difficult for players to find honest, fully developed games. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. Even after that, you're expected to pay up $15 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free, that was a dismal public reception. But if you take into account the problems I bring up in this review, it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
免费 有成就 没中文 有免费DLC 《德尔塔地带》 战争从不是伴着一场演说降临的。它是悄然潜入的。在《德尔塔地带》,它是你生活里的背景噪音 —— 远方的警笛、忽明忽暗的电网、仓促间被清空的街道。而导火索,是薇尔斯通。那是在地下蔓延的紫色矿脉,被贪婪撕扯暴露。接触它的话,会以截然不同的方式焚毁世界:它可以点亮整座城市,也可以将其夷为平地。所有人都想得到它,却没人能就它的用途达成共识。 你曾以为永恒不变的立场总在悄然改变。今日的盟友,明日就可能成为敌人。你会先记住人的面孔,再去辨认旗帜。正午时分你还在和陌生人分享配给,到了黄昏就已与他们兵戎相向。信任变成了一种算计,而非本能的感受。 你的小队接到的指令很简单,做起来却从未轻松过:夺回故土。你长大的地方,如今设满了检查站,被外来者冠上了新的名字。每推进一个街区都要付出代价,是弹药、是睡眠、是某位友人永远沉寂的声音。你不停前行,因为停下带来的痛苦更甚。 薇尔斯通不止能为机器供能。它会渗入土壤与肺腑。花园化作玻璃,河流在午夜泛着荧光。停留太久的人会发生改变:皮肤变得粗糙,双眼泛起异光,情绪极易失控。这份地图有一点从不说谎:下一个转角之后的一切,都想要你的命。士兵、无人机、还有那些曾是人类的东西。 于是你谋划、你适应。你接受计划的失败,在硝烟散尽前就制定新的计划。有时薇尔斯通是你需要的优势:是死寂城市里的电池,是多撑了一秒的护盾。有时它也会反噬。要与它保持多近的距离,由你决定。 欢迎来到德尔塔地带。没有演说,没有保证。只有你、你的小队,还有一场不会自行终结的战争。你夺取的事物、你救下的生命、你最终成为的模样。那就是你留下的印记。
Даже для БЕСПЛАТНОЙ игры это пздц
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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