
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you can now skip the tutorial
Хз
Жалко, что пиво не баффает, ведь мы элита нельзя, а не работяги
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I still just barely scratched the surface of RC, but the game seems much better than I expected by looking at "Mixed" ratings. - I like what Ghostship did to mining: it's now one resource instead of multiple that act pretty much the same, and you will get a quick reward provided by unlocking an upgrade. (While in DRG, after hundreds of hours in, mining becomes mostly unnecessary time waste) - Build making feels good. Sure, sometimes your greedy teammates yoink the ones you really wanted, but with "Update 1" fixes there's still plenty of options to create a solid build. - Guns are pretty cool and after several upgrades I can really feel the impact of them and my perks. What I don't like so fAar: - No more beer buffs? I kinda wished for the opposite in DRG. Like, every beer could give a fun little change to the next mission. - New mission control is not cool at all. Too loud and serious, emotional range of a tin bucket (yeah, yeah, it supposed to be an AI, but it's just not fun to listen to him). - The timer in solo missions feels VERY restrictive already at complexity 2. I understand that fighting against it is a core mechanic now, but I don't really like the constant feeling of being in a hurry. But with multiple dwarves present it feels alright. Oh, and the most important. I NEED AN OPTION FOR A QUICK SWITCH TO PREVIOUS WEAPON. Q button s now occupied, but there are plenty others on the mouse and keyboard, please add it to the settings.
好友都在打差评,而我给好评就很.........你懂吧
Amazing game so far, even though its still in early access!!! it definitely needs some work which makes sense due to it not being fully released yet, but so far the game feels great and is tons of fun!
攻略を成功させて気持ちよくプレイしたいと思う方にはお勧めできないが とりあえずDRGでアーリーアクセスだし、新しいフォーマットのDRGをプレイしたいな!って人には強くお勧め。 進行が一本道のためどこにいるのかどうやって合流したらいいのかわからないという前回の脱落ポイントは消えている。 ただし採掘加工師をしたい方にはお勧めできない。なぜなら基本一本道でやることは整地くらいになるからだ。 エルフからはUglyCreature言われるかもしれないが麗しい女性ドワーフが登場するのもポイントが高い
i love this game its almost like playing the boardgame. far out and amazing. for the reclaimer!!!!
fun mix of the deep rock core mechanics with more combat and a bit faster pace- do recomend
Deep Rock Galactic: Rogue Core es una experiencia increíble, especialmente cuando lo juegas con amigos o en modo cooperativo en línea. La acción se vuelve frenética y adictiva gracias a sus mecánicas originales, que te ponen a completar tareas dentro de misiones con límite de tiempo. En cada partida tendrás que decidir: ¿arriesgarte para subir más niveles o priorizar la supervivencia? 🎮 Los personajes rebosan carisma y las batallas contra jefes son intensas y memorables. Además, las constantes actualizaciones han ido puliendo y mejorando el juego, manteniéndolo fresco y emocionante. 🔥 Lo recomiendo al 100%. Es uno de los títulos PvE más divertidos y completos que he jugado: dinámico, desafiante y perfecto para quienes buscan acción cooperativa de calidad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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