
DeepWeb is a retrofuturistic platformer with a unique retrowave soundtrack where you’re trapped in a TRON-like virtual reality created by an artificial intellegence in the future. Your goal is to reach central facility of the DeepWeb network, disable it and escape the virtual world.[/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Игра топ! Впервые за долгое время вижу такую игру. Всем советую
A neat but hard puzzle/platformer Where your trying to escape an AI who's taken you prisoner in a tron like world, you'll likely die a'lot trying to beat courses but once you get the hang of jumping, timing, and solving the tricky puzzles you'll come out on top (until the next level) >:). The levels runs suprisingly smooth on good graphics for me on ultra. The few issues thou are "spoilers up ahead" [spoiler] at the first level spawn area the glass platforms don't respawn and they lead to the answer to the first puzzle forcing a restart, in one level the cubes can get stuck to the walls and fall in deadly pools forcing the player to restart (thankfully its at a checkpoint), and there's a moving death field under a button in the ceiling that you have to press under a moving jump pad in the start of level 8 that is almost impossible to get past even if you slow it down ("almost" impossible because i did get past it once(oops, seems there's a trick to doing and i was doing it wrong the whole time)).[/spoiler] I've finally beaten the game and it was a nice journey, if your looking for a challenge this could be it good luck.
Неплохой платформер-головоломка на один вечерок. Визуальный стиль хорош, но порой кажется ярковато. Управление нормальное, но местами топорненько. Кое-где можешь дотянуться на платформу едва-едва. Но к этому привыкаешь. Игра средней сложности. Главная беда это понять что от тебя хотят. Хотя, вероятно, это фишка игры, так как по уровням раскиданы пространные подсказки. Но иногда это ощущается не честно. 7 глаз тигра из 10. У игры даже нет титров.
honestly i was looking forward to an enjoyable tron like game but with this i got a puzzle game that -resets u way to often -has a static 3 second respawn screen(which is way too long) (also the static destroys my ears and no way to turn down) -has horrible motion sickness inducing running(side to side) -platforms are impossible to land on because of how you have to time it and can only use double jump in same direction and speed that u were going before so pretty useless - honestly fix all this(which is way too mush) and i'll consider re-purchasing the game but until then this game isnt even worth my $3 1.5/10 worst game ever (liked the music tho)
Um jogo extremamente péssimo com nenhum objetivo sem compromisso e quando você chega na fase 7 e até difícil mas não te da dica e para quem não sabe um pouco de inglês será um pouco frustante tentar descobrir o que ele está tentando dizer,poise não recomendo mas se quiser jogar é R$05,84
Неплохая простенькая игра, мне понравилась
Hace mucho un juego no me triggereaba mis traumas de la niñez haciéndome sentir insuficiente. Gracias, deepweb.
On a whim checking for something to pass the time during the day I searched for puzzle platformers. Found DeepWeb and it tickles my fancy quite well. The platforming is tight and the glass platforms are just this side of frustrating! I'm still on level 1 but I see myself playing through the end of the game. The sound track has that hypnotic feel similar to playing Hotline Miami which is the kind of feeling I was wanting today. As a bonus this works well on low quality settings for a laptop with Intel HD graphics so thats a major selling point for me. I feel like I can't rave enough about the game. Also excited to run it on my main rig and notch up to Ultra.
This game has plenty potential in it's setting and core gameplay. The game is that of a rage-platformer, and can last quite awhile while being very difficult (on my end at least) [Pro's] *Great soundtrack- i loved the first level soundtrack, and the other levels were just as good *Game has BEAUTIFUL visuals, and rarely has Fps drop unless starting a mission. *simple understanding of what to do, and tutorials are not at all annoying and if anything they can be avoided! [Cons] *touching a death barrier is so sudden that it can almost be a jump scare, as i myself have jumped from the sudden fuzzy tv death screen *Certain jumps you don't make feel very unfair at times, and sometimes increase the annoyance the game makes *Very small QOL (quality of life) changes would greatly help the game and make it seem much more enjoyable [Suggestions} *Player checkpoints- Game checkpoints are very spaced out and can often ruin the player's motivation to push on. *Better momentum handling- Often when in air of a jump you can glide much too far and completely miss a jump. [My Conclusion] For a game made by what seems one guy, this is very impressive! i'm eager to see if this game would be updated more and get better recognized for it's core gameplay. It may not be the most perfect game, but for a game less than 5$ that's beyond your money's worth. So if you're interested in a medium sized platformer game, look no further than the DEEPWEB
Oddly satisfying masochistic platformer with some good synthwave ost and cryptic puzzles. Main challenge is understanding how non-intuitive platforming physics works. After you get hint of how moving platforms conserve your momentum after jumps and how you move faster diagonally it becomes not that challenging as it seems at first glance. Checkpoints save you only while game is open, when you restart the game you have to go through level from the start. It really can be completed in 4-5 hours, the main time waster is an absence of quick saves.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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