
Relive the original MacVenture Series version of Déjà Vu II! Play through the Mac and Apple IIGS versions as a hard-boiled detective in a city full of crime and mystery.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I got arrested for walking around naked classic!
[h1][b]Not Recommended[/b][/h1]
A well made classic LOVE THIS GamE!! bring back my apple 2gs!
Продолжение хорошей point-and-click игры.
One of the most asininely designed adventure games I've ever played. The puzzles go out of their way to defy logic at every turn (jimmy locks with a pocketknife? Open a phone? Use the key you find in said phone in a slot machine to get a ledger? Put a magnet on an elevator panel and it magically works as a button to give access to the fifth floor?) and the timed events are outright stupid - you have approximately 8 turns to read the train schedule, get on the right train, and stuff $20 in bills into the conductor's hand, one fiver at a time. if you're even a turn off, he'll take whatever money you've given him and kick you off the train, potentially making things unwinnable. As someone who grew up with the NES versions of the Icom games and even still revisits them every once in a while, this one is a serious letdown. Avoid.
Tags: Adventure - WC - Walk Clicker Additional Tags: Delete Local Content & Remove from Library TLDR: Dialog window gets cropped. UI is dated and relies on an old OS to give engine to adventure. Try Kingsway instead for same idea in an RPG format. Walk clickers are arguably the more primitive version of doing adventure games compared to classic point and click. Even walking simulators have the potential to be more fluid with their freeform environment navigation. The stiff scripting required for progression, along with the insta-death pitfalls peppered all over hurt the experience. The writing looked decent and the presentation was good for the time period. The game has no audio either which further lowers the entertainment value. This is utlimately a notalgia piece, or a museum exhibit of gaming era that has gone by. I prefer to archive the Macventure titles in my hidden library to give better visibility to more entertaining and better executed modern adventure games. The idea to open a browser window to see items when you for example open a container is a nice idea but better executed in kingsway.
Another good game, just like its prequel. I didn't care for the unwinnable situations you can get yourself in, however.
Hard to play. Hard to figure out basic controls. Frusterated.
CHIANT A MOURIR
Déjà Vu 2 (or II): Lost in Las Vegas is the fourth game in the MacVenture series, and has the exact same ahead-of-its-time graphical interface. Overall, I like this game sequel better than the original one, but not better than the previous two games in the MacVenture series. POSITIVES It’s a stylish game with a fair amount of complexity and challenges, especially considering how limited the 80s Macs were. NEGATIVES As with the original Déjà Vu game, this sequel has many of the same flaws: • I played the IIgs version (with color). In that version, there’s a bug where the needed train never appears on the correct platform. I don’t know if this bug is in the original Mac version or not, but it made catching the train nearly impossible while wearing the police uniform (without a change of clothes). • Both of the Déjà Vu games have a disproportionate amount of complexity relative to the sheer lack of plot restrictions or guidance (such as hints). Without a walkthrough, this game could take FOREVER to figure out and finish. I love the complexity of so many locations and clickable objects and potential inventory items, but stumbling on the endgame solution by trial-and-error is about as effective as buying lottery tickets as an investment strategy. • The small window size makes handling the inventory a little awkward, and if the window is magnified, then the low-res graphics lose what little realism they had to begin with. RECOMMENDATIONS Therefore, for anyone who’s contemplating a potential exploration of the MacVenture series, I highly recommend you focus most of your time on the middle two games. If you still want to play through the first and last games, generously use a walkthrough with both of them and remember to save often in the first one (with the fewest number of mugger encounters). For this game, save when you reach a new location, explore the whole location, and then consult the walkthrough. Your chances of figuring what to do at each location, and which items to take, are slim. Also, once you figure out that you need to change your clothes about halfway through the game, be sure to keep your original clothes with you. When you’re done immersing yourself in the unique piece of gaming history that is the MacVenture series, be sure to purchase and play the 2014 remake of Shadowgate. It’s pretty awesome.
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