
Pure 2d action with a freestyle combat system
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Defect Process shines through its singular focus on satisfying combat. It's relatively short (around 3 hours to my first boss kill) and straight-forward (combat arenas mixed with light platforming sections), so there is not much else on offer (though it looks like there is much to come). But that's ok because the combat feels *really* good. Each weapon is completely unique, and really requires a new play-style to get the most out of. For example, the staff initially felt like a wet noodle that was largely fun for its ability to let me hop around like a mad man. But once you get to used to spamming and recharging the whirlwind ability, you can unlock an incredible amount of DPS (while still hopping around like a mad man). The enemies are similarly distinguished. The AI is simple, but intentionally so -- each has exploitable patterns, and functions differently depending on the other monsters in the arena, leading to emergent puzzles where you need to prance around all of the projectiles and wind-up animations. In terms of comparison, it feels like a streamlined version of DeadCells with better combat or perhaps a 2D version of DMC. I've played it on both a gamepad and with mouse/keyboard, and while its great on both, I've ended up sticking to the gamepad. While I'll probably have exhausted all of the weapons and upgrades in a few more hours, I can totally see myself continuing to play this after work as a "cooldown" game. It's moment-to-moment gameplay is just so satisfying, and its easy to dream up your own challenges to more fully explore the mechanics (I've managed 15 primary skill upgrades in a run, and I'm curious to see if I can crack 20). Definitely recommend; already polished with more content to come.
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Languages: English
Hours played at review time, across 21 reviews with recorded playtime.
This game is pretty amazing! I like this visual style. It gives the game a special charm. The gameplay is focused on combat, and it's really good. It keeps you involved all the time. After the first few battles, I assumed that this game is rather straightforward and easy. But to my surprise, I died after several stages. I feel that the game creators managed to maintain perfect balance in combats — they are both engaging and challenging. For instance, using the "Teleport" to jump through moving walls requires some practising but it feels so nice when you do it! The game is only in Early Access but I already see the potential. I think the game would benefit from Tutorial, Story mode and Endless playground. Of course, I'm looking forward to having even more weapons, more skills, more players with unique abilities! But even without that, it's already fun to play. At some point, I even felt some Devil May Cry vibes from this game, and it was a nice nostalgic moment. Amazing job, developers! 👏 P.S. This game is implemented using the Haskell programming language, and, AFAIK, that's the only Haskell game that made it to Steam (or at least the first one I see). Being a Haskell developer myself, I really appreciate the effort! It's apparet that a lot of work and love was put into this game. And it's really inspiring!
This game is addictive and fun to play. It is a good fighting game with a fair amount of strategy. The 2D environment is deceptively simple but there are a lot of complex moves and a good amount of weapon choices. Every time you die, you try to figure out a better way to utilize the weapon or use a more effective weapon. It seems like there was a lot of thought that went into designing the weapons and enemies. It was a lot of fun figuring out how to handle each enemy’s specific attack patterns with the different weapons. For example, using the teleport to pass through the laser wall or trying to time the stone form correctly to reflect the regular laser attack. Even though the game is in Early Access stage, it already feels pretty complete and very playable. I have not encountered any problem or bugs. There are plenty of weapons and skills to choose from. Certainly, there are more than enough enemies to keep you occupied.
Fun game. Spent a few hours on it. Love the artwork. Love the animation. Love the game overall. Wouldve been cool to see a lore/numbers/encyclopedia. I was feeling fancy learning new combos and stuff with all of the combinations you could choose. While the primary weapons feel like their own styles. Using the next level secondary feels like an upgrade more than a difference in style (handgun -> shotgun -> launcher -> shard being overpowered. Can't wait for you to take this game further
I really like the graphics of the attacks and characters - very otherworldly and cool. The combat is very satisfying, and it's great that this game gets regular updates. Background music is befitting. Edit: The purchasable flight equipment (wings) is awesome for people like me who fall off platforms easily. Grateful for that addition!
I want to like the game but it gets so repetative, like the rooms are just the same 3 in pretty much the same pattern (battle, crystal room, sometimes a shop) then repeat, so when the fighting is pretty much the only thing youll do youd hope its fun but as of right now sadly not, yeah you have cool weapons but what does that matter if enemies are so not engaging to fight, they only turn toward you if you hit them so if you jump over one theyll just keep walking that same direction until hitting the wall and they feel so slow and sluggish to fight like when you would do a tutorial in a game and they would give you that one training dummy enemy mostly there for you to hit, yeah all enemies feel like that If you want a game that similar to this but just better i would recommend Astral Ascent, they have more room variety and better enemies
Really enjoying this so far! Great music, interesting combat that I feel like I'm just scratching the surface of, varied enemies. For 8 Dollars this is good value, I'm excited to see how the devs build this game out and what they do nexT!
Some story would have been better than the pure action.. Feels more like an engine demo. I guess the actual plot of the game is that it's possible to make a 2d sprite game in haskell.
Great game try it out you wont regret it.
ya
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