
Defense & Making is a tile-based strategy game. Become a Demon Lord design enemy paths using randomly drawn tiles and cards place traps and monsters and experience a unique dungeon defense that changes every time you play.
Modeled estimate, not a reported figure. How we estimate →
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About
Defense&Making is a tile-based strategy game where you become the Demon Lord and design your own dungeon to fight off invading enemies.
From the path enemies take, to where traps are placed and which monsters are summoned—every tactical decision is in your hands.
Each element works together to create your own unique defense strategy.

Design your dungeon by arranging paths, traps, and tiles. Intruders will follow the routes you lay out, and traps will hinder their advance. Create the most lethal dungeon possible and overwhelm your foes.

Summon monsters and place traps to stop intruders. Traps are powerful but limited, while monsters spawn endlessly yet consume your dungeon’s mana. Manage both resources wisely to maximize your defense.

Research upgrades to enhance your monsters, dungeons, and traps. Each monster and tile can be reinforced in unique ways, making your dungeon deadlier over time. Intruders cannot grow stronger—but you can.
Customize your deck however you like. At shops, you can purchase items and adjust your deck. Special card-selection pages appear each round, allowing you to add or remove powerful cards strategically.

A variety of characters will appear, each with their own stories. Dialogue choices influence outcomes, adding layers of narrative and unexpected events. Who will become your ally, and who will turn out to be your enemy?
Defense & Making doesn’t have a single correct solution.
How you build your dungeon—and how you choose to stop the invaders—is entirely your own.
Instead of chasing the perfect defense we hope you’ll enjoy adapting to new challenges
and finding your own unique way to overcome them.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Reviews
This game is fun. With a little QOL being needed especially during late game. The biggest one to add is to be able to hold the mouse button to lay down traps or some other way to rearm the dungeon tiles quickly instead of having to do it tedious style click by click, especially if you misclick which happened to me alot. second is the adjacent tile buffs that you place should have a unique color of usage ontop of the green acceptable spots. For instance late game I got a tile that buffs adjacent spawn monster points but it took forever to find it amongst the mosh pit happening. If the color was simply gold or a unique color and said 1-X which tells me right away to put it there and it affects that many locations or slows down (swamp tile) that many tiles,gold,blah blah blah this is also very huge. Also, maybe its just me but I swear there is times I have the correct path to connect stuff and it just doesn't allow it to connect, I am confused at times why it simply won't connect when clearly the paths all connect. there was a boss that got stuck randomly at one of my Goblin houses when he activated what appeared to be a rush/charge move? But was stuck doing the treadmill. Want to say he was a big knight that had a hammer The Room mana mechanic in my opinion has to go. it is such a buzz kill to enjoy this game, I don't even understand how to get 5 mana room for my Golem. also, a quick "sell/dismiss and put down a better unit at a location" really needs to happen.
제작진분들 개그센스 너무재밌음 게임은 지금도 재밌지만 패치 해 갈수록 더 발전되고 재밌을듯 개추
A dungeon defense game where you play as the Demon King managing and defending your dungeon. Players place traps, expand the dungeon, and stop waves of invading enemies. Compared to a typical tower defense game, it has more of a dungeon management feel, where the way you connect and use dungeon tiles can influence the strategy. Set in a dark fantasy world, the game focuses on trap placement and dungeon management. It may be interesting for players who enjoy strategy and defense-style gameplay.
일단 길을 깔아, 그리고 생각을 해
날 잡아서 각 잡고 게임 할 필요 없이 그냥 가벼운 마음으로 시간 날 때 즐기기 좋은 게임입니다. 지정된 세이브 포인트가 아니라 아무 때나 저장도 할 수도 있고 게임 도중에 배속과 정지도 되기에 시간적으로도 심리적으로도 부담되지 않습니다. 복잡한 것 없이 그냥 마우스로 타일, 몬스터, 함정 등을 설치만 하면 되기에 누구나 바로 즐길 수 있습니다. 단순하지만 하다 보면 시간 가는 줄 모르고 하게 되는 그런 게임입니다.
마왕의 방은 앞으로 2km뒤에 있어
보드게임 느낌의 전략 요소가 잘 살아있는 디펜스 게임. 타일 확장하면서 경로를 설계하는 과정이 꽤 재미있고, 스토리에 개그요소도 많아서 스크립트도 스킵안하게됨 가벼우면서도, 게임이 깊어서 다른 디펜스보다 빠져드는 맛이 있는 것 갈음. 추천함
내가 설계하는대로 타일을 배치하는게 의외로 재미있었습니다. 자원을 어떻게 활용해야 후반에 더 쉽게 플레이 할 수 있는지 고민하는 맛 도 있네요
블러핑 딸깍
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